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218 files

  1. Nialdm01

    This patch changes the cell gun into a blazer gun (get to close and it feels like demons chewing your @ss off), BFG into hand thrown rockets, and some monsters into "Automated defensive weapons". Most items "cycle" and respawn with a BOOM ! (camp to close and you be dead). Maybe other stuff....can't remember. If you HAVE to play single player, I suggest using DM and pressing [F1] so items will respawn.

    1 download

       (0 reviews)

    Submitted

  2. DOOM: Super Speed Edition 2nd Release

    This file will patch the executable of Doom or Doom 2 and make the weapons, Enemys, Fireballs, etc twice as fast as they were. It it not a full patch yet, but it's almost.

    1 download

       (0 reviews)

    Submitted

  3. Quake Weapons in Doom ][

    All right, I'll make it easy on you...Quake has weapons. These weapons are now emulated in Doom ][. Have fun. You may remember this patch's predecessor, Quakewep.zip; that patch is old, admittedly terrible, BUGGY (I can't BELIEVE I didn't catch the obvious bug in that patch!), and outdated as of today. The real improvement is that instead of just slopping some new graphics and weapon principles on the Doom weapons, I actually did some RESEARCH this time. =) I figured out how much each weapon did in terms of DAMAGE and emulated that instead. Therefore, the graphic representations of the weapons sort of suffer--ESPECIALLY the Thunderbolt (It's somehow even WORSE graphically)--but the weapons are much better representations of Quake's actual firepower.

    99 downloads

       (1 review)

    Submitted

  4. DeHackEd patch for "Eternal Doom III"

    This DeHackEd patch is for "Eternal Doom III" using "DOOM II" version 1.9 or "Final DOOM" version 1.9.

    178 downloads

       (0 reviews)

    Submitted

  5. Jookey 2!!!!!!!!!!!!!!!!!!

    Here are some cool thing that are in Jookey ][.

    BFG9000
    Still the same but more power. Remember to shoot it all directions.

    Rocket Launcher (The Mega Launcher as I call it)
    The Rocket is extremly slow. But Extrenmly Dangerous. If you use god mode, you better not get too close or "KABOOM". Still kinda the same as in Jookey.

    The Plasma Rifle or the Barral Gun
    This is the state of the art gun that you Marines use to take out the Trash

    2 downloads

       (1 review)

    Submitted

  6. Jookey Stuff for Doom2

    This patch is realy cool and has cool stuff below:

    1 download

       (0 reviews)

    Submitted

  7. Quake weapons for Doom or Doom2

    Created from screenshots of weapons of the game Quake.
    requires the dehacked file included to play.
    This is not the best, but you get a Quake feeling while playing Doom/Doom2!

    26 downloads

       (0 reviews)

    Submitted

  8. nocheat.zip

    This DEH file disables all cheats except level warp and no clipping.

    1 download

       (0 reviews)

    Submitted

  9. FOOTBALL

    Yeah! It really works! Use your dear friends as a football and shoot them with a dbl shotgun in the goal! The patch makes you much 'lighter' so that it's possible to push the guys into the goal! Complete with scoring panels and sounds like on a football terrain!

    5 downloads

       (1 review)

    Submitted

  10. Master DEH Compilation

    THE BEST PATCH! Inlcudes a good flamethrower, a really

    3 downloads

       (1 review)

    Submitted

  11. The First External Camera for Doom II

    This is an external camera patch for Doom 2. I included one patch that gives you the classic green marine, and another that gives you the blue marine with some Quake weapons. There are also patches for an imp, a demon, and an enforcer(not the one from Quake).

    Run CAM.BAT for green marine 1-fist/chainsaw 2-pistol 3-shotgun/s. shotgun 4-chaingun 5-rocket launcher 6-plasma 7-BFG Run CAMBL.BAT for blue marine 1-fist/chainsaw 2-pistol 3-shotgun/s. shotgun 4-chaingun 5-extra damage rocket launcher 6-grenade launcher 7-lightning gun Run CAMI.BAT for imp 1-claw 2-fireball 3-fireball 4-fireball 5-fireball 6-hellfire 7-hellfire Run CAMD.BAT for demon 1-chew 2-chew 3-chew 4-chew 5-imp fire 6-caco fire 7-baron fire Run CAME.BAT for enforcer 1-fist/chainsaw 2-pistol 3-shotgun/s. shotgun 4-super rapid chaingun 5-railgun 6-High Energy weapon 7-area burner

    In the future I might add such features as: -Animated walking -See what weapons you've selected -More new characters(trooper, sargent, etc.) -Duke Nukem

    6 downloads

       (1 review)

    Submitted

  12. davwep.zip

    A very cool set of patches for DHE 3.0a By Greg Lewis. I made all of them myself so try them and see what they can do!!

    Dav1.deh - My first patch and still one of the best. A very interesting rocket launcher and Plasma gun.

    Plasrckt.deh - kind of a pointless patch but I included it anyway

    Whip.deh - try it. Very cool.

    4 downloads

       (0 reviews)

    Submitted

  13. DOOM: Uzi Edition

    This file will patch the executable of Doom or Doom 2 and turn the pistol into an uzi gun. Each clip is worth 7 ammo and you start with 100 ammo. The uzi.wad file is for Doom 2 only. Use this file to get 3 all new demos.

    10 downloads

       (2 reviews)

    Submitted

  14. Nightmare Imp Patch(newimp.pat)

    This is my first patch, and I think it's pretty

    7 downloads

       (3 reviews)

    Submitted

  15. doomweps.zip

    The following information explains how the weapons of DooM ][ work. It doesn't really talk about their firing much but instead covers the fine nuances of DooM weapons. It explains just how DooM uses the Select and De- select code pointers to power its weapons. It explains why the chainsaw does what it alone does with sounds, and why this behavior cannot be changed or used elsewhere.

    I hope this helps with somebody's editing. I personally only found it by accident, creating a weapon that lit up a room, screwing up, and pur- suing the screwup; there are a couple of things I've thought of to do with this information, not the least but the easiest of which is letting DooM weapons be selected like Quake weapons--instantly. Read on if you want to improve your hacking itinerary.

    The Doomweps.zip file that should be in this directory also includes proofs of my findings, all in .deh format. You get to load them yourself, because I didn't feel like explaining how. If you can understand any of this information you can probably load .deh patch files anyway. It also includes this very text file, for reference.

    4 downloads

       (0 reviews)

    Submitted

  16. Ultra Sonic Sound Waves

    This patch file makes the BFG9000 shoot ultra high frequency sound waves. These waves make enemies explode. Sometimes it doesn't work, but don't worry, This patch gives the BFG9000 infinite ammo! This patch also makes the BFG9000 rapid fire. I hope you like this patch. I sure do!

    2 downloads

       (0 reviews)

    Submitted

  17. Lots Of Stuff

    A strange patch that does many things 1.It turns the rocket launcher into a laser cannon 2.Makes the pistol and shotgun guys look like different colors of you 3.Replaces cyberdemon with Megademon(you thought you hated it before just wait) 4.Replaces Imps with nightmare imps(maybe) 6.And some other weird stuff....

    1 download

       (0 reviews)

    Submitted

  18. Every One is Floating, but Me!

    I changed some weapons around; A lot of guys float which can be very annoying; I altered the Demon.

    1 download

       (0 reviews)

    Submitted

  19. Phat Doom 2!!!!

    I changed some things in Doom2 to make the game "better." Some changes made were moving barrels, ghost troopers from dead ones, bleeding barrels, rapid fire weapons, new bullet looks, and many many more. You'll just have to play to see all of the changes.

    1 download

       (0 reviews)

    Submitted

  20. Patch of Powers

    Full description is in the Powers!.txt file in the zip, but I can summarize it: this patch gives your players special powers no one thought would ever be in Doom. Using it you can revive enemies, create drones to fight for you, and jump. You heard me, JUMP! Hence the much more noticable name, Jumper. So don't just sit there, download this patch! The powers are also in seperate patch files for working on them individually. Read the text file first.

    6 downloads

       (4 reviews)

    Submitted

  21. bfw9000.zip

    This is a patch that combines all the weapon into one.

    3 downloads

       (0 reviews)

    Submitted

  22. Right Hand Fist

    Changes the fist from left handed to right handed. To be honest, I dont know why id Software didnt make it right handed to begin with?

    9 downloads

       (5 reviews)

    Submitted

  23. tonepwr.zip

    This patch turn all your PL1 weapons (without tone of power) into PL2 (with tone of power) without tone of power.
    Pack a lifetime tone of power!
    Always PL2 weapons!

    1 download

       (0 reviews)

    Submitted

  24. STOPMONS

    This patch will stop all the monsters from moving.
    Even you shoot him with the most deadly BFG9000 its corpse (or Cybers and spiderdemon's hurting body) still don't move.
    All monsters are freezed, but still can attack you.

    1 download

       (0 reviews)

    Submitted

  25. h-army.zip

    This patch will turn most the monsters from Heretic into friendly Green/Yellow/Red/Blue caped Players.

    2 downloads

       (0 reviews)

    Submitted


  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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