BluePineapple72 Posted August 1, 2023 (edited) ~~~~~~~~~~~~~ To The First Degree! ~~~~~~~~~~~~~ BETA FILE: Hot Soapy Water.pk3 This pk3 will require GZDoom and DOOMII to run. Resources are compiled within the file. ***Maps are currently inaccesible due to the HUB not being built.*** In that case, use IDCLEV to access them. SWITCH.wad you'll need to type map swc01 in console to reach. Enough Houses.wad you'll need to type map mum01 in console to reach. Here is the current Maplist: MAP01 - Entrywaytoobig - @myolden MAP02 - Underhalls - idsoftware MAP03 - DOOM 2 explained to Gen Z - @Walter confetti MAP04 - Missing Inaction - @Cammy MAP05 - Time - @MtPain27 MAP06 - Hi i am MtErebus37 and this is nail of doom - @Walter confetti MAP07 - HannaH - @Amiga Angel MAP08 - We're Going For a Ride! - @DynamiteKaitorn MAP09 - Desert Sand Feels Warm At Night - @Snowy44 MAP10 - TE2P2E1125 - @Danlex MAP11 - Sprout - @Death Bear MAP12 - Erased Impressions of McGee's #02 - @Sneezy McGlassFace MAP13 - Guitar - @Ash4ash MAP14 - The Doll - @Klear MAP15 - Food Poisoning - @TheEvilGrin MAP16 - Mondriaan Art Quiz - @Peccatum Mihzamiz MAP17 - Beginnings - @NeilForshaw MAP18 - Persistence - @Weird Sandwich MAP19 - Acceptance - @Weird Sandwich MAP20 - Adherence - @Weird Sandwich MAP21 - Over the Rainbow - @Egregor MAP22 - Bonus Map to No Where - @Egregor These four are all technically the same level, with each subsequent map being a new version. As each update was submitted as a new map, I thought it'd be novel to have each update be it's own map. MAP23 - Cremaster Threeish V13 Act-I: Janus - @Yagacaw MAP24 - Cremaster Threeish V26 Act-II: Parlor - @Yagacaw MAP25 - Cremaster Threeish V39 Act-III: DOOM TOO - @Yagacaw MAP26 - Cremaster Threeish V42 Epilogue: Janus Two: Venus - @Yagacaw SWC01-33 - SWITCH.wad - @Death Bear MUM01-32 - Enough Houses - @muumi Future updates will be added to this thread with hub additions. If you think new maps will be added to RC1 you're dead right. And while you're at it, check out QUICK N' DIRTY! Spoiler It is our responsibility as artists to make maps that answer the hard questions! What is life? What happens after we die? Does my high school crush really love me? Where the fuck is the blue key? As time flies by innocuously and without care for the human experience, we tend to find ourselves burdened by the cold truth that everything we know and love will one day swirl down the drain that we call oblivion. To alleviate this burden, and to obtain the elusive immortality has sprung forth from the froth of darkness: The Artist. Through trial and error The Artist creates Art. And with different mediums they create techniques and traditions associated with movements within their culture. Rising to zeniths, and plummeting into despeciation. With the tropes of old being burnt and stretched beyond what once spun them around the globe exploration into new frontiers must reinvent the wheel! Who gives a shit about the linedefs of the past! Throw out your stair builders and your BIGDOORS! and welcome the FOUNTAIN! Hot Soapy Water is a high concept and thought provoking doom experiment that you and your whole family are invited to participate in! Our ethos and goal with this project is to create 'Modern Art' in Doom! Modern art? "What's that" you may be asking? It's an artistic movement that is Though we're known as the Pineapple Under the Speedmapping Series, you can throw your timers out the window cause we ain't timing maps (again) this time around. There is a hardish due date 4 weeks from today on August 29th 11:59 PM EST. I don't want you to send me tech bases or hell swamps with ammo and monsters where you have to find weapons and health to help battle your way to the exit switch. Doom builder is a program with limitless possibilities, and Doom a medium with which we can paint anything! Use your linedefs and sectors to create surrealistic and bizarre experiences for the player to traverse! Damn the combat of the past! We're here to show our readers the passages and prose of our vertices! We're laying the bed for the Avant Garde to sleep in! We're exploring what it means to be a doom map! One important rule is that terrywads (and other abusive shitposting) will be barred from this project. Though, it does technically push the boundaries of what is a doom map to have 100000 or so cyberdemons in a illusio pit, that's been done before, and your friends all hate it and think it's stupid so don't do it. This project is SERIOUS!!!1 Though we aren't taking it too seriously. Think of it like this: we're reading poems with tongues in our cheeks. I'll accept everything from an "open world spoken word explorative experience detailing the difficulties of life without public transportation" to "dating simulators in doom." The basic idea really is that I want you to express yourself using map editors in ways that aren't oft seen in the doom community. Though I have high respect for combat maps that mappers spend hours perfecting the balance of, we're here to push doom in ways not thought possible by making "Art Pieces." If any of this doesn't make sense, just ask. Think of The Sky May Be, or The Revenant Problem. By bending doom to odd and warped angles, these creators have created fascinating and one of a kind wads that stand out amongst our slaughter maps and perfect hatred remakes. The attached resource pack has zoon tex to give mappers a basic yet expansive basis to create their maps with a lot of pretty colors. However, for some of you, this may not be enough. I will be allowing you to send me your own custom resources given that you do not use dehacked or any other means (playpal) that replace universal doom things like monster etc. These resources I will also ask that you cull to only contain what you've used. So don't send me all of otex, please You can map in any mapping format (Boom, Hexen, UDMF, etc.) so long as it runs in GZDoom. If your map requires jumping to complete, add a script at the beginning of your level that jumping will be enabled. I'll handle the coding for that on my end. By default jumping/crouching will be DISABLED for every map. Again, don't worry about time limits. If you wanna speedpaint, go for it. For submissions, please post in this format: Title: [ X ]Artist: [ X ] Music: [ Song + Author ] Sky: [ X ] Medium (mapping format): [ X ] Difficulty Settings: [ X ] Build Time: [ X ] Comments: [X] Screenshots: This is a bizarre and complex project that is very open ended and may be difficult to get your map off of the ground; if you want folks to help discuss ideas with or just need help having your plans come to frution, my discord server The Pineapple Under the Sea is open to having you join our cute little art club! We host regular mapping events, most of them speedmapping, but we've got lots of mappers and even more maps and would love to help you figure out how to hold a palette correctly! The Pineapple Under the Sea Speedmapping Series on Doomwiki PUSS SERIES III: PUSS XXVIII: Quoth the Raven PUSS XXVII: Perpetual Torment PUSS XXVI: Clandestine Castle Crashing 2 PUSS XXV: LUNACY PUSS XXIV: Lover's Quarrel PUSS XXIII: Mappin' Round the Doommas Tree PUSS XXII: The Chilling Winds of Dis PUSS XXI: TRICK & TEAR THE LIVING DEAD PUSS XX: HELL YEAH! PUSS SERIES II: Spoiler PUSS XIX: Dead Mappers Tell No Tales PUSS XVIII: Rowdy Rudy in...Revenge of the Speeddemons PUSS XVII: Pandemonium Speed Weeks PUSS XVI: Pac-Man Doom PUSS XV: Mysterious Mayan Madness PUSS XIV: 12 MORE Days of Doommas PUSS XIII: TH1RT3EN PUSS XII: Trick and Tear 2 PUSS XI: Anniversary Under the Sea PUSS SERIES I: Spoiler PUSS X: The Summer of Slaughter PUSS IX: Mapping at Warpspeed PUSS VIII: Speed Squared PUSS VII: Rowdy Rudy in... March of the Speeddemons! PUSS VI: Imperfect Hatred PUSS V: Clandestine Castle Crashing PUSS IV: 12 Days of Doommas PUSS III: Boss Battle Bonanza PUSS II: TRICK & TEAR I PUSS I: September Under the Sea ADDITIONAL EVENTS: @MemeMind's Musical Mapping @ViolentBeetle's Solar Struggle ViolentBeetle's Skulltiverse ViolentBeetle's Hellevator Hot Potato Line in the Sand Edited September 15, 2023 by BluePineapple72 Added hyperlinks 27 Quote Share this post Link to post
myolden Posted August 1, 2023 Title: Entry-Way Too Big Artist: myolden Music: D_RUNNIN, baby! Sky: Default Medium (mapping format): UDMF Difficulty Settings: Yes Build Time: Like an hour or two?? Comments: An exact recreation of Entryway, but 10x bigger (texture misalignments and all). Minor modifications made to make the map possible to navigate. Screenshots: Spoiler ENTRY-WAY TOO BIG.zip 10 Quote Share this post Link to post
NeilForshaw Posted August 1, 2023 4 minutes ago, LordEntr0py said: I... Might have a go at this. Uh oh. When Lord Entropy is actively told to go mad with the art :O 4 Quote Share this post Link to post
BluePineapple72 Posted August 1, 2023 5 minutes ago, myolden said: Submission Forgot to mention that there are two (private pre event) submissions included in this project: Myolden's Entrywaytoobig and @Death Bear's SWITCH.wad which is uh... a 33 map megawad of just switches. I'm not kidding. Type map swc01 to see what I mean. There will be a hub eventually. 2 Quote Share this post Link to post
Death Bear Posted August 1, 2023 (edited) 38 minutes ago, BluePineapple72 said: Forgot to mention that there are two (private pre event) submissions included in this project: Myolden's Entrywaytoobig and @Death Bear's SWITCH.wad which is uh... a 33 map megawad of just switches. I'm not kidding. Type map swc01 to see what I mean. There will be a hub eventually. Selling it short like that, huh? How very philistine of you. That said, I present to you my SECOND greatest creation, Switch.wad. It is already featured in the resource, I guess. So, have a go. Spoiler "SWITCH.WAD" SWC01 - SWC33 (SWC31 and 32 are "secret") Artist: Death Bear Format: BOOM, but I used MAPINFO. (So use GZDoom to play it). Music: "Wank City" by MegaSphere. For all 33 maps. Will do an update with a unique soundtrack. Medium: Stock Textures, but with a few additions by me. Artist Statement: 33 Maps in under 24 Hours. Many switches. My head hurts. This is the stupidest thing I've ever made. Or is it? Maplist: 1 - Switch 2 - Switch 2: Switch It Up! 3 - Switch 3: Switch Drift 4 - Triple Switch 5 - 2 Switch 2 Switch 6 - Icon of Switch 7 - Simple Switch 8 - Switches and Switches 9 - Actually Switch Drift 10 - Still Switching and Drifting 11 - Exits and Odds 12 - Exits and Odds 2: The Punishment Due 13 - Exits and Odds 3: That Switching Feeling 14 - Everyday I'm Switchin' 15 - Secret Switch 16 - Switchen Soup for the Doomer's Soul 17 - Switchen Soup for the Doomer's Soul 2 18 - Switchen Soup for the Doomer's Soul 3 19 - Switchen Soup for the Doomer's Soul 4 20 - Switchen Soup for the Doomer's Soul 5 21 - Switchen Soup for the Doomer's Soul 6 22 - Impatient Switchatred 23 - Switch Me Twice, Daddy! 24 - The Old Switcheroo 25 - Are You Afraid of the Switch? 26 - Bait and Switch 27 - Now This is Switch Racing! 28 - Red Switch 29 - Blue Switch 30 - Switch of Sin, or How I Learned to Love the Switch 31 (Secret) - One Switch 32 (Super Secret) - Two Switch 33 - Switch and Flick Edited August 1, 2023 by Death Bear 3 Quote Share this post Link to post
besus Posted August 2, 2023 This looks very interesting! Might check out after release. almost decided to map, requirements are a bit... specific tho :( 1 Quote Share this post Link to post
BluePineapple72 Posted August 2, 2023 5 minutes ago, besus said: This looks very interesting! Might check out after release. almost decided to map, requirements are a bit... specific tho :( No worries! Always excited to have more players. If you do decide to make something though we’d be more than willing to help you come up with ideas that help you trump the specificity 2 Quote Share this post Link to post
Walter confetti Posted August 2, 2023 As i said in the Discord some time ago this Is a very interesting concept, i wonder what people can do with these premises... Over remaking Doom maps with wacky gimmick, of course. Or megawads of switch-hunt rooms. 1 Quote Share this post Link to post
philcul Posted August 2, 2023 If I can create some time in my work schedule I 'd really like to map for this one. You're talking about modern art in a broad way, right? French symbolism comes a bit before that but is often seen as a precursor for modern art, so taking inspirations from that should still fit. 1 Quote Share this post Link to post
Death Bear Posted August 2, 2023 2 hours ago, Walter confetti said: As i said in the Discord some time ago this Is a very interesting concept, i wonder what people can do with these premises... Over remaking Doom maps with wacky gimmick, of course. Or megawads of switch-hunt rooms. The great thing is there is plenty that can be done. I’m interested to see what people do. I think one of the big keys here is use it as a medium that goes beyond the typical formula of combat. Plus you seem to get it. Why wouldn’t people just see 33 maps of “switches” and dismiss it or see it as pointless? 2 Quote Share this post Link to post
cannonball Posted August 2, 2023 I really need to partake in some of these events, though I suspect time wise I will struggle to do something for this. However the premise does come across as very interesting. PS - I don’t know whether this was deliberate but the op does reference a mapper who could very well be described as an artist. Good choice in my opinion. 2 Quote Share this post Link to post
BluePineapple72 Posted August 2, 2023 (edited) 3 hours ago, AdNauseam said: If I can create some time in my work schedule I 'd really like to map for this one. You're talking about modern art in a broad way, right? French symbolism comes a bit before that but is often seen as a precursor for modern art, so taking inspirations from that should still fit. I use the term Modern Art as a catchall for anything that could be considered an abstraction from a traditional means of expression. I had at one point called this event “Dadaist Doom” but after several conversations with my salaried, hard-working, and full time Event Employees, we determined several other forms of art that we’d miss out on if we were strictly naming the event after any specific one in particular. Semantics gets confusing though when you google Modern Art and recognize that it’s an actual art movement and not literally all “modern art,” but I’d argue that the term has been used so frequently that colloquially it’s term has changed. Death of the artist it seems. Im gonna ping @Pistoolkip here to pick on them, but they were asking if a post-modernist submission would be acceptable for this project and I told em 100% 👍 1 hour ago, cannonball said: I really need to partake in some of these events, though I suspect time wise I will struggle to do something for this. However the premise does come across as very interesting. PS - I don’t know whether this was deliberate but the op does reference a mapper who could very well be described as an artist. Good choice in my opinion. I hope you do end up finding the time! (I also struggle with time management, hence the backlog). Keep your eyes and ears open on this project, because if you can’t find the time to make something, I have some plans to put some things in the Art Museum hub map we have planned, such as an exhibit that takes you to a megawad of unfinished or abandoned levels. Also, just curious about the end bit of your comment cause I wanna do some research: what mapper do you refer to? Edited August 2, 2023 by BluePineapple72 1 Quote Share this post Link to post
Sneezy McGlassFace Posted August 2, 2023 My head is buzzing with ideas. Is it one entry per person or can I submit more in the timeframe? 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted August 2, 2023 11 minutes ago, Sneezy McGlassFace said: My head is buzzing with ideas. Is it one entry per person or can I submit more in the timeframe? Unlimited amount of submissions! (as long as they are high effort of course <) ) 2 Quote Share this post Link to post
cannonball Posted August 2, 2023 (edited) 20 minutes ago, BluePineapple72 said: Also, just curious about the end bit of your comment cause I wanna do some research: what mapper do you refer to? The picture in the op is based on the same template used in the Doomworld Megawad club - which is run by dobu gabu maru, whose maps very much fit into an artsy and often unconventional theme. That said it could be just a coincidence and actually pretty cool if I have namedropped a mapper to whom you would get some very “outside of the box” maps. Edited August 2, 2023 by cannonball 2 Quote Share this post Link to post
BluePineapple72 Posted August 2, 2023 1 hour ago, cannonball said: The picture in the op is based on the same template used in the Doomworld Megawad club - which is run by dobu gabu maru, whose maps very much fit into an artsy and often unconventional theme. That said it could be just a coincidence and actually pretty cool if I have namedropped a mapper to whom you would get some very “outside of the box” maps. Ahhh I see I see. I should be a normal person and credit @dobu gabu maru for the titlepic. I had made the Fountain map background and the logo, but they had provided me with the intellectual doom sprites and the text speech in the DWMC font. 1 Quote Share this post Link to post
Cammy Posted August 2, 2023 Title: Missing Inaction Artist: Cammy Music: "Kept", by me (a very empty midi) Sky: None Medium (mapping format): Limit-removing Difficulty Settings: Unnecessary Build Time: 80-90 minutes, including midi Comments: This map is made of two flats and one texture, both from zoontex. It's in the MAP04 slot. It would make me seem shallow to go into detail about where this map comes from emotionally, but it would also make me seem pretentious to imply it is too deep to easily understand. I'll meet in the middle and just say that I really did try to make "modern art" here, and it is born from one of the more dire of life's many frustrations. Screenshots: I'll refrain from posting any, both to avoid spoiling the "experience" and also because what you see at the start is what you'll see the whole time. There is only one way to leave this map, and nothing else beside it can help you. Download 3 Quote Share this post Link to post
Klear Posted August 2, 2023 I'll... think about this. I've been meaning to join one of these ever since I played Mapping at Warpspeed in the Club, but I was waiting for a more traditional speedmapping event for the sake of not spending a ton of time on it. This is not quite it but it could be! Maybe. I'd have to come up with an idea, of course. I usually get ideas by thinking. I'll... think about this. 1 Quote Share this post Link to post
BluePineapple72 Posted August 2, 2023 33 minutes ago, Klear said: was waiting for a more traditional speedmapping event for the sake of not spending a ton of time on it. If you don’t make it this month, keep your eyes peeled for September. That’ll be our 3rd anniversary so we’re gonna be doing a 1 hour speedmap celebration, as is tradition. 1 Quote Share this post Link to post
Klear Posted August 3, 2023 (edited) 1 hour sounds a bit too fast for a first try, but I did think about this, trying to come up with something simple I could do quickly and came up with one idea that's really quite simple and another one that's stupidly elaborate and is going to take me hours and hours to finish. So I'm going with the second one. Edit: Oh yeah, got a question - should I *only* use the textures from the resource pack or is using stock Doom2 ones fine too? Edited August 3, 2023 by Klear 1 Quote Share this post Link to post
BluePineapple72 Posted August 3, 2023 18 minutes ago, Klear said: Edit: Oh yeah, got a question - should I *only* use the textures from the resource pack or is using stock Doom2 ones fine too? Stock textures are perfect (and recommended if you like liquids) For this project only too: we’ve got this whole thang where you can send me resources you want included with your level in addition to what’s been provided. 1 Quote Share this post Link to post
Blexor Posted August 4, 2023 So I checked out this thread the other day and thought to myself "Modern art? Yeah, I don't know about that." But here I am now, and I have ideas for like 3 different maps which I could make for this. I guess I should try making at least one of them. 2 Quote Share this post Link to post
MtPain27 Posted August 6, 2023 Title: Time (it's MAP02) Music: "One Billion Skittles" (version 1) Sky: None Difficulty Settings: No Build Time: 5-6 hours Comments: An homage to @Benjogami. I suggest turning the volume way down when the clock strikes 10 and midnight. Tested on ZDoom. I included one custom texture, 'MEM256.' Happy to make any necessary changes. Hope it isn't too shitty. Remember, time is the most valuable thing you have. Link: https://www.mediafire.com/file/lia9mjwihcp8q4l/Time.wad/file 8 Quote Share this post Link to post
iiYoNa Posted August 6, 2023 i think i have an idea for something like this 1 Quote Share this post Link to post
BluePineapple72 Posted August 7, 2023 3 hours ago, MtPain27 said: Title: Time (it's MAP02) Is it required for the map to function to be in the Map02 slot or is it your submission just in that map slot? (Also, I named your submission “Time (it’s MAP02)” cause I found it funny to have that latter but. If I’m wrong or you want it off just lemme know. 2 hours ago, iiYoNa said: i think i have an idea for something like this What you got brewing in your thoughts right now? 1 Quote Share this post Link to post
iiYoNa Posted August 7, 2023 46 minutes ago, BluePineapple72 said: Is it required for the map to function to be in the Map02 slot or is it your submission just in that map slot? (Also, I named your submission “Time (it’s MAP02)” cause I found it funny to have that latter but. If I’m wrong or you want it off just lemme know. What you got brewing in your thoughts right now? was thinking something like jumpwad. 2 Quote Share this post Link to post
MtPain27 Posted August 7, 2023 9 hours ago, BluePineapple72 said: Is it required for the map to function to be in the Map02 slot or is it your submission just in that map slot? (Also, I named your submission “Time (it’s MAP02)” cause I found it funny to have that latter but. If I’m wrong or you want it off just lemme know. Nope, not required to be in MAP 02 - I just put it there because it wouldn't load properly with the resource pack in the 01 slot. You can just call it "Time." I only put the map # info in the title because I didn't want people to miss it. Also I forgot to mention that it's in Boom format, though it could probably be vanilla compatible also, since I didn't use many lines or any special Boom tricks. 2 Quote Share this post Link to post
Yagacaw Posted August 7, 2023 17 hours ago, MtPain27 said: Remember, time is the most valuable thing you have. Great Art Piece! At 11:30 I realized time is valuable when I had IDDQD on and I probably should have gone to bed a while ago as it was 3AM at that point. This is a great Idea for a Community event and I am making progress on my submission. When not making doom maps I make Collages with found objects, I am excited about the possibilities GZDOOM engine to make new Collages Interactive via Player choice. According to Wikipedia that falls under the guidelines of Modern Art: "According to the Guggenheim Museum's online art glossary, collage is an artistic concept associated with the beginnings of modernism, and entails much more than the idea of gluing something onto something else". Video games allow an active conversation between Artist and the Audience that is unique among all other forms of media. I like the term Hypermodern Art to describe art works like 'House of Leaves', 'Everything Everywhere All at Once', 'Myhouse.wad'; where active engagement with the Art by the audience will change the nature of the Art itself, I hope my contribution is viewed in a Hypermodern context. @BluePineapple72 This is my First Community Wad Contribution and I am learning SLADE and UDB, so please forgive the ignorant questions: Is it assumed that the resource pack you provided 'PUSS29 Hot Soapy Water - Resources.pk3' will be a dependency of the total project, or should I add the Textures I did use from that patch into my Texture and Patch tables so you don't have to hunt in each Wad what textures were used? I have been adding a lot of Custom Textures but for sake of Repository Merging use the Prefix "YAGCAW" for all my custom assets. Hopefully should make things easier. Thanks for the Inspiration! 1 Quote Share this post Link to post
BluePineapple72 Posted August 7, 2023 16 minutes ago, Yagacaw said: should I add the Textures I did use from that patch into my Texture and Patch tables so you don't have to hunt in each Wad what textures were used? "YAGCAW" Adding the base textures from the HSW pk3 into your own tables isn't necessary as those textures will be pulled from the final compiled wad including your level and your additional textures. Changing the names to your textures is also very very helpful and I'm very happy that you're doing that! Looking forward to your collages! 1 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.