Matakrow Posted April 25, 2023 (edited) Hello! Conceptualized during the development of Hamtex, this is a community project focused on Block-Outs for Classic Doom. With restrictions on texturing, I’m hoping to see more maps that focus on gameplay, encounters and architecture. Paf’s Map. Spoiler It seems like the demons plan to deconstruct all of existence layer by layer! All life on earth has been ripped back into a simple synapse of god’s mind. Doomguy, with the sun becoming more distant, dashes off to the last UAC teleportation station to be sent deep into the source of the catastrophe! Before everything crumbles away… My Map. Spoiler Submission Template Spoiler Map Name: Author: Music and Composers: Par Time: Map Description: Map Screenshot: All of the options above will be included somewhere in-game. Most notably a Custom F1 Help screen that appears in ZDoom ports. Mapping Rules Spoiler Only one map can be submitted per mapper. Maps must be Doom 2 Boom or lower. Maps must only use modified resources from the asset pack. Maps must work with Co-op. Include all 8 player starts. Maps must implement difficulty settings Maps must only use Blockout Textures. No death exits. Spoiler Map Slots will be ordered by difficulty and length. So you won’t be collecting a specific slot. Mapper: @Matacrat Map: CREDITS (First community project, super nerve-wracking!) Mapper: @Paf Map: a2.wad Mapper: @Lizardcommando Map: Toxic Sludge Power Plant Mapper: @HorseJockey Map: Everything is Going to be Okay Mapper: @Zion Map: 90 Degrees Mapper: @SilverMiner Map: ??? Mapper: @Sneezy McGlassFace Map: Omitted Reconciliation After Native Group Engagement Mapper: @Origamyde Map: Clean Waters Mapper: @Matthias (LiquidDoom) Map: LIMAWAGTD Mapper: @DynamiteKaitorn Map: Hydroponic Cleansing Plant Mapper: @EagerBeaver Map: Dancing Roaches From Planet Mercury Mapper: @wumbo Map: The Big Rig Mapper: @DrinkyBird Map: another_nukage_plant.dwd Mapper: @Bloodbath Giraffe Map: Caustic Spirit Mapper: @PRO-RC Map: Mapper's Block Mapper: @Silhouette 03 Map: The bloodworks Mapper: @Engired Map: ??? Mapper: @MFG38 Map: Untitled-200 Mapper: @giwake Map: ??? Mapper: @D0M0 Map: The Fax Machine Mapper: @russin Map: Stuck in the void during autumn Mapper: @dashlet Map: cl9_playingwithhammer_b4 Mapper: @Redead-ITA Map: Road to the water train! Mapper: @nue Map:??? Mapper: @tonytheparrot Map: BFG Testing Facility Mapper: @Glikkzy Map: Jovial Block Buster Mapper: @Monsieur E Map: Gateway To Infinity Mapper: @phoo Map: uac_mine.bsp Mapper: @eater29 Map: Below the Cutting Room Floor Mapper: @Walter confetti Map: ... Mapper: @Blast_Brothers Map: Ochre Enigma Mapper: @Bushpig2dope Map: ??? Mapper: @MoiraHeart Map: ??? Mapper: @Korni27 Map: Savagery of those orange walls Mapper: @Moustachio Map: The Secret Service Mapper: @Chuckles_troll Map: Clean Ewers Mapper: @LindaIsHere Map: ??? Mapper: @scientifikgenius Map: Node Info Unknown Spoiler Of course we have all of Hamtex... But as decorations we also have...spr_arrow spr_light spr_actionspr_soundspr_secretspr_bridgespr_cameraspr_angle spr_eye spr_zonespr_target and last but not least, an object with function... Spoiler HP: 5 Function: Replaces explosive barrel. Enjoy the lineup! ======================THE ASSET PACK IS HERE - updated on 6/4/23THE SOFT DEADLINE IS 5/20/23 THE HARD DEADLINE IS 6/17/23 ====================== See you there! Edited May 6 by Matacrat Blocked-Out is compiling. Sorry for vanishing. 64 Quote Share this post Link to post
Lizardcommando Posted April 25, 2023 Color me intrigued. I will have to try and submit something here. 1 Quote Share this post Link to post
HorseJockey Posted April 25, 2023 Hey, count me in I'll try and make something for this. I always go crazy and end up making total conversions so this would be a fun way to stick to making just a Doom map. 1 Quote Share this post Link to post
Matakrow Posted April 25, 2023 10 minutes ago, Lizardcommando said: Color me intrigued. I will have to try and submit something here. 6 minutes ago, HorseJockey said: Hey, count me in I'll try and make something for this. I always go crazy and end up making total conversions so this would be a fun way to stick to making just a Doom map. Added! 0 Quote Share this post Link to post
Zion Posted April 25, 2023 I was waiting for this after I saw the Hamtex texture pack post, I'm in! 1 Quote Share this post Link to post
Sneezy McGlassFace Posted April 25, 2023 Yes, yes, yes, yes, yes!! I'm in! 1 Quote Share this post Link to post
Origamyde Posted April 25, 2023 Hey there, joining in ! Been a long time since I did a com' project, this should be good ;) 1 Quote Share this post Link to post
DynamiteKaitorn Posted April 25, 2023 OwO YES I'd LOVE to map for this! 2 Quote Share this post Link to post
EagerBeaver Posted April 25, 2023 I love gimmicky projects like this. Count me in, I'll try to brew something decent. 1 Quote Share this post Link to post
wumbo Posted April 25, 2023 (edited) Count me in, man. I'm new to mapping, however when given a simple canvas without having to deal with making textures look good, I can make really good stuff. I'll work on a map. Edited April 25, 2023 by wumbo can't freaking choose map slot 1 Quote Share this post Link to post
DrinkyBird Posted April 25, 2023 No promises, but give me a slot, I'll see if I can make something... 1 Quote Share this post Link to post
Biodegradable Posted April 25, 2023 It's the sequel to Oops All Greyboxes I didn't even know I wanted! I'd like to volunteer my playtesting services for this project, if you'll have me. 3 Quote Share this post Link to post
Matakrow Posted April 25, 2023 2 minutes ago, Biodegradable said: I'd like to volunteer my playtesting services for this project, if you'll have me. Of course you can! Make Yourself at Home! 1 Quote Share this post Link to post
PRO-RC Posted April 26, 2023 Give me a slot!!!! GIVE ME A SLOT!!!! 1 Quote Share this post Link to post
Midway64 Posted April 26, 2023 I'm in 2 community projects right now yet I WANT TO MAP FOR THIS I LOVE ORANGE SOURCE TEXTURES WOOHOOOOOOOOO! (Also playtesting would be great!) 1 Quote Share this post Link to post
Matakrow Posted April 26, 2023 (edited) 11 minutes ago, ValveMercenary said: (Also playtesting would be great!) Go right ahead! Shouldn't have even asked! Edited April 26, 2023 by Matacrat 0 Quote Share this post Link to post
Silhouette 03 Posted April 26, 2023 If novice mappers are allowed to participate, then I'd like a slot please. 0 Quote Share this post Link to post
Engired Posted April 26, 2023 I'm in, it's not like I'm doing much anyway. 0 Quote Share this post Link to post
HorseJockey Posted April 26, 2023 Quick question, looking through the resource wad there are dynamic light actors that replace the explosive barrel. Those show up in GZDoom obviously but not prboom plus and like source ports. Are we aiming for a certain source port? If not is it cool to decorate the maps for more than one source port? 1 Quote Share this post Link to post
DRON12261 Posted April 26, 2023 Well, I'll take the slot now and give you the map next month. 0 Quote Share this post Link to post
Matakrow Posted April 26, 2023 (edited) 5 hours ago, HorseJockey said: Looking through the resource wad there are dynamic light actors that replace the explosive barrel. Those show up in GZDoom obviously but not prboom plus and like source ports. You mean GLDEFS? If so, that lump is additive and only adds dynamic lights to source ports that support it. It should not replace any object at all nor it should serve as a focus of decoration or a replacement for sector lighting for anybody working with Zdoom ports. I've updated the resource pack just now to remove GLDEFS among other light related fixes. Just in case a mapper ignores the sentence above. 5 hours ago, HorseJockey said: Are we aiming for a certain source port? If not is it cool to decorate the maps for more than one source port? Not really. We're only aiming for accessible source ports that support Boom. Primarily, whoever's chillin out inside my test map tab in UDB. Edited April 26, 2023 by Matacrat 3 Quote Share this post Link to post
Matthias Posted April 26, 2023 6 minutes ago, Matacrat said: You mean GLDEFS? If so, that lump is additive and only adds dynamic lights to source ports that support it. It should not replace any object at all nor it should serve as a focus of decoration or a replacement for sector lighting for anybody working with Zdoom ports. I've updated the resource pack just now to remove GLDEFS among other light related fixes. Just in case a mapper ignores the sentence above. There is also this folder called "prohibited" that contains many other folders, called like "illegal" and "stop" and "do" "no" "use" and so on :D Ends with things that can't be used somehow. 1 Quote Share this post Link to post
HorseJockey Posted April 26, 2023 Ignore me, I was not paying attention and got my wires crossed. I thought that under the 'light' tab that the light had replaced the explosive barrel but had click on env_explosion under obstacles. But either way, just to clarify are you saying not to use the 'light' actors in our map? 1 Quote Share this post Link to post
Matakrow Posted April 26, 2023 (edited) 9 minutes ago, HorseJockey said: Ignore me, I was not paying attention and got my wires crossed. I thought that under the 'light' tab that the light had replaced the explosive barrel but had click on env_explosion under obstacles. But either way, just to clarify are you saying not to use the 'light' actors in our map? You can still use those light actors. They are just sprite replacements of the standard torches. Y'know to fit the theming. Using editor sprites as acual decorations. Edited April 26, 2023 by Matacrat 1 Quote Share this post Link to post
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