Obsidian Posted February 1, 2021 (edited) WELCOME TO THE DOOMWORLD MAXIMUM PROJECT 2021! Description The premise is simple: this project seeks to get submissions from as many mappers as possible, regardless of status or proficiency. Whether you're just starting out on your journey or an old hand at this mapping lark, we want you! We take all comers and any maps submitted will receive feedback from myself or some of the other mappers participating. Rules One map submission per person. Map must be playable in singleplayer and be for the Doom 2 IWAD. You can map for any format or compatibility mode. When submitting your map, please specify what format the map is for. PLEASE test your maps in the format you made them for: check for things like doors and lifts not having the appropriate tags, as some source ports like ZDoom fix those ingame and can fool you into thinking that they work fine when they don't. No DeHackEd content, but other custom content is allowed: this includes textures, music, DECORATE, whatever you can think of as long as it doesn't replace other Doom 2 resources. Credit your content sources! If you're using a few custom textures, make sure that they're all named with a 3-letter prefix of your username: something like OBS_****, for example. If you're using an entire pack (OTEX, CC4tex, etc), let me know which one and I'll ferret out the textures used once compiling rolls around. No reserving MAP07 or MAP30 slots. No using the secret exit actions. All submissions are welcome: small maps, big maps, slaughter maps, joke maps, anything that isn't purposefully abusive is allowed and encouraged. Go nuts! The deadline is midnight on the 1st of January, 2022 in Yankee Time (the last possible place for it to be 2021): here's a handy countdown. And most importantly, enjoy yourself! 3-2-1-GO! Edited February 1, 2021 by Obsidian 91 Quote Share this post Link to post
Obsidian Posted February 1, 2021 (edited) List o' Maps (currently sorted by most recent update) Demon Demolition by Knifeworld - Limit Removing Unnamed by KUBA18i - GZDoom Rushed Job by Valhen - Boom Sludge Factory by CorzaX24 - GZDoom Baggage Reclaim by horselessheadsman - GZDoom Temple of the Errant Souls by Worm318 - UDMF Metal Martian Menagerie by Quin - Limit Removing Oops! All Cyberdemons by Zylinderkatze - Vanilla Not an Island by SilverMiner - Boom Pyramap by Azuris - Vanilla Rock Solid by lokbustam257 - Vanilla Annihilation Temple by DoomRevolver - Boom Smelting Factory by BrassKnight - ? More Than I Could Chew by WindbagJacket - Boom Routine Checkup by Vortale - Boom Inferno's Cauldron by El Inferno - Boom (cl9) Nekhbet's Demesne by Scorpius - Limit Removing Noroi by DoctorNuriel - GZDoom/Limit Removing? ROOFILAND by Roofi - Vanilla Avoid the Noid by xvertigox - Limit Removing Halls of Barbetos by Bloxwess - Vanilla Cursed Cathedral by eltiolavara9 Hell of a First Day! by Rymante - Boom (cl9) Hangnail by Salmon - Boom/Limit Removing with a sky transfer Present Threat by MundyC - Limit Removing Hard Light by Peccatum Mihzamiz - GZDoom Escape from cursed hideout by riderr3 - ZDoom Metropolitan Mayhem Machine by jazzmaster9 - Limit Removing Uncanny Encounters by Russell Bowtell - GZDoom Not in good shape by Alper002 - Boom/Limit Removing with a sky transfer Valmanic Dreams by Optimus - Vanilla OCD by DoomTheRobot - GZDoom Twinge by Kuro_mahoh - Boom/Limit Removing with a sky transfer SLADWALL Apocalypse by Obsidian - Eternity Jon Hamm's Domain by Arbys550 - Boom Cortex Complex by DrJordo - Boom Caldera by Cannonball - Vanilla Acute Pain by Austinado - GZDoom Azazel's Flying Fortress by Bloodbath Giraffe - GZDoom Book Depot by Dr Fluffystuff - Boom All you can shit by Walter Confalonieri - Limit Removing One Man's Trash by digithead100 - Boom (may not work in ZDoom) Tricks Only by Danlex - Boom Goin' Deep by Awall - Vanilla Forgotten Station by Sesamia - Limit Removing (currently bugged) Placement Pisstake by Xyzzy01 - Boom (cl9) By Inferno's Light by Rook - Boom Flowline by notTyrone - GZDoom Cake for a Baron by obake - GZDoom Waterworks by iUsuallyDie - Boom (currently bugged) Dead Signal by LoneAlpha2401 - GZDoom Demonkind's Dwelling by Dunn (& Dunn) - Boom (download link currently broken) Inferno Square by GratefulName - Boom Polaris by sincity2100 - ? Haunted Asylum by DoomOG - ZDoom (submitted internally) The MicroCanonical Ensemble by CarboxylicAcids - Boom (cl9) Simpathy by E.M - Boom This Place Is Death by MidnightMage - Limit Removing Compilation Releases Version 1.0 Version 1.1 Version 1.2 Version 1.3 Version 1.4 Version 1.5 Version 1.6 Edited December 9, 2022 by Obsidian please jeebus let there be no more updates 35 Quote Share this post Link to post
E.M. Posted February 1, 2021 Sign me up. I always wanted to participate in one of these projects. 1 Quote Share this post Link to post
akolai Posted February 1, 2021 I was looking for a reason to start working on a new map. Count me in. 1 Quote Share this post Link to post
DRM-MAN Posted February 1, 2021 I have a question, if i make a map that is for an example, map12, but someone else uploads a map12 before me, would i have to change the map number, or would you during the process of making the megawad? 1 Quote Share this post Link to post
Obsidian Posted February 1, 2021 1 minute ago, DRMman said: I have a question, if i make a map that is for an example, map12, but someone else uploads a map12 before me, would i have to change the map number, or would you during the process of making the megawad? The format of DMP21 isn't based on the traditional megawad structure, so you don't need to worry about mapslots. Generally the maps are grouped by the source port required for them and are reached via a hubmap at the start. 2 Quote Share this post Link to post
DRM-MAN Posted February 1, 2021 Just now, Obsidian said: The format of DMP21 isn't based on the traditional megawad structure, so you don't need to worry about mapslots. Generally the maps are grouped by the source port required for them and are reached via a hubmap at the start. Ah, so is it going to be a bunch of wads in a zip file, or just a list of maps that people can download?. 0 Quote Share this post Link to post
Obsidian Posted February 1, 2021 Just now, DRMman said: Ah, so is it going to be a bunch of wads in a zip file, or just a list of maps that people can download?. It'll all be a single wad with any luck. ZDoom-adjacent ports will be able to access all the maps from the getgo via the hubmap and non-ZDoom ports will have the maps sorted into groups in the mapslot progression: vanilla first, then limit removing, then Boom and so on. Hopefully his makes things a little more clear. 1 Quote Share this post Link to post
DRM-MAN Posted February 1, 2021 Okay, currently i have one gzdoom compatible map in the works, im using ultimate doombuilder's latest version, and the latest gzdoom version, the map is in gzdoom: doom 2(umdf format), so i look forward to this. 1 Quote Share this post Link to post
Biodegradable Posted February 1, 2021 1 minute ago, Austinado said: This is very tempting... Do it, Austin! 2 Quote Share this post Link to post
Pegleg Posted February 1, 2021 @Obsidian Sign me up. I'm sure I can find the time in the next 11 months to make a map, although I remember saying that in 2018 and finished my map for the Doomworld Omega Project on December 29th and my map for Doomworld Mega Project on December 31st. And to add to the fun, whenever ToD posts the Doomworld Mega Project 2021 thread, there will be 2 DMP's for 2021. 3 Quote Share this post Link to post
DoomTheRobot Posted February 1, 2021 Oh yeah, totally joining in on this. That's a LOT of time before the deadline, which puts me at ease. 1 Quote Share this post Link to post
Arbys550 Posted February 1, 2021 I'd like to sign up. I'll be using OTEX for my map. 3 Quote Share this post Link to post
Clippy Posted February 1, 2021 Well I have some pots on the stove but ummmm Since there appears to be no restrictions the next time I make a freelance map I'll send it to ya Good thing is I have all year for this haha 3 Quote Share this post Link to post
maxmanium Posted February 1, 2021 I'm sure you meant "Doomworld Maxmanium Project," right? wink I have trouble making creative stuff, but fuck it, sign me up. 3 Quote Share this post Link to post
Endless Posted February 1, 2021 Well. Guess is about time I start mapping. 6 Quote Share this post Link to post
KeaganDunn Posted February 1, 2021 Yup, I'm in. We have all year... 2 Quote Share this post Link to post
Lone2401 Posted February 1, 2021 Sign me up. I'll be working with GZdoom in Hexen format. 2 Quote Share this post Link to post
Worm318 Posted February 1, 2021 Sign me up, I guess I can repurpose an abandoned map project I have lying around. 3 Quote Share this post Link to post
Egg Boy Posted February 1, 2021 Alright, I'll have to put something up! 4 Quote Share this post Link to post
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