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vanilla city maps (limit removing and custom textures are ok)


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Anyone has something to play? im ok with some textures as long as they are retro and fit within the doom style, like duke or SW textures. But gameplay has to be vanilla, no new weapons or enemies etc etc.

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Auger;Zenith - all of it really but especially MAP03 and MAP17

Eternal Doom - MAP26 "No Parking"

Freedoom - Phase 2, MAP16 "Urban Jungle"

 

There are some more I really love, but I can't recall which WADs or map numbers.

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On 5/9/2023 at 10:06 PM, Roofi said:

City of Doom, it has some amazing vanilla city maps.

 

 

This looks like a cool vanilla wad, im assuming it was never finished beyond map 11?

 

On 5/9/2023 at 9:37 PM, Lizardcommando said:

Fragport has a lot of city/urban based levels.

This one looks real weird. I like the simple vanilla look but perhaps like too blocky or something.

Edited by mankubus

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6 hours ago, mankubus said:

This one looks real weird. I like the simple vanilla look but perhaps like too blocky or something.

 

Fair enough. I guess the level design in that megawad hasn't aged as gracefully as, say, Memento Mori 1 and 2 and those feature some nice looking urban/city levels.

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On 5/7/2023 at 9:32 AM, mankubus said:

Anyone has something to play? im ok with some textures as long as they are retro and fit within the doom style, like duke or SW textures. But gameplay has to be vanilla, no new weapons or enemies etc etc.

I created a whole level on a similar urban theme - "Hotel of the Dead". I guarantee a pretty good quality map with attention to detail)

But if my map is mostly with meaty gameplay within a single high-rise and its surroundings, @RastaManGames made a series of levels where it allowed the player to walk around different urban neighborhoods - "Urban Crusade". Also highly recommended.



I think RastaMan has more to offer, since this is one of his favorite themes (sort of).


UPD:
And yes, my map is in Boom format and RastaMan's maps are in MBF21 format, but I think you'll find that interesting if you come for the near-vanilla urbanism entourage itself.

Edited by DRON12261

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These two are made with use of Boom and Limit-Removing map formats, but they are compatible with most popular source-ports like "DSDA-Doom", "Woof!", "DoomRetro" and contains only Vanilla things, so you may go wild and play them as is or with some crazy mods.

One of them may looks a bit off, since I used textures from "Mars 3D"...

 

 

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Some of my favorite Vanilla-Compatible City Levels:

 

Rebirth MAP20: "The Gateway"

A few texture edits plus some nice silhouettes of dark buildings against the red sky and you've got what I think is a really well done vanilla city map. MAP13 "Condemned Streets" & MAP14 "The Undertown" are pretty decent, too.

 

Anomaly Report MAP09: "Los Alamos"

This outdoor space is pretty much all one big battle. There are some mid-tiers you'll have to flee from at first, but you've got plenty of room to run around. MAP23 "Deja Vu" functions kind of like a 'New Game+' version of this layout, where you retrace your steps back through it but at nighttime & with heavier resistance.

 

Doom 2 The Way id Did MAP15: "The Causeway"

A wide-open sandbox to solve. You start off outnumbered & outgunned, but the more you learn, the better off you'll be until momentum finally swings completely in your favor. I really love how this WAD promises very bad things waiting for you on the other side of mystery elevators & teleporters, but makes the outdoor connecting areas so hostile that you're tempted to try to seek shelter anyway. There's a neat tension there. MAP19 "Bedlam" & MAP13 "The Wharf" are just as fun to discover: both have really mean traps but are ultimately an entertaining journey from underpowered to overpowered.

 

Doom 2 In Name Only MAP15: "Industrial Zone"

This big city is quite the marathon, but still a lot of fun to play. I dunno whether it necessarily needed that extra factory area tacked on after you finally get out of town, but cannonball always gives you enough space & ammo to make the combat enjoyable, and he makes those stock textures sing.

 

"Altitude", a single-map release by tourniquet

This sandbox contains six keys - collect any two to unlock the exit. There's some nasty surprises contained within the shifting walls of these buildings, but with a little experimentation, everyone will be able to find a route that works for them.

 

Three's A Crowd MAP22: "Treasure Hunt"

A very quirky take on the "investigate different parts of this sandbox until you cobble together a path to the exit" concept, with different hints & clues scrawled on some of the buildings' walls - progression is unlocked through finding keys and hitting switches, but also by your human brain cross-referencing the written information and reaching conclusions that way.

 

Back To Saturn X Episode 1 MAP19: "Bingo Pool Hall Of Blood"

This one is less about the experience of exploring & trying different buildings to see what you'll find within them, and more about using the large outdoor space for a big boss fight VS a lot of high-tier demons.

Edited by head_cannon

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