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Post a link to your wad and I'll CLEV through it and take a glamour shot (edit: finished)


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28 minutes ago, Andrea Rovenski said:

Really cool idea. Would you try h8slaught?

 

Definitely feels like a wad where action shots would be very different from glamor shots.

 

The ice one has a lot of personality with all those rockets. The wood-lava area was the shot that jumped out at me, even if I liked the jungle/forest map's visuals more.

 

qepDo7H.png

 

TUjDt14.png

 

21 minutes ago, OliveTree said:

My only wad really is blueworld lol

Not sure its really a necessary submission.

 

For some reason GZDoom isn't working for me right now (even though I played this map recently lol). But it would 100% be one of the outdoor MODWALL areas, with plenty of sky in the shot.

 

19 minutes ago, DoomGappy said:

I'm curious what you'd choose out of this? It's a really short 15 to 20 minute ordeal.


Even that would take too long to play per map just for this exercise, so I nomo'd through. This hallway definitely jumps out with its crisscrossing lighting and the way those props are used suggesting a Frankenstein prop and the chaingun halfway through it. 

 

SI2SI29.png

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17 minutes ago, baja blast rd. said:

Even that would take too long to play per map just for this exercise, so I nomo'd through. This hallway definitely jumps out with its crisscrossing lighting and the way those props are used suggesting a Frankenstein prop and the chaingun halfway through it.

 

SI2SI29.png

 

I definitely thought you'd get a shot of the main hall, but that's a good area too. There is a spicy surprise around there. That's a really good shot.

Edited by DoomGappy

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7 minutes ago, DankMetal said:

Here's a level from my upcoming wad that i decided to release earlier as a form of "teaser"

 

 

 

Maybe surprisingly not the pentagram room.

 

Has to be a toss-up between these two (without the door frame on the right of the first one, oops). 

 

EG3MPBa.png

 

I love how this one conveys 'interesting progression' all by itself. 

 

efHGB3k.png

 

And in this shot, we have the blue key teased in the murky darkness, but more importantly, that red switch in the background in a completely different building. I like enigmatic screenshots like that, hinting at gameplay/progression possibilities.  

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12 minutes ago, Cutman 999 said:

 

 

There are some more obvious Speed-of-Doom-like shots with light pouring through ornate ceiling architecture and lit-up slimefalls at the back of dark caverns, this sort of area, but these less 'pretty' shots grabbed me the most maybe because they look more distinct: 

 

p5cNofO.png j6f1yQp.png

 

Left feels like a view that would be in Alien Vendetta, kinda blocky marble architecture that is distinctly early '00s. Right because I'm a sucker for corpse props used well, low-ceilinged areas that come out of nowhere, and this cement/ickwall/blue reminds me of themes Espi would work with. 

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9 minutes ago, VBraveMany said:

Hmmm... Aight, why not. I have a pretty good idea what people would take a screen of, but...

Maybe i'll get a surprise.

 

Too many choices actually.

 

I don't know if I'm imagining this but I recognized a few iwad map01s in this layout.

 

This minimalist shot is not very representative of the map's look but I loved it mirrors the repaletted sky, purple-gray rocks in the foreground, the mountains in the background that look like they're vaguely the same thing.  

 

Rja8GnP.png

 

Pretty open area that mixes radial architecture with a dock that reminds me of Heretic e1m1.

 

gljzcmz.png

 

Key in a crate, backpack on a crate, rockets. Nice 'small-scale' scene, teasing a big fight of some kind.

 

pSnm8BE.png

 

12 minutes ago, Finnisher said:

Would love to see what you pick:

 

 

It's a long-ish map though so just nomo and noclip through it, if you are willing to.


For screenshot purposes at least, I wish this area had more lighting because the sword and the blood trickling to that corpse are a good self-contained mini-story in itself, and the map does good lighting contrast elsewhere.

 

sXggPb6.png

 

But this area might be my favorite anyway, the mix of stately architecture, lighting, and that table and set of chairs in the background. It just feels really lonely to be in, like I can feel cold air wafting in as I'm down there.

 

9FOTCLO.png

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9 minutes ago, BeachThunder said:

The last map I made: Chemical Storage (E1M3) for PUSS XXXII.

 

I don't have any particular thing for directionally lit hallways, this is just a coincidence. But this area gives me Nihility('s take on Doom e2) vibes. 

 

JOdm5A2.png

 

8 minutes ago, Berubaretto said:

 

The screenshots I took were also in 4:3. I'd like to see the shots you take :)

 

Love this area. Very "TNT sequel"-like asset combination. Very comfy. 

 

5kO8gv1.png

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1 hour ago, baja blast rd. said:

-snip-

 

Thank you very much!

I love hearing what stories people discover when playing and yours matches the intent there in the banquet hall.

 

Yeah that small butcher room was left a lil flat lightingwise, logic being it's a small room that has its own light (that is proportionally large) and also indirectly illuminated via the opening.

 

I went for a somewhat "realistic" take on lighting and shadows but sure could've added a bit of corner shading.

Edited by baja blast rd.
shortening quote of post :P

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32 minutes ago, Sonikkumania said:

Neat idea.

Here you go:

 

 

(edit: also @Lizardcommando)

 

Would love to but as the OP says GZ isn't working for me right now.

 

23 minutes ago, ChippiHeppu said:

Try this map that I made for Alphabet Doom: 

 

 

What the fuck I didn't expect this concept to result in so many good-looking maps, but treating alphabets as a constraint really leads to some non-standard architecture that just works. Maybe should just be a standard mapping technique lmao. 

 

This one map felt like cheating. I even took an early shot from an inaccessible view (the architectural overlap and the slightly different door indentations are really pretty) and realized I didn't need to because I wanted to screenshot every major area. 

 

FgPbvWd.png 5pTepzZ.png

 

This one doesn't have an in-game credit yet but whoever did this good job.

 

If I couldn't use that map, I'd also want to use these: 

 

nh2mUwx.png pyMpBBl.png

 

But I'd also try to use some of the prettier "simple" shots too because this wad has plenty of those. 

 

YERylDN.png nsqrHfb.png 

 

This last one looks much better in-game than in a tiny screenshot, but I liked it.

 

IuT3KLL.png

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24 minutes ago, The_SloVinator said:

Try this one out!

I've released it over a month ago.

 

(for Vanilla Doom)

 

A full megawad with bigger maps is hard to even clip through and make sure I get most areas, but the eye-catching scenes tended to be smaller-scale ones with some sort of Doomcute-like design...

 

vHyBfi0.png KP86Cyt.png

 

...and big architecturally imposing outdoor scenes, because the wad seems to really riff on the original TNT's big spaces and blow them up even more (even if there's no mountain in map27 lol, where'd it go??). 

 

tfJgeLl.png  G5jbUGm.png

 

Especially liked this one, with the directionally lit tower.

 

i3R2mJ8.png

 

Not quite eye-catching but I loved this view (which has lighting effects that screenshots don't capture), and it felt fresh partly because "looking down at things" is a lot less common than looking up. 

 

aqIFxS0.png

 

 

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I'll leave it here if you want to experiment with it some more. I'd especially like to see what screenshots you'd take of the whole speedmapping set, because I was puzzling over it myself when I designed the post.
 

 

 

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Damn, I'm late... Well, if you're going to do a few more, here's the ol' wad:

 

Cool screenshots by the way. My problem with taking screenshots is that I want to take shots that would lure the player to try the wad but at the same time reserve cool stuff for those who try. I think many others do the same because often the screens can be underwhelming compared to things that one finds in the maps.

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