PeterMoro Posted April 19, 2018 (edited) I like all kinds of Wads and mods but my favourite are Wads that resemble Doom + DoomII: no additional textures / effects / sounds / or 'bells and whistles' of any kind, just straight - up levels that could possibly pass as a spin-off level of DoomII or something. I think these kinds of levels heavily depend on strong level design which is probably why I like them so much. So I'm hoping to start a list with this thread: maybe we can do a 'top 20' Vanilla-style Wads or something? I'm sure there will be some gold there that i haven't played yet. Of the top of my head, two Vanilla maps that i consider to be freakin' awesome are: Brigandine (Viggles) Arcadia demade (JP LeBreton) (edit.....forgot to mention DoomTheWayIDDid. [various authors] Those maps were unreal.) Pretty sure these maps only use stuff found in DoomII. What Wads would you recommend? Edited April 19, 2018 by PeterMoro 2 Quote Share this post Link to post
Pegleg Posted April 19, 2018 5 hours ago, PeterMoro said: Of the top of my head, two Vanilla maps that i consider to be freakin' awesome are: Brigandine (Viggles) Arcadia demade (JP LeBreton) Pretty sure these maps only use stuff found in DoomII. You may consider this point to be semantics, but Brigandine and Arcadia Demade are both limit-removing, in the sense that they both require a limit-removing port. They are both definitely good levels, but I would not call them "vanilla" in that both would crash if played in either Vanilla or Chocolate Doom. I think what you're asking about are levels that contain only stock textures and monsters (since Arcadia Demade contains a custom sky). Is that true? Or are you meaning that you would rather avoid Boom and higher ports? This will help you get to the recommendations you're looking for. 3 Quote Share this post Link to post
PeterMoro Posted April 19, 2018 3 minutes ago, Pegleg said: You may consider this point to be semantics, but Brigandine and Arcadia Demade are both limit-removing, in the sense that they both require a limit-removing port. They are both definitely good levels, but I would not call them "vanilla" in that both would crash if played in either Vanilla or Chocolate Doom. I think what you're asking about are levels that contain only stock textures and monsters (since Arcadia Demade contains a custom sky). Is that true? Or are you meaning that you would rather avoid Boom and higher ports? This will help you get to the recommendations you're looking for. Yeah, you understand what i mean but I didn't explain myself very clearly. Basically it doesn't matter what the port is, just as long as it uses only Doom II stock textures and monsters and mechanics. I misunderstood what 'vanilla' means in terms of ports, i was thinking more of gameplay / level design / no mods. etc I forgot about the custom sky in Acadia demade....... hmmmm I think custom skies get a pass because they don't change gameplay or the level that much. 0 Quote Share this post Link to post
valkiriforce Posted April 19, 2018 (edited) You should check out Counterattack by Mechadon - I've heard plenty of good things about it even though I've yet to play it myself. Interception and Doom II Unleashed both use stock textures. While they do have some custom textures, Doom Core, Reverie and Eternally Yours stick to mostly using regular Doom II textures for the most part. Also Absolute Dishonor uses stock textures, with some remixed versions on Doom II's textures. Edited April 19, 2018 by valkiriforce 2 Quote Share this post Link to post
KVELLER Posted April 19, 2018 (edited) What about Doom the Way id Did and its sequel? Edited April 19, 2018 by KVELLER 2 Quote Share this post Link to post
PeterMoro Posted April 19, 2018 Thanx, awesome stuff, don't think I've played any of them yet. Lots of great Doomin' hours ahead. 0 Quote Share this post Link to post
PeterMoro Posted April 19, 2018 6 minutes ago, KVELLER said: What about Doom the Way id Did and its sequel? LOL i think i wrote about them the same time that you did. I edited my first post. I've played them, they are amazing. Perfect example of the kinds of wads I'm talking about. 1 Quote Share this post Link to post
Payload4367 Posted April 19, 2018 GZDoom 32 map megawad with "Vanilla style" gameplay. New skies and music but textures, weapons and monsters are vanilla. 1 Quote Share this post Link to post
riderr3 Posted April 19, 2018 Not the best, but still recommended: 2 Quote Share this post Link to post
Pegleg Posted April 19, 2018 Both of Romero's "new" levels: Tech Gone Bad and Phobos Mission Control Doom the Way id Did -- The Lost Episodes It has a custom sky, music, and title screen, but otherwise uses all stock material: If you're OK with more non-stock material (all recommended from https://www.doomworld.com/forum/topic/93734-doomworld-community-top-wads-of-all-time/) Hellbound (it uses some new music and Doom 1 and TNT textures as well as custom intermission and title screens) Scythe (I think it sticks mostly to stock textures but it has a custom sky and custom music) Suspended in Dusk (there are custom textures mixed in with the stock ones, but it has an iwad-y feel a lot of the time) 1 Quote Share this post Link to post
pulkmees Posted April 19, 2018 Only going by a vague idea of vanillaish gameplay Doom The Way ID Did Doom 2 The Way ID Did Doom The Way ID Did: The Lost Episodes Double Impact No End in Sight Dawn of the Dead No Sleep for the Dead The Classic Episode The Classic Episode 2 The 2 Romero Maps from 2015 Alpha Accident: Terra Nova Really old vanilla Memento Mori Memento Mori 2 Loads more of course. Not a huge fan of the really old ones though. 3 Quote Share this post Link to post
Budoka Posted April 20, 2018 There's no way Memento Mori II qualifies for the OP's criteria. Which is unfortunate, it being one of the best Megawads ever and all. As others have mentioned, the first Memento Mori and the first Scythe use mostly stock textures and atmospheres, and Suspended in Dusk is perhaps even more so. Other than that, John Romero's new maps. There is nothing else in that genre that I'd personally care to play given the choice between it and something else. Because honestly, I don't understand this cult-like worship some people have for the vanilla Doom aesthetic. There's no way I'm going to pretend that something like "Doom the Way Id did" is somehow more engaging of a play experience than, say, Speed of Doom. At any rate, suit yourself I suppose. 0 Quote Share this post Link to post
Roofi Posted April 20, 2018 The good old "Kama Sutra" by Gusta and Method. There are just a few new textures but almost everything was made with stock textures. 2 Quote Share this post Link to post
PeterMoro Posted April 21, 2018 16 hours ago, Budoka said: There's no way Memento Mori II qualifies for the OP's criteria. Which is unfortunate, it being one of the best Megawads ever and all. As others have mentioned, the first Memento Mori and the first Scythe use mostly stock textures and atmospheres, and Suspended in Dusk is perhaps even more so. Other than that, John Romero's new maps. There is nothing else in that genre that I'd personally care to play given the choice between it and something else. Because honestly, I don't understand this cult-like worship some people have for the vanilla Doom aesthetic. There's no way I'm going to pretend that something like "Doom the Way Id did" is somehow more engaging of a play experience than, say, Speed of Doom. At any rate, suit yourself I suppose. I know what you mean but I'm the opposite, I prefer Vanilla style maps. I think it has to do with gameplay + level design. Maybe it's that the textures / simplicity suits the gameplay. I've played too many levels that were really fancy looking with cool textures and effects but not fun and lacking gameplay-wise. Not to say that Vanilla maps can't suck. When i feel like playing Doom, I'm thinking of playing something like DoomTheWayIDDid. I personally don't need embellishments to enjoy this game in an (almost) vanilla form. Well custom skies are rad though LOL. Best news is that we can enjoy the best of both worlds : ) 0 Quote Share this post Link to post
PeterMoro Posted April 21, 2018 Wow! lots of great Wads recommended, thanks everyone. I've got 12 new awesome Wads downloaded and ready to go. Happy Doomin' ahead. 1 Quote Share this post Link to post
DOOMGABR[RU] Posted April 21, 2018 2002: Doom Odyssey. Vanilla megawad for The Ultimate Doom. 1 Quote Share this post Link to post
Budoka Posted April 24, 2018 Whatever. Oh, and I'm not sure why I didn't think to mention it until now, but Crusades should do as well. 0 Quote Share this post Link to post
Vorpal Posted April 24, 2018 After an essay about custom textures not being vanilla enough, goes and recommends crusades 1 Quote Share this post Link to post
Grain of Salt Posted April 24, 2018 On 4/19/2018 at 8:53 AM, PeterMoro said: Wads that resemble Doom + DoomII: no additional textures / effects / sounds / or 'bells and whistles' of any kind [...] Arcadia demade (JP LeBreton) [...] Pretty sure these maps only use stuff found in DoomII. Nope, arcadia uses a custom palette. 0 Quote Share this post Link to post
PeterMoro Posted April 24, 2018 2 hours ago, Grain of Salt said: Nope, arcadia uses a custom palette. Doh! 1 Quote Share this post Link to post
Budoka Posted April 27, 2018 On 4/24/2018 at 10:12 PM, Vorpal said: After an essay about custom textures not being vanilla enough, goes and recommends crusades I'm not following you. The point I made was entirely in favor of custom textures, however PeterMoro is not. I don't remember Crusades having that many, either. 0 Quote Share this post Link to post
PeterMoro Posted April 27, 2018 Custom textures, and custom anything are great. It's just that i prefer the DOOM II palette and I'm interested in wads that emulate this style. A great example would be Brigandine (Viggles). It's a very high-quality wad with amazing detailing, smart level design and difficult game play. Wouldn't really belong in 1994 but when i play it, I still feel like I'm definitely playing Doom II. I'm pretty sure everything from that wad comes from DoomII.wad. Well if a wad has a custom sky or one or two custom textures, that's no biggie. More than that is not really what i mean with this thread. BTW, I'll check out Crusades. Thanks. 0 Quote Share this post Link to post
PeterMoro Posted April 27, 2018 3 minutes ago, DOOMGABR[RU] said: Hellbound Thank you!! Playing it as we speak. It's as good as they say ; ) 0 Quote Share this post Link to post
DeadAstronaut Posted May 2, 2018 (edited) Going to say Doom The Way Id Did, as well. DTWID is my favorite Doom 1 wad. When I first discovered it, I pretty much got lost in this wad playing it consistently for over a year. E1 actually feels like something John Romero would've made to the point that it's difficult to really tell the difference. There were many moments in the tech base levels where I was fooled into thinking this was an official id release. I love the Shores of Hell and Inferno levels with many of them being better than the original game. They took Sandy Petersen's style and ideas and really expanded upon on it and made some interesting levels. If you love the original Doom 1 game, then DTWID will feel like a sequel or expansion pack to it. I hope one day we get an E4 in an "Ultimate Doom The Way Id Did" EDIT: Forgot to mention a suggestion. If you like PSX Doom or Doom 64, then grab the wads with Aubrey Hodges' music and sound effects from PSX Doom and then load up DTWID did with it. It goes together magically to create an atmospheric experience. Edited May 2, 2018 by DeadAstronaut 1 Quote Share this post Link to post
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