BluePineapple72 Posted December 1, 2023 (edited) RC1 thread dev thread: ~~~~~~~~~~ It's a good day to DIE ROWDY! ~~~~~~~~~~ Greetings and Yippie-Kay-Yay! folks! Welcome to the 33rd edition of the Pineapple Under the Sea Speedmapping series! It's a Christmas tradition in many intellectual households to celebrate the holiday with 40 stories of SHEER ACTION! And I'm not talking about those little baby stories with reindeers and kittens. I'm talking about stories. Like in a building. Particularly the Nakatomi Plaza, birthplace of John McClane and deathplace of Hans Gruber! You can argue amidst yourself as to whether or not you think Die Hard is a Christmas movie or not (which it is), but you can't deny the fact that Rowdy Rudy is the premier action hero of the Doom Cinematic Super-Multi-verse. Our holiday celebrations this year just got a whole lot rowdier with PUSS's third powertrip using @Doomkid's wonderful Rudy resources! Rowdy Rudy will be faced with the insurmountable task of Going Up the Nakatomi Plaza floor by floor to rid this world of the evil Speeddemons who have infiltrated the skyscraper using handcrafted Christmas disguises! This wad will have bang and spunk and Christmas trees in this here resource pack we've made! It'll also feature @ViolentBeetle's very own Hellevator! DOOM 2 in Boom Format 4 Hour Map Timer - No infinite detail timer this time. Just 4 raw, raw hours. Resource pack use is mandatory Maps Must be Made with the PUSS 33 Prefab wad. Your map cannot extend beyond the lines drawn in this wad. Think of those lines as the outer edges of the skyscraper the player is trapped inside. Decorative skyboxes and other such inaccessible thingies are fine so long as they still sell the idea of the player being in a skyscraper. The ceiling cannot be raised above height level 384, and the floor cannot be lowered past -256. Floors and ceilings can be set anywhere within this limit freely. Again, anything beyond those limits would be within the floor above or below. No skies indoors! All maps will start in the elevator and end when the player finds a red key to go up another floor. Think Hellevator (where I got the elevator) or Going Down. Think of it like this. You have a limited amount of space to build a map. You do not necessarily need to use every square inch of the map boundaries, but within those boundaries the player must fight to find the red key to return back to whence they spawned to exit the map. Just don't extend beyond the map edges. Co-Op Starts and Difficulty Settings will be mandatory. The latter you can add in post. Maps are due in the associated Discord Channel or on this thread by December 20th at 11:59 pm EST. Will try to get it out by Christmas. No promises. Your mapping time can be nonconsecutive. You may collaborate with another mapper. The time limit is the same for your team as it is for everyone else, split between you however you like. Your timer will only go down when you are mapping or playtesting. Speedmaps will be under the honor rule. Neither you nor I can prove if a map went over the time limit or not, but trained eyes can see what is and is not a speedmap. If you cheat, people will notice. Any time in Slade used to give a midi is outside of your mapping time. I would recommend spending some time looking over the texture pack before you begin mapping, so that you don’t waste time scrolling. Once your time is up, if you haven’t beaten your map, please spend time to verify that your level is beatable, and to make sure co-op starts are included. AFTER YOUR TIME LIMIT IS UP: As a general rule, I'm comfortable with you going back into your wad and picking at its bones to make sure everything is neat and tidy. Minor texture changes, bug fixing, and thing placement overhaul are fine by me. Especially for difficulty settings. Excluding special cases, I do not want you building new rooms/sectors after you've already submitted a map to me. The time limit isn't to challenge you to make a map quickly, it's to light a fire under your ass to create something truly cool with a deadline. PUSS is still a speedmapping series, so maps won't be perfect cacoward level masterpieces, but I would still like for mappers to spend the time polishing maps they have sent to me. There is no cap to how many maps you can submit to these events. Any bug fixing/map changes are due to us once we've set a date, which will be after the completion of playtesting. Make sure you have a name for your map before submitting in addition to a midi. For submissions, please post in this format: Map Name: [ X ] Author: [ X ] Music: [ Song + Author ] Build Time: [ X ] Co-op Starts: [Y/N] Difficulty Settings: [Y/N] Comments: [Insert all your Bikini Bottom fanfics here.] Screenshots: [x] We only need the .wad file of your map. Compiling your submission with the resources is unnecessary for this event. DISCORD: "I wanted this to be professional, efficient, adult, cooperative. Not a lot to ask. Alas, your Mr. Takagi did not see it that way... so he won't be joining us in my discord server. We can go any way you want it. You can walk out of here or be carried out. But have no illusions. We are in charge. So, decide now, each of you. And please remember: we have left nothing to chance." Naturally speaking, we've got a lot of backlog work todo. But I can't help but notice that it's December, and I'm a sucker for traditions. So I've decided that we're gonna pump out one more of these events before PUSS takes a bit of an extended hiatus for us to catch up on all of our todo shit. Until we've finished all of our old crap and are ready to start making new things again, you can catch us over at our server where we will actually likely start more events before we uh... finish the old ones... Pineapple Under the Sea Speedmapping on Doomwiki PUSS SERIES IV: PUSS XXXII: D-30 PUSS XXXI: Tricking & Tearing @ Warpspeed PUSS XXX: Quick N’ Dirty PUSS SERIES III: Spoiler PUSS XXIX: Hot Soapy Water PUSS XXVIII: Quoth the Raven PUSS XXVII: Perpetual Torment PUSS XXVI: Clandestine Castle Crashing 2 PUSS XXV: LUNACY PUSS XXIV: Lover's Quarrel PUSS XXIII: Mappin' Round the Doommas Tree PUSS XXII: The Chilling Winds of Dis PUSS XXI: TRICK & TEAR THE LIVING DEAD PUSS XX: HELL YEAH! PUSS SERIES II: Spoiler PUSS XIX: Dead Mappers Tell No Tales PUSS XVIII: Rowdy Rudy in...Revenge of the Speeddemons PUSS XVII: Pandemonium Speed Weeks PUSS XVI: Pac-Man Doom PUSS XV: Mysterious Mayan Madness PUSS XIV: 12 MORE Days of Doommas PUSS XIII: TH1RT3EN PUSS XII: Trick and Tear 2 PUSS XI: Anniversary Under the Sea PUSS SERIES I: Spoiler PUSS X: The Summer of Slaughter PUSS IX: Mapping at Warpspeed PUSS VIII: Speed Squared PUSS VII: Rowdy Rudy in... March of the Speeddemons! PUSS VI: Imperfect Hatred PUSS V: Clandestine Castle Crashing PUSS IV: 12 Days of Doommas PUSS III: Boss Battle Bonanza PUSS II: TRICK & TEAR I PUSS I: September Under the Sea ADDITIONAL EVENTS: @MemeMind's Musical Mapping @ViolentBeetle's Solar Struggle ViolentBeetle's Skulltiverse ViolentBeetle's Hellevator Hot Potato Line in the Sand Edited May 2 by BluePineapple72 38 Quote Share this post Link to post
Death Bear Posted December 1, 2023 Time to Die Rowdy with a Vengeance, baby! Let’s go! 4 Quote Share this post Link to post
United VirusX Posted December 1, 2023 ok this looks like a fun mapping event deff am gonna participate in this one 2 Quote Share this post Link to post
NecrumWarrior Posted December 1, 2023 (edited) Wish I could have gotten a head start on this, but I was busy this evening. I'm totally gonna make a Tyson map called "Punch Out the Guards!" Edited December 1, 2023 by NecrumWarrior 1 Quote Share this post Link to post
El Jeff Posted December 1, 2023 wouldnt it be really really funny if the first map i did in over a year was using the same assets for the last map i did 2 Quote Share this post Link to post
BluePineapple72 Posted December 1, 2023 An important thing about the rules I forgot to mention: other than the space restriction of your levels, you’re allowed to pretty much out whatever inside of your skyscraper floor. Only caveat is that you can’t use skies indoors. But you could totally just have your floor be “the nature floor” or “the snowman forest floor” rather than it being an office space. 2 Quote Share this post Link to post
Blexor Posted December 1, 2023 Don't know anything about Hellevator but I loved Going Down so I think I'm on the same page, here. I expected there to be more restrictions in terms of map theme (as in, make something that could reasonably be inside of a building) and I think its funny that there isn't. I might have a couple of goofy ideas but I'll have to check the resource pack later to see if they're feasible. 1 Quote Share this post Link to post
PinkFlamingo Posted December 1, 2023 The resource pack seems to have an issue with GZDoom (versions 4.7.1 and 4.10.1): Quote Execution could not continue. Bad PNAMES and/or texture directory: PNAMES has 3060 entries, but CTYSKY12 wants to use entry 3061. Seems fine in dsda and ZDaemon. 1 Quote Share this post Link to post
NiGHTS108 Posted December 1, 2023 I submitted it on Discord already but think I'd put it here anyway Map Name: An Unexpected Breeze Author: NiGHTS108 Music: Lord Of L.A by Bobby Prince from Duke Nukem 3D Build Time: 4 hours Co-op Starts: Y Difficulty Settings: N Comments: The first of my ideas (or only if you're reading this at release) for this project! Inspired by a segment near the end of Mother 3, I found the idea of a skyscraper with a random floor not built yet really funny, which is what formed the idea of this map, An Unexpected Breeze. As detailed as it looks, I promise I did my best to stick to the time limit. Probably a pretty spicy first map or so if this IS first, nonetheless, enjoy! Screenshots: PUSSXXXIII-AnUnexpectedBreeze-NiGHTS108-V2.zip 7 Quote Share this post Link to post
BluePineapple72 Posted December 1, 2023 Resource pack update - fixed some broken textures. I have yet to test this in GZDoom, I just saw your comment as I was posting this since I was alerted of the texturex being screwy in the most recent version. @PinkFlamingo I just tested it, should work fine now. GZDoom launches on my end with this update. 3 Quote Share this post Link to post
Azure_Horror Posted December 2, 2023 On 12/1/2023 at 8:00 AM, BluePineapple72 said: Decorative skyboxes and other such inaccessible thingies are fine so long as they still sell the idea of the player being in a skyscraper. On 12/1/2023 at 8:00 AM, BluePineapple72 said: Floors and ceilings can be set anywhere within this limit freely. Again, anything beyond those limits would be within the floor above or below. No skies indoors! Is cacoswarm/Flying mastermind attacking from the outside allowed? Can inaccessible outside areas use floors lower than the limit for technical purposes? (Like setting up a squad of archviles to bring cacos from the swarm back to life?) 1 Quote Share this post Link to post
BluePineapple72 Posted December 2, 2023 8 hours ago, Azure_Horror said: Is cacoswarm/Flying mastermind attacking from the outside allowed? Can inaccessible outside areas use floors lower than the limit for technical purposes? (Like setting up a squad of archviles to bring cacos from the swarm back to life?) For technical purposes yeah I’m fine with these 3 Quote Share this post Link to post
PinkFlamingo Posted December 2, 2023 (edited) Map Name: Icy Manipulator Author: PinkFlamingo Music: Unnamed Song by Kniggit (previously featured in map 16 of Negative One) Build Time: 3:30 mapping time + some testing (probably too long :-/) Co-op Starts: Y (and extra stuff added as well) Difficulty Settings: N(ot yet fully) - play on UV ("expert") for best experience Comments: My very first PUSS map! I actually used a stopwatch to time my mapping. Managed to get this done in about 3h30min editor time. Then I re-read the rules and saw that we were supposed to count time including playtesting as well! Oops! Guess I've spent more than 30 minutes testing this :-/. Still... this is the fastest map I've ever made with pretty much no prior planning. Thematically I'm not sure if this fits the project. It's more of a Christmas map than a Die Hard map. It does stay within the stated boundaries of the building though. Screenshots: Download: Update (version 2): PUSS33_IcyManipulator_PinkFlamingo_V2.rar Edited December 6, 2023 by PinkFlamingo 8 Quote Share this post Link to post
Scionox Posted December 4, 2023 Map Name: Nowhere To Hide Author: Scionox Music: "Gatorade Nightmare" by James Paddock Build Time: 3 hours and 20-30 minutes Co-op Starts: Y Difficulty Settings: Y Comments: Haven't done full slaughter in a while, so here's slaughter :P Screenshots: Spoiler Download: NowhereToHide.zip 3 Quote Share this post Link to post
BluePineapple72 Posted December 5, 2023 Updated resource link Added all currently submitted maps and updated the prefab file to not have a broken sector. 2 Quote Share this post Link to post
SirPootis Posted December 5, 2023 55 minutes ago, BluePineapple72 said: Updated resource link Added all currently submitted maps and updated the prefab file to not have a broken sector. Access seems to be denied 0 Quote Share this post Link to post
BluePineapple72 Posted December 5, 2023 (edited) 17 minutes ago, SirPootis said: Access seems to be denied I'll update that in a bit. I also have to update a bug with the titlepatches Here's the fixed link. Thanks for the heads up. Edited December 5, 2023 by BluePineapple72 1 Quote Share this post Link to post
BluePineapple72 Posted December 5, 2023 3:10 MAP02 - An Unexcpected Breeze - NiGHTS108 22:38 MAP03 - Icy Manipulator - Pink Flamingo 33:04 MAP04 - Breaking Hard - Pistoolkip 40:49 MAP05 - Nowhere to Hide - Scionox 4 Quote Share this post Link to post
JJBoren Posted December 6, 2023 (edited) Map Name: Hot Lead For Naughty Demons Author: JJBoren Music: Jazz Jackrabbit; Holidayhare 1995 Build Time: Around 3h 50min Co-op Starts: Y Difficulty Settings: Y Comments: My humble offering for the season. Edit: I made a tiny adjustment to the map (I moved one enemy by few map units). If this is ok, then I'd prefer if version 1.1 was used. @BluePineapple72 hot_lead_for_naughty_demons.zip hot_lead_for_naughty_demons_1_1.zip Edited December 6, 2023 by JJBoren 9 Quote Share this post Link to post
PinkFlamingo Posted December 6, 2023 @BluePineapple72, thanks for the playthrough! Glad you enjoyed my map. Here is my second (and probably) final version (I'll update the original post above as well): PUSS33_IcyManipulator_PinkFlamingo_V2.rar changes: - difficulties implemented (easier modes have different monster configurations and more health). - added candles on teleporter pads to improve their visibility (maybe??) (I didn't put a candle on the icy ridge as you suggested, because (1) people might actually use the automap (as you said) and (2) because you can also easily strafejump to the brick building on the right...) - moved some dummy sectors further away from the playable space, because their sound could confuse players 2 Quote Share this post Link to post
senpaigru Posted December 7, 2023 (edited) Map Name: Call Center Hell Author: senpaigru Music: Cammy-Cookie Fangs from the ultimate midi pack Build Time: 4 hours and you can beat it in about 2 minutes lol Co-op Starts: Yes Difficulty Settings: Yes Comments: Hey y'all, this is my third map ever and the first one for PUSS. Die Hard rocks and the tower makes me think of shitty call center jobs so here's Call Center Hell, a map that takes about 2 minutes to complete but was fun to make. Spoiler Edited December 7, 2023 by senpaigru Updated map to fix janky textures, added difficulty and adjusted item pickup-updated map link to reflect changes 10 Quote Share this post Link to post
Yagacaw Posted December 7, 2023 (edited) Map Name: [ The Corner Offices by the Atrium ] Author: [ YagaCaw ] Music: [I Want a New Drug - Huey Lewis and the News ] Build Time: [ 4 Hours ] Co-op Starts: [Y] Difficulty Settings: [Y] Comments: [The Executive Offices with an Atrium view are the most coveted. All those who occupy them refused anything less then a Corner office. that is why Nakatomi Plaza looks like a throwing star. Merry X-Mas From the board of directors and from our fearless leader: the Arch-vile hording all the red keys] Screenshots: [ Spoiler ] Download Link: PUSSXXXIIIYagacawAtrieumViewV5.wad Oh man what a great idea for a speedmaping event! I might be inspired to create another level or two before the deadline. Already playing the other submission I am very excited for what this will become. It's very cool to have the narrative through line of taking on a building story by story. Ray Mohawk 2 is one of my favorite wads to play for having fun on a Doom Power trip, and Going Down is my favorite wad to test Weapon Mods with based on the Sheer amount of playful chaos that gets thrown at the player. So it was a total blast trying to merge those map ideas into what this is. I was going for an exploration type map that merged into slaughter at the players unrushed pace. This also was inspired by a sketch I did to figure out just how many corner offices I could squeeze into the Prefab. I ran out of time translating my sketch into UDB to do extensive playtesting so please let me know if you end up getting soft-locked or something when playing. Tested in GZDOOM. Previous Versions and change logs: Spoiler Edit 12/31/23: quick fix for the MIDI not playing on DSDA source port, no changes to map data from V4 Old version: PUSSXXXIIIYagacawAtrieumViewV4.wad Edit 12/20/23: Final version before deadline to address Playtesting bug fixes, sorry about all the bleeding pixels I ran out of time before fixing! old version PUSSXXXIIIYagacawAtrieumViewV3.wad changelog -made sectors higher by the stairs to fix visual glitch seen from the red door platform -removed the secret from the plasma room Edit 12/13/23: Fixed critical bug where windows were being shown as a glitch when run on GZDOOM with software rendering, and also changed one texture in the only outside room without windows as it was rendering very oddly in that rendering mode as well. This was the previous version prior to this edit: PUSSXXXIIIYagacawAtrieumViewV2.wad Edit 12/9/23: Post Bug fixes to the map: Made some minor bug fixes and gameplay adjustments based on player feedback, here is the changelog and the old version that was in the original post First posted version: PUSSXXXIIIYagacawAtrieumViewV1.wad Change log: Changed the Arch-vile fight teleport mechanics so now it looks like the Arch-vile transforms into a Barron instead of both of them getting teleported to the Atrium Made half the waterfalls fall from the ceiling to provide more strategic options for the players and monsters Added extra Plasma Ammo for the last fight removed a section that was outside the footprint of the Building so it does not violate the sprite or rules of the event Removed decorations for better movement flow Changed lighting on the surprise monster rooms adjusted misaligned textures Added missing Blast sections for the outside windows so rockets don't fly through the glass Adjusted the difficulty settings so higher tier monsters are in the medium difficulty which is displayed as Hard on the menu Edited December 31, 2023 by Yagacaw Added new version to fix MIDI bug on some source ports 9 Quote Share this post Link to post
Blexor Posted December 7, 2023 Map Name: Hit The Showers Author: Blexor Music: "The Haunted Aquarium" by Cyriak Harris Build Time: Around 3hrs and 40min not counting testing; Slightly over 4hrs with testing in (I may have died a few times while trying to make sure the level was beatable. I'm very good at Doom, you see). Co-op Starts: Yes Difficulty Settings: Not Yet (but will add later) Comments: So this is a floor of the skyscraper which is almost entirely a public shower of sorts. I'm not sure what exactly possessed me to make a level with this theme, but it seemed kinda funny at the time and I decided to go for it. The end result looks better than I expected it to, honestly, though the Christmas-y element I admit was tacked-on towards the end. I forgot during enemy placement that Rowdy Rudy features an altered monster cast, so my first testing attempt was a bit of a shock, with some enemies being stuck due to increased hitbox size. I went back over and hastily switched some things around, and since I couldn't remember what all the extra enemy types were (or what monsters they corresponded to), some of them got the shaft. Sorry, flamethrower-guy. The urge to use music from Going Down was too strong to resist here, so I picked out the track "The Haunted Aquarium", since it seemed like the perfect fit, thanks to the name referencing something watery. Hopefully it 'sells' the silliness of this environment. Download: dierudy_shower_v1.zip Screenshots: Spoiler 10 Quote Share this post Link to post
senpaigru Posted December 7, 2023 (edited) Spoiler @Blexor i really dig the shower theme for your map and it reminded me of nightmare on elm street 2 but in a good way, i think the showers and the midi together give it this weird nightmarish vibe and it was really fun blasting through it. great work. @Yagacaw i love the way you did the furniture and thought the office spaces all looked really cool. the whole time i was playing i was like "this midi is really familiar" then i looked and saw it was huey lewis and laughed out loud, great choice! it felt really well balanced and i played it a few times, i think the room at the end could have a little more ammo to take care of the final wave but other than that it felt great to play @JJBoren i loved the midi choice on this and think the flow of the map is really good and easy to read. good stuff :) Edited December 7, 2023 by senpaigru played more maps 4 Quote Share this post Link to post
Weird Sandwich Posted December 8, 2023 Map Name: Executive Disfunction Author: WeirdSandwich Music: "Savager" by Jimmy Build Time: 4 hours Co-op Starts: Yes Difficulty Settings: Yes Comments: More executive offices! Download: https://www.dropbox.com/scl/fi/fgdqtz7ctb9k2erkp5wbi/exec.wad?rlkey=dx8fp9jo88tdwgp6hn5pif26q&dl=0 Screenshots: Spoiler 5 Quote Share this post Link to post
Egregor Posted December 9, 2023 (edited) PUSS33_EG02_v27_240min.rar Map Name: [ In Case of Fire Use Shotgun ] Author: [ Egregor ] Music: [ In Case of Fire Use Shotgun by northivanastan ] Build Time: [ 4 hours ] Co-op Starts: [Y] Difficulty Settings: [Y] Comments: [The level is a faithful effort at the Die Hard office building theme. It took me a long time to balance the final encounter before I could actually beat it and wrap this level up. The level's title is based on the MIDI, not vice versa. The MIDI is from The Eternal MIDI Pack. It has been saved as "D_RUNNIN" in the .wad] Screenshots: Spoiler Edited December 9, 2023 by Egregor 5 Quote Share this post Link to post
Kuro_mahoh Posted December 9, 2023 Map Name: "Bad Floor Planning" Author: Kuro_Mahoh Music: clavicle by ad_79 Build Time: 4 hours Co-op starts: Yep Difficulty settings: Yeppers Comments: Amateur floor planners are not good architects, this floor isn't popular with yelp reviewers Download: https://www.mediafire.com/file/q9m4bvd359uljyr/BadFloorPlan.wad/file Screenies: Spoiler 5 Quote Share this post Link to post
BluePineapple72 Posted December 9, 2023 Hey kids! 11 day warning for the closure of this event. Pictured above is the maplist. Maps in yellow have not been playtested by me. There are unlimited slots remaining so don’t be sheepish! 6 Quote Share this post Link to post
senpaigru Posted December 9, 2023 Ho-Ho-Holy- Shit has to be the best map name I've ever seen 0 Quote Share this post Link to post
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