Moustachio Posted August 23, 2023 (edited) DOWNLOAD FROM /idgames A bit of a spiritual successor to my 2022 wad, Herschel Spaceport. Blast your way through demons from Hell in a rundown city block. The action takes place up top on the streets, in a (hover!) train station, and in the water filtration system below. Requires an MBF21-compatible source port. I tested it extensively with DSDA Doom 0.26.2 & GZDoom 4.10.0. The sky is funky in GL renderers, so be sure to play this in a software renderer for the intended look. Overall, GZDoom works great. It has a new weapon set, including a plasma pistol (replacing the pistol), a sniper rifle (replacing the SSG), and a grenade launcher (replacing the chainsaw). The grenades last until you shoot or step on them, so be careful! Should take anywhere from 5-15 minutes to complete. Feel free to prove me wrong though. It's about TNT level difficulty, but that street fight can get pretty hectic. Like with Herschel Spaceport, I'm throwing this out there as a backdoor pilot for a potential community project that I'm trying to get off the ground. I've got most of the details ironed out, so I should be ready to open it up this year, but I want to get feedback on the assets used before greenlighting it. Credits are included in the credits.txt file. Some of the credits carried over from Herschel, so some redundant information may be included. There are credits for some objects that don't appear in the level, but are still in the wad resources. Feel free to mess around with the MBF21 items as you wish. Thanks to @galileo31dos01 for a bit of playtesting! Edited October 10, 2023 by Moustachio 25 Quote Share this post Link to post
Firedust Posted August 23, 2023 Herschel Spaceport was great, looking forward to playing this one too! 1 Quote Share this post Link to post
s4f3s3x Posted August 23, 2023 The map was gorgeous with its surroundings, ambiance and lighting - not to mentions the custom decorations and the MIDIs - so that was very intriguing to explore and find all secrets. By the time I found the Sniper Rifle everything was dead already; plenty of explosive barrels in that open area but felt somehow underpopulated. I wish there was more carnage at that point. The Grenade Launcher was cool, but I found it to be a bit annoying for it to replace the Chainsaw as I risked many times to blow myself up when switching for Berserk in CQC! Maybe it could be done as an alternative Rocket Launcher? Anyway, delicious work : ) want more!! 1 Quote Share this post Link to post
horselessheadsman Posted August 23, 2023 I enjoyed it, reminded me of AUGER ZENITH a little. Though, should the grenade launcher be assigned to Slot 1? That had tragic consequences when I pressed '1' expecting to have a fist come up. 2 Quote Share this post Link to post
Moustachio Posted August 23, 2023 (edited) 4 hours ago, s4f3s3x said: The Grenade Launcher was cool, but I found it to be a bit annoying for it to replace the Chainsaw as I risked many times to blow myself up when switching for Berserk in CQC! Maybe it could be done as an alternative Rocket Launcher? 5 minutes ago, horselessheadsman said: Though, should the grenade launcher be assigned to Slot 1? That had tragic consequences when I pressed '1' expecting to have a fist come up. Sounds like this is a common issue. I’ll play around with some other keys for it. I originally had the grenade launcher on slot 0 and the fist on slot 1, so the fist would always be brought up first, but then the berserk switched to the grenade launcher automatically instead of the fist. I wonder if there are some MBF21 settings that can change this, otherwise I’ll have to get more creative. Thanks to all for the rush of feedback! Edited August 23, 2023 by Moustachio 1 Quote Share this post Link to post
Maribo Posted August 24, 2023 Casual FDA with some secret hunting at the end, -dsdademo, v0.26.2 for playback: hovercab_maribo.zip Cool map, I like the color palette and the STBAR a lot. Also appreciate the Tyson-encouraged gameplay, and the grenade launcher is a pretty fascinating piece of work.... Some gnarly potential for more elaborate setups that expect the player to set up minefields under pressure. It is a definite pain that it shares the same swap key as the fist, particularly since the map encourages using berserk a lot. Very big fan of the sniper rifle secret, too cute. Minor suggestion: Put a COMPLVL lump in any future versions of the WAD, with just the text "mbf21" as the content. It will make sure that, on DSDA-Doom at least, it will launch with -complevel 21 guaranteed, if the user doesn't specify a specific one or has their default set to something else. 4 Quote Share this post Link to post
Moustachio Posted August 24, 2023 5 hours ago, Maribo said: Minor suggestion: Put a COMPLVL lump in any future versions of the WAD, with just the text "mbf21" as the content. It will make sure that, on DSDA-Doom at least, it will launch with -complevel 21 guaranteed, if the user doesn't specify a specific one or has their default set to something else. Many thanks! This is the first I've heard of this in all my Doom studies! 0 Quote Share this post Link to post
Biodegradable Posted August 24, 2023 I had a whale of a time, Moustachio! Aside from what people noted earlier regarding the grenade launcher slot, I found all the new custom weapons to be very nice. My only real gripe is that it's so short! Excellent work, fam. ;^) 2 Quote Share this post Link to post
Firedust Posted August 26, 2023 Fantastic map, but I really wish I could play around with those weapons more! You barely to get use them, which is a damn shame, because they are all fun as hell! Also... that end text... Interception 3 confirmed? 3 Quote Share this post Link to post
Moustachio Posted August 27, 2023 (edited) 13 hours ago, Firedust said: Also... that end text... Interception 3 confirmed? Well... it's certainly not out of the question! Got a new version of Hovercab up. Changes: Suggested by @galileo31dos01: Replace the plasma gun with the grenade launcher; bring back the chainsaw. So that's exactly what I did. The grenade launcher is on slot 6 and the chainsaw on slot 1. Added a small... ish trap after collecting the sniper rifle. In a future update, I should also add a few enemies after getting the rocket launcher. Some minor changes/detailing here and there. Some MBF21-DEHEXTRA tweaks: Changed the fist to be one punch of equal value to two instead of two instantaneous punches. I like watching zombiemen & nitro barrels fly across the room after berserk punching them. Edited August 27, 2023 by Moustachio 4 Quote Share this post Link to post
Kappes Buur Posted August 27, 2023 8.5 out of 10 It is easy to hop over this fence never to escape the fringe. 0 Quote Share this post Link to post
Moustachio Posted August 28, 2023 (edited) Thanks for playing, Kappes! 21 hours ago, Kappes Buur said: It is easy to hop over this fence That fence is using the MBF21 block player tag, so if you were able to jump over the fence, it's likely that either -complevel 21 wasn't set or the source port didn't support MBF21. It should block players at any height, even if you have jump enabled. Edited August 28, 2023 by Moustachio 0 Quote Share this post Link to post
Moustachio Posted October 10, 2023 This level is now up on the /idgames Archive. There’s sure to be more MBF21 content to come, so keep an eye out. Thanks to everyone who playtested. 5 Quote Share this post Link to post
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.