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PUSS XXVI: Clandestine Castle Crashing 2 [March-April Speedmapping Event]


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Art Thou Verbiage Directed Unto Me? Huzzah, brethren! Once more unto thine Clandestine towers and keeps of olde! All hail Knightguy, savior of all that is good and recoverer of all that is hidden!

 

Thy time is nigh to map, ye peasants!

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The Secret Rose by Yeats:
 

FAR-OFF, most secret, and inviolate Rose,
Enfold me in my hour of hours; where those
Who sought thee in the Holy Sepulchre,
Or in the wine-vat, dwell beyond the stir
And tumult of defeated dreams; and deep
Among pale eyelids, heavy with the sleep
Men have named beauty. Thy great leaves enfold
The ancient beards, the helms of ruby and gold
Of the crowned Magi; and the king whose eyes
Saw the pierced Hands and Rood of elder rise
In Druid vapour and make the torches dim;
Till vain frenzy awoke and he died; and him
Who met Fand walking among flaming dew
By a grey shore where the wind never blew,
And lost the world and Emer for a kiss;
And him who drove the gods out of their liss,
And till a hundred morns had flowered red
Feasted, and wept the barrows of his dead;
And the proud dreaming king who flung the crown
And sorrow away, and calling bard and clown
Dwelt among wine-stained wanderers in deep woods:
And him who sold tillage, and house, and goods,
And sought through lands and islands numberless years,
Until he found, with laughter and with tears,
A woman of so shining loveliness
That men threshed corn at midnight by a tress,
A little stolen tress. I, too, await
The hour of thy great wind of love and hate.
When shall the stars be blown about the sky,
Like the sparks blown out of a smithy, and die?
Surely thine hour has come, thy great wind blows,
Far-off, most secret, and inviolate Rose?

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That's a good amount of time, and detailing can be done afterwards, but I'm not going to commit to joining until I have a rough layout hand-sketched. No deadline was mentioned, so does that mean the end of April?

 

Keycards would look a little out of place, wouldn't they? Has anyone made sprites for suitable-looking keys? (suitable colored banners would also be nice to replace the DOORX indicators.)

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1 minute ago, Stabbey said:

No deadline was mentioned, so does that mean the end of April?

 

8 hours ago, BluePineapple72 said:

MAPS ARE DUE (on my birthday) ON APRIL 27TH 2023 at 11:59 PM NEXT MONTH! 

 

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28 minutes ago, Stabbey said:

Keycards would look a little out of place, wouldn't they? Has anyone made sprites for suitable-looking keys? (suitable colored banners would also be nice to replace the DOORX indicators.)


I have a few skeleton-key sprites lying around that could work. Skull keys would work for the aesthetic.

 

I will work on an alternative to replace the keycards though.

 

 

ALSO: I just shot out a hotfix that fixes a signal 11 crash on PRBoom (had to adjust Status Bar face offsets) 

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23 hours ago, BluePineapple72 said:

This screenshot from @Blexor's PUSS 22 map is an incredible example of this screenshot rule:

  Reveal hidden contents

Feels weird being used as the example. Not that it's a problem, mind.

 

More importantly, though, this sounds incredibly awesome. I do love me some castles, and medieval castles no less so. I'll definitely have to contribute something to this (which should hopefully make up for the fact that I never finished that map for Lunacy).

 

About the keys: I was actually thinking of making some older-style key sprites for a solo wad I had planned. I'm not an accomplished spriter by any means but I've done small-scale stuff before, and wanted to try making something that wasn't as complicated as, say, monster sprites. All this is to say that I could try making those key sprites sooner rather than later, and if they turn out to be up to the project standard, I'd be more than happy to see them used here.

 

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Love all the sprite replacements, the chaingun looks particularly nice.

I'll try my best to get at least one map in.

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YE OL' MAP NAME: Castle Klattakus MK 4
SCRIBE: Heich/DynamiteKaitorn
HYMN: 5pm - Animal Crossing Population: Growing!
SKY: A white, gloomy sky I took from the Box O' Skies
THY HATH HIDDEN [11] PIECES OF PLUNDER UPON THINE CASTLE
DIFFICULTY SETTINGS! HUZZAH!: Yes! Lower difficulties has a few things changed (EG: lowered enemy tiers or outright less to fight)
YE TIME OF CONSTRUCTING!: 4h 29m 55s (give or take like 5 minutes)
YE MANUSCRIPT: Taking a vessel worthy of your prowess, you sail across the ocean. The temperatures plumet as a white fog rolls in fast.
Brrrrr! How cold! Next thing you notice, there's an island! Huzzaah! LAND! Only... does it seem a bit TOO quiet?
THINE SHOTS OF YE SCREEN:

Spoiler

woof0000.png.9d3633518a5ea82e7010296a8e6c7325.png

Getting a sense of things...

 

woof0001.png.93a268ce6be134f664da72e837359487.png

Shhh... its getting darker!

 

woof0002.png.0574d79880f3e1b3711806842558c0ef.png

Ye olde compass?

 

woof0003.png.2d4517d0aa18f9c7bb8167d974ce82b8.png

Be careful! ;)

YE OL' MAP NAME: Intrusive Forts
SCRIBE: Heich/DynamiteKaitorn
HYMN: Battle! - Golden Sun
SKY: A blue, cloudy sky I took from the Box O' Skies
THY HATH HIDDEN [0] PIECES OF PLUNDER UPON THINE CASTLE (cause I had literally 1 hour to make it)
DIFFICULTY SETTINGS! HUZZAH!: Yes... mostly... some enemies are missing on lower difficulties (not many though)
YE TIME OF CONSTRUCTING!: 54m 5s (give or take 2 minutes)
YE MANUSCRIPT: Upon discovering such a sneakily placed location, a magical incantation suddenly envelops you!
WOOOOOSH! You go zipping off in an instant to a new, unknown location.
Fortunately, the magical disappearance left a nice parting gift for you. :)
THINE SHOTS OF YE SCREEN:

Spoiler

woof0004.png.f07d69112160e01ea5be00866ecca310.png

Haha BFG go BRRRRRRRRRRRRR

 

 

Castle Klattakus MK 4 v1.zip

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Examples only using assets from this texture pack update!

Screenshot_Doom_20230309_211331B.png

Screenshot_Doom_20230309_211339B.png

 

 

B.png.e616417a4c2790cf7e1037f9f68df35c.png

 

Screenshot_Doom_20230309_213154B.png.8d6d31fff4088fba7904244f36f311b3.png

Edited by Egregor

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I'm doing some testing of Boom line action 244. So far the test looks promising. If I do it right, I can have the players start out in a tower which will appear to be the tower in the main map, go down a good-sized spiral staircase, and come out inside the castle and the map should show that the bottom of the tower will appear to be in the same place on the map as the top of the tower.  EDIT: No, that's not reasonable to do given how far you can see ahead. I can two of balcony, top room, and ground in the same place, but not all three. Okay.

 

But hmmm... will I allow the player to look back up at the tower from the ground level, and would that therefore cause skybox problems with the lowered sky blocking the tower? That might be fine.

 

***

 

EDIT 2: I'm not sure I'll be able to come up with a map for this. Lots of time provided, sure, but I just don't have enough inspiration.

Edited by Stabbey
Probably not making a map

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  • 2 weeks later...

YE OL' MAP NAME: "Distant Dungeon"
SCRIBE: Glikkzy

HYMN: "Cookie Fangs" by Cammy

SKY: GREYSKY3 (from resources)

THY HATH HIDDEN [ 10 ] PIECES OF PLUNDER UPON THINE CASTLE

DIFFICULTY SETTINGS! HUZZAH!: Not implemented at the moment

YE TIME OF CONSTRUCTING!: 6h 21m

YE MANUSCRIPT: "Knight Guy fell for a most insidious trap in his Castle Crashing Quest and was taken to the Distant Dungeon, a cold and lonely place, to live out the rest of his days in imprisonment. But Knight Guy's Quest is virtuous and just, and no prison cell can hold him for long! Huzzah!" 
 

THINE SHOTS OF YE SCREEN:
 

Spoiler

IC8a1L7.png

 

INITIAL LAYOUT + REFINED:
 

Spoiler

l8R5Qmb.png

 

CCC2_Glikkzy_v1.zip

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YE OLD MAP NAME: The depths

SCRIBESilhouette 03

HYMN: Dance, McArthur!- Jimmy

Sky: No

THOUGH HATH HIDDEN 10 PIECES OF PLUNDER UPON THINE CASTLE

DIFFICULTY SETTINGS! HUZZAH!: yes

YE TIME OF CONSTRUCTING: 6 Hours 

YE MANUSCRIPT: A castle map where you start in a sewers area then work your way up(or down?) to the castle. I'm using an older version of the resource pack, as I started making the map before the resource pack was updated This will most likely be my only map for this project. I'm not in the best of headspaces at the moment, and I want to take care of myself more than ever. Mapping is a time consuming hobby so I want to keep it at a minimum for now. Anyway, I hope you enjoy. Huzzah!

 

THINE SHOTS OF SCREEN: I unfortunately can't seem to take screenshots using GZDoom. Sorry. 

 

 

 

 

 

 

 

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I have uploaded Version 4 of the resource pack. This version will contain the first 5 submissions of maps.

 

Do want to ping @Blast_Brothers and @Egregor for their help in expanding this texture pack.

 

MAP02 - "Castledoomia 2: Knight Guy’s Quest"- @LateNightPerson

MAP03 - "Castle Klattakus mk4" and

(Secret) MAP41 - “Intrusive Forts” - @DynamiteKaitorn

MAP04 - "The Temple of the Blood Knight" - @Zero the Red

MAP05 - "Distant Dungeon" - @Glikkzy

MAP06 - "The Depths" - @Silhouette 03

Edited by BluePineapple72

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download

YE OLD MAP NAME: The Quirky Quarters of Questionable Quandaries

SCRIBE: Muumi

HYMN: 26.mid by AD_79

Sky: default and CCCSK 0-31 by muumi (in secret area)

THOUGH HATH HIDDEN 17 PIECES OF PLUNDER UPON THINE CASTLE

DIFFICULTY SETTINGS! HUZZAH!: yes

YE TIME OF CONSTRUCTING: 7 Hours and about 2-3 for detailing and balancing

YE MANUSCRIPT: Just a small ordinary castle on a hill.. Surely nothing weird is hidden in there.

THINE SHOTS OF SCREEN: oRE3fSu.png

tMNh5eL.png

 

download   

YE OLD MAP NAME: Imp-penetrable Stronghold

SCRIBE: Muumi

HYMN: Pikestaff from Knight Games (VGMUSIC.COM)

Sky: CCCSK 0-31 by muumi

THOUGH HATH HIDDEN 1 PIECES OF PLUNDER UPON THINE CASTLE

DIFFICULTY SETTINGS! HUZZAH!: nope

YE TIME OF CONSTRUCTING: 1 hour and ~20 minutes for detailing and balancing

YE MANUSCRIPT: Some weakling demons are inhabitating this seaside stronghold. 

THINE SHOTS OF SCREEN: z94cigj.png

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Download Link

YE OL' MAP NAME: The Temple of the Blood Knight
SCRIBE: Zero the Red
HYMN: Dredge by Mark Klem
SKY: Mek's Box 'o' Skies -- Yes, that beautiful RED
THY HATH HIDDEN [10] PIECES OF PLUNDER UPON THINE CASTLE (No more, no less :p)
DIFFICULTY SETTINGS! HUZZAH!: Implemented
YE TIME OF CONSTRUCTING!: 6h 01m
YE MANUSCRIPT: Knight Guy is trapped inside the unholy castle of the now-extinct race of the Blood Knights. It looks like your only recourse is to plunder the ramparts for whatever treasure remains, and decimate any and all opposition that dare stands in your way. Hope you have enough health left for a HUZZAH at the end!
THINE SHOTS OF YE SCREEN : (Without monsters because spoilers)

Spoiler

Screenshot_Doom_20230324_215746.png.045e7cc82300b861c1ca39b43fe02677.pngScreenshot_Doom_20230328_004225.png.17d7a37bc2abb209f3330d0decf25180.pngScreenshot_Doom_20230324_215905.png.879609fba003b3dceb88187e19a7f73e.pngScreenshot_Doom_20230324_220137.png.3dff83796446bb4016dd0ac01ba171c4.png

 

 

 

Spoiler

Screenshot_Doom_20230328_004122.png.0fad54c0baf6afbc4063993975ad4f29.png

 

 

 

Edited by Zero the Red
Forgot to add another image and I didn't spoiler it initially

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  • 2 weeks later...

YE OL' MAP NAME: Castle SuperBeast
SCRIBE: Snowy44

HYMN: Capcom vs SNK 2 - This is true love we're makin'

SKY: SKY1

THY HATH HIDDEN [10] PIECES OF PLUNDER UPON THINE CASTLE

DIFFICULTY SETTINGS! HUZZAH!: implemented

YE TIME OF CONSTRUCTING!: about 4 hours base layout, about 3 hours base gameplay, about 5-6 hours detailing and 3-4 hours gameplay balancing

YE MANUSCRIPT: Formerly known as "Zaibatsu Citadel" and "Friday Night Fortress".

THINE SHOTS OF YE SCREEN: imgur

HUZZAH! A HIDDEN PASSAGE REVEALED!

 

---

 

THOUST DECLAREST THINE MAP CLANDESTINE! 

 

YE OL' MAP NAME: The Scrubliette
SCRIBE: Snowy44

HYMN: The Legend of Zelda Skyward Sword - Grooses Theme

SKY: SKY1

THY HATH HIDDEN [5] PIECES OF PLUNDER UPON THINE CASTLE

DIFFICULTY SETTINGS! HUZZAH!: implemented

YE TIME OF CONSTRUCTING!: abour 30 minutes base layout, about 30 minutes base gameplay, 60-90 minutes detailing and gameplay balancing

YE MANUSCRIPT: Where salty jons go to die.

THINE SHOTS OF YE SCREEN: imgur

HUZZAH! A HIDDEN PASSAGE REVEALED!

 

---

 

THOUST DECLAREST THINE MAP EXTRA CLANDESTINE! 

 

YE OL' MAP NAME: Super Best Fortress
SCRIBE: Snowy44

HYMN: Kirby's Dream Land - Green Greens

SKY: SKY1

THY HATH HIDDEN [0] PIECES OF PLUNDER UPON THINE CASTLE

DIFFICULTY SETTINGS! HUZZAH!: implemented

YE TIME OF CONSTRUCTING!: abour 30 minutes base layout and gameplay, about 40-60 minutes detailing

YE MANUSCRIPT: What a weirdly nostalgic little castle...

THINE SHOTS OF YE SCREEN: imgur

Edited by Snowy44
download for the last level was wrong, fixed it

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As you can see I'm actually submitting 3 maps. I know that the rules specifically state that the secret level should NOT have another secret exit, but it's pretty important for me thematically to have that last third one, so I would like to humbly request to be allowed to have this nesting doll of secret levels.

Super secret level was speedmapped in under 30 mins and is absolutely tiny, can probably be beaten in under a minute or so.

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3 hours ago, Snowy44 said:

As you can see I'm actually submitting 3 maps. I know that the rules specifically state that the secret level should NOT have another secret exit, but it's pretty important for me thematically to have that last third one, so I would like to humbly request to be allowed to have this nesting doll of secret levels.

Super secret level was speedmapped in under 30 mins and is absolutely tiny, can probably be beaten in under a minute or so.

I’m cool with it! Think you can do a 15 minute map?

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49 minutes ago, BluePineapple72 said:

I’m cool with it! Think you can do a 15 minute map?

This set is thematically complete, I don't have anything else to add to it and I don't really want to just put something random at the end.

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