vdgg Posted September 13, 2020 Wicked_1 UV Speed in :40. Great non-linear layout, Rex Claussen's trademark. But when you know where the yellow key and the exit are, you can finish it quickly. I don't think UV Max would be entertaining as the action is slow. wic1-040.zip 0 Share this post Link to post
Alaux Posted September 14, 2020 THISSUXX Map03 Stroller (2,17): ts03str217-Alaux.zip Map09 Stroller (11,69): ts09str1169-Alaux.zip Map13 Pacifist (0,54): ts13p054-Alaux.zip Map13 Stroller (1,00): ts13str100-Alaux.zip 0 Share this post Link to post
Revved Posted September 15, 2020 Sons of Ares UV Max in 41:13 aresall-4113.zip 1 Share this post Link to post
vdgg Posted September 20, 2020 Enigma MAP02 UV Max in 6:26 MAP03 UV Max in 5:51 en02-626.zip en03-551.zip 4 Share this post Link to post
BigBoy91 Posted September 23, 2020 mockery Map 01 NM Speed 00:03.14 Map 01 UV Pacifist 00:03.23 Map 01 UV Stroller 00:05.71 Spoiler mk01n314.zip mk01p323.zip mk01str571.zip 1 Share this post Link to post
Pseudonaut Posted September 25, 2020 Xmas Doom D2ALL UV-Max in 6:48 xd-648.zip 0 Share this post Link to post
vdgg Posted September 26, 2020 Enigma MAP01 UV Max in 3:36 en01-336.zip 2 Share this post Link to post
GrumpyCat Posted September 28, 2020 Sector 666 Map11 UV Max 0:57 s611-057.zip 2 Share this post Link to post
GrumpyCat Posted September 28, 2020 (edited) Sector 666 Map11 Tyson 35:37 (just because lol) s611t3537.zip Edited September 28, 2020 by GrumpyCat 1 Share this post Link to post
vdgg Posted September 29, 2020 Hell's Eventide UV Max in 5:58 even-558.zip 4 Share this post Link to post
tchkb Posted September 29, 2020 1 hour ago, vdgg said: [...] I don't know why tchkb pointed that very WAD. Is it because one of the authors is also responsible for MAP12 from BTSX (much, much later...) [...] It's a nice piece of trivia, but that's not the reason. I saw this WAD mentioned in Not Jabba's "Roots: The evolution of Doom level design" article as one of the notable early Plutonia-influenced releases and had it on my list of stuff to max since it lacked a good max demo. Thought that since you already had experience with this map, you could produce something of decent quality yourself. Your movement clearly suffers from being keyboard-only, especially in the more cramped sections, but you still managed to beat my makeshift demonstration with a much better route, so job well done. I could revisit it and beat your demo in the future, but I have more important runs to get (when I have time...) If you want to tackle something similar, I'd suggest DemoniZed MAP01 (02 already has a decent demo by Veinen). I watched Yonatan Donner's UV-Max TAS (which misses one random Imp btw) and it seems to be a decent starting point, though with a few possible improvements such as more aggressive ending and maybe also running past some of the fatter stuff and backtracking from the ending with some rockets and/or BFG to clean them up faster (would need testing if it's worth it). 1 Share this post Link to post
kmc Posted October 2, 2020 000emg Map 01 UV-Max in 0:19, Map 02 UV-Max in 0:16 0emg1-019.zip 0emg2-016.zip 0 Share this post Link to post
Poncho1 Posted October 2, 2020 (edited) Sector 666 Map11 UV-Max in 0:52 s611-052.zip Taking back what is mine. Mwahahaha. But in all seriousness though, cheers for the route @GrumpyCat. Edited October 2, 2020 by Poncho1 4 Share this post Link to post
TheV1perK1ller Posted October 3, 2020 MAYhem 2020: Something Something Hindsight (mayhem20.wad) UV-Max Demo Pack No. 1 - mayhem20_tvpk_uvmax_demopack1.zip MAP01 in 2:01.29 MAP02 in 1:12.31 MAP03 in 1:22.83 MAP04 in 1:26.97 MAP05 in 3:12.86 MAP06 in 2:41.06 MAP07 in 2:12.69 MAP08 in 4:18.26 MAP09 in 6:13.06 MAP10 in 4:30.20 MAP11 in 3:38.46 MAP12 in 2:31.66 MAP13 in 1:57.51 MAP14 in 6:30.83 MAP15 in 4:10.37 MAP16 in 3:32.34 MAP17 in 3:33.89 MAP19 in 7:52.60 MAP23 in 3:19.86 MAP25 in 2:19.26 MAP27 in 1:40.23 MAP30 in 2:33.06 MAP31 in 5:34.06 MAP32 in 2:21.20 The remainder of the later maps will be done in the second demo pack, when I can get around to it. 12 Share this post Link to post
tmorrow Posted October 3, 2020 (edited) Excellent work @TheV1perK1ller. I watched the map31 demo first. Amazing run. It took me several hours to achieve an extremely slow uvmax on this map and that involved exploiting the inner fight by exiting through hole in the fence and teleporting back to the outside. Well done on fighting it out the intended way (and quick, one way or another). I look forward to watching the others demos soon. Edit: I've watched all the demos now. Amazing stuff. map25: I was not aware of the non official secret bfg via archvile jump onto the south side of the toxic waste. I'm having trouble with the lineskip at the start to avoid the lowering the catwalk, so you can make use of the invulnerability later. Any tips on its execution? I only know how to get the invulnerability right from the start by running straight at it and bumping it but it isn't all that useful on the initial wave of enemies. Edited October 3, 2020 by tmorrow 1 Share this post Link to post
TheV1perK1ller Posted October 3, 2020 (edited) @tmorrow I think there's no way to avoid making the catwalk lower at the beginning. You can make it rise again by crossing a specific linedef in the hallway opposite the soulsphere and insta-teleporter (in the building where the Imps are. It is a bit ambiguous as there's no indication on where said linedef is). Edited October 3, 2020 by TheV1perK1ller 0 Share this post Link to post
tmorrow Posted October 3, 2020 Ah, is that it! Since you turned as you fell off it at the beginning, I didn't see and it was magically up again when you went to collect it. Silly me! Thanks. 1 Share this post Link to post
Revved Posted October 4, 2020 Three's a Crowd UV Speed/Pacifist Map 31 in 0:00 3i31-000.zip 4 Share this post Link to post
vdgg Posted October 4, 2020 Hellrun by Adrian Smart. Not one already at DSDA. An excellent old map indeed, advertised several times by @Doomkid and @joepallai. (example review). UV Max in 17:21. hellrun-1721.zip 6 Share this post Link to post
Revved Posted October 5, 2020 Doom II: 25 Years on Earth UV Max Map 32 in 5:05 25y32-505.zip 2 Share this post Link to post
baja blast rd. Posted October 6, 2020 (edited) Team Rocket map08 UV-Max in 1:54 Was talking about this map in a Discord server, so I ended up doing a run. trt08-154.zip Edited October 6, 2020 by ‹rd› 2 Share this post Link to post
lirui1001 Posted October 9, 2020 Project X Map01 UV Max in 1:00-px01-100.zip 2 Share this post Link to post
NeilK Posted October 9, 2020 Mayhem2020 Map 01 UV-Max in 1:59 mh2001m159.zip 6 Share this post Link to post
lirui1001 Posted October 10, 2020 Project X Map14 UV Max in 1:30-px14-130.zip All kills are ghost mobs revived by 4 AVs. these AVs cannot be killed. 0 Share this post Link to post
lirui1001 Posted October 10, 2020 (edited) Project X Map17 UV Max in 1:22-px17-122.zip Map18 UV Max in 0:46-px18-046.zip Edited October 10, 2020 by lirui1001 0 Share this post Link to post
lirui1001 Posted October 11, 2020 Payback Time UV Max in 1:56-pbtime-156.zip 3 Share this post Link to post
vdgg Posted October 12, 2020 Spectrum E3M1 UV Max 1:13, E3M8 UV Max 1:37, E3M8 UV Speed :42. spectrum31-113.zip spectrum38-137.zip spectrum38-042.zip 2 Share this post Link to post
Please Delete This Account Posted October 13, 2020 Rowdy Rudy's Revenge Map02(UV-Max, 1:36) rwdyrudy-02-uv-max.zip Map03(UV-Max, 2:33) rwdyrudy-03-uv-max.zip Map04(UV-Max, 2:03) rwdyrudy-04-uv-max.zip 4 Share this post Link to post
vdgg Posted October 16, 2020 Spectrum E3M6 UV Max 6:27 spectrum36-627.zip 2 Share this post Link to post
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