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RAVEN MIDI Pack II - Breathing Life Into "Deathkings"


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Yes please! The original raven midi pack was a godsend and this one will be even more so.

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Excellent! Again, if you want some insight into Schilder's creation process for Hexen, you can watch these vids:
 

Spoiler


 


 

 

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God I wish I had musical chops beyond “accidentally creating a cool beat and riff from time to time”. These MIDI projects always impress me so much.. Cannot wait to hear what comes out of this!

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I've been playing through Deathkings lately. I've learned that if you use `idmus` in the GZDoom console, it will remember your choice for that map even if you leave/return later; which is better than nothing, but this project will be even betterer!

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Yeah, there's essentially only one instance in the whole soundtrack of Hexen where a piece of music is reused - the track for Hub 2's "Shadow Wood" is later used in Hub 4's "Effluvium".

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Just looked at the music list myself, and there was two unused pieces, one of which found a home here in Deathkings. Guess I might need a patch to replace that one track with one of the cut ones.

But anyway, I have high hopes for this pack, especially with Eris taking the opening music slot :p NO PRESSURE

 

I have yet to beat Hexen, so it'll be a looong time before I get to play this pack.

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Fuggit, I'll actually claim something for this one. Gimme Armory -- I've got a couple of ideas churning for that shifting metal nightmare. ;P

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I'd like to claim the title, story, and Treasury.

 

Regarding volume: Hexen has a noticeably quieter soundtrack than Doom or Heretic. Should we follow that model or make it as loud as its contemporaries?

 

And as far as length for the title and story, I'm assuming these should be shorter, but let me know if that's not the case for the story screen. I actually have a vague idea of how they should go, but in my mind they're not very long.

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The volume is an interesting question. My intuition is saying that a slightly diminished overall volume should be aimed for, in keeping with the stripped-back instrumentation that came with Hexen's new musical direction, there was definitely also a noticeable dip in overall volume, so for maximum authenticity we should try to emulate that. I do anticipate that after all the tracks are submitted, I may need to go over all the submissions and level everything about.

 

I suppose an exception to the length rule I outlined should be made for the TITLE and STORY themes because the originals were so short - 0:12 for the title, 0:47 for the story. The goal is ultimately that the tracks should be of a serviceable length for the intended slot, and also for any potential future use in a similar case.

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An idea for the story screen. I can change anything or even start from scratch if it's not the right vibe. I still plan to revisit it and make a few changes after taking an ear break before moving on to the next one.

Malefic Voyage.zip

 

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You kept that quiet, Jimmy! ; ) I'll take Ordeal please. And maybe Deathfog, if you have a shortfall of composers. I suspect you will have enough takers though, so maybe just pencil me in for the second one, I don't want to be greedy. Looking forward to deep diving into existential dread once again. Musically, I mean. :) 

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Im curious what will come out of the Transit slot. Its just a 'get ready and choose your arena' spot, so im hardly expecting an atmospheric magnum opus x3

On the other hand... 'come on already, lets fight!' 'nah bro lemme hear this tune on repeat a bit longer'

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I may also make an exception to the length rule for that one. A single octagonal room does not need a 5-minute epic. :P

Edited by Jimmy

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