Deadwing Posted December 4, 2018 (edited) Ozonia is the third mapset of the Moonblood series, containing 32 carefully designed short maps with compatibility level 9. It's my most ambitious project by far and hopefully the most refined of the trilogy! It's heavily inspired by Plutonia, but it has its own flavor to create a refreshing and unique classic Doom experience! Eviternity, Ancient Aliens, BTSX series and Monti's work are also other big influences. The levels are as difficult as Eviternity with very low enemy count and strategic setpieces, but early E1 maps are going to be easier to allow a nice learning curve. As expected, exploration will take a large role in these maps, but I worked really hard to make them as straight forward as possible so the players won't feel lost. The wad will feature two new enemies: - Hierophant: replaces romero's head and it is a mid-tier flying demon which fires a mancubus shot and goes berserk if it takes a shot. - Hellion: replaces commander keen and is a fast moving low-tier demon that shoots three plasma bullets while moving himself. You can download Ozonia RC1 in any of the two links below. Both are the same wad, but Deluxe contains the soundtrack in MP3 format. If you are playing Doom with "Microsoft GS Synthwave" soundfound, you should download Classic, which contains the soundtrack in MIDI. No version is better than the other, as long you use "Microsoft GS Synthwave" soundfound for the Classic edition! /idgames Classic: https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/ozonia/idgmaes Deluxe: https://www.mediafire.com/file/6hqlahcjh52xigz/ozonia-mp3-1.1.zip/file You can also listen to the soundtrack online here:http://deadwing1.bandcamp.com/album/ozonia-soundtrack The mapset will be tested on prBoom+ and ZDoom 2.7.1. ---------------------- Levels ---------------------- E1: Ozonia 1 - Ozonia 2 - Renascido (reborn) 3 - Circulos (circles) 4 - Cerimonia (ceremony) 5 - Hexagonal (hexagons) 6 - Altura (height) 7 - Satélite (satellite) 8 - Subterrâneo I (sub-terrain) 9 - Subterrâneo II (map by @Lorenz0) 10 - Aranha (spider) 11 - Moonblood I E2: Céu (Heaven) 12 - Céu (heaven) 13 - Observatório (observatory) 14 - Caverna (cave) 15 - # 16 - Cidadela I (citadel) 17 - Cidadela II (map by @riderr3) 18 - Torres (towers) 19 - Gerador (generator) 20 - Moonblood II 31 - Rooftops (Moonblood Director's Cut Outtake) 32 - Penitência (map by @antares031, song by Psychedelic Eyeball) E3: Inferno (Hell) 21 - Inferno (hell) 22 - Velas (candles) 23 - Inca 24 - Barragem (dam) 25 - Caveiras (skulls) 26 - Plutocidade (plutocity) 27 - Rapido (fast) 28 - Solidão (solitude - map by @A2Rob) 29 - Mecanismo II 30 - Moonblood -------- Credits: -------- Designer @Deadwing Mappers @Deadwing @Lorenz0 (map 09 - Subterrâneo II) @riderr3 (map 17 - Citadela II) @antares031 (map 31 - Penitência) @A2Rob (map 28 - Solidão) Status Bar @galileo31dos01 Endoom screen @Deadwing Soundtrack @Deadwing @PsychEyeball ("Ghostly Plains" - MAP32) New Sound Effects @Cammy (Hierophant) With support from @antares031 Credits screen @Cammy New font set and additional GFX @Cammy Nodebuilder ZokumBSP by @Zokum Testers @Terminus @Pechudin @gaspe @leodoom85 @FrancisT18 @SilverMiner @GarrettChan @Biodegradable @HAK3180 @DavidN @DOEL @BrDoom Community RC1 and RC2 Footages @Stxvile @Koren @Tarnsman @painelemental667 @Vortale @DmitryExhale @Colossus_afps RC3 Footages @Pseudonaut (DWMC) @NIGHTS108 (DWMC) @Biodegradable (DWMC) @dei_eldren (DWMC) @Pagb666 (Youtube) @Jeong Hyun (Youtube) @bfgabuser (Twitch) RC4 Footages @PsychEyeball (Twitch) @Furiousrock (Twitch) @ArksinkkDM (Twitch) @Catoptromancy (Demos) Doomworld Megawad Club Feedback @Pseudonaut @NIGHTS108 @Biodegradable @dei_eldren @Azure_Horror @DisgruntledPorcupine @DJVCardMaster @FragsBunny @kalaeth @Book Lord @Lorenz0 @Electro Rage @Endless @TJG1289 @finnks13 @TheOrganGrinder @LadyMistDragon @Salt-Man Z @whybmonotacrab RC1-4 In-Depth Testing @Catoptromancy Coop Feedback @Keyboard_Doomer Early Testing @FrancisT18 @leodoom85 @HAK3180 @Killer 5 @gaspe @Austinado @JDR @hawkwind @SP_FACE1 @Aquila Chrysaetos @Grain of Salt Skyboxes @Mechadon @Chaingunner (E1 maps 7 to 10) @skillsaw (map 30) New Sprites realm667 Bronze Lamps, Lamps, Oildrum @Captain Toenail Candle Color Variations @theultimatefaris766 Cybergore @Doom64hunter Dead/Swamp Trees @Gothic, @Raven Software Evil Eye Variations @ChronoSeth Hellion @Eriance, @Keksdose, @Sandypaper, @Id Software @DEHACKED Script by @Deadwing Hierophant @Eriance @Blue Shadow @Ghastly_dragon @Id Software @DEHACKED Script by @Deadwing Cloud Textures @lupinx-Kassman Textures @129thVisplane @AbsorbedHatch @aconyX @Albertoni @antares031 @Pipicz @Chaingunner @Huy Pham @Eris Falling @Jimmy @Nightmare @Printz @rrider3 @Fuzzball @YukiHerz @skillsaw @Daniel Plutonia 2 creators Id Software brhoomy101 - BOSSEND original pic @Deadwing - small modifications and combinations Many of the new textures are from the texture thread of this forum, which are all awesome! Detailed credits for the textures: 129thVisplane B10129TH.png B2129THV.png B4129THV.png B6129THV.png B8129THV.png F129THV.png B1129THV.png B3129THV.png B5129THV.png B7129THV.png B9129THV.pngAbsorbedHatch ABSORB1.png ABSORB2.png ABSORB3.png ABSORB4.png ABSORB5.png ABSORB6.png ABSORB7.pngaconyX 2JjEuKo.png J2muTMa.png 'RhqiylW (1).png' T5vSmXT.png eeqSGzz.png syfA69U.png z91DTBZ.png Gbkugnw.png Jfsr1No.png RhqiylW.png YBbxrPm.png lrlypKx.png 'z91DTBZ (1).png' Albertoni 1MWtT5d.png E6U5j9c.png Q7JSqRE.png nJKtwEl.png sHkdZE4.png 6Kjinkq.png IjAF5I6.png aEpruFz.png qq2WBKV.png wPHFfsf.pngAntares 1ANTARES.png 2ANTARES.png 3ANTARES.png bstain.wad A-VINEW1.bmp A-VINEW4.bmp A-VINEW6.bmp MUTA2.bmp SCIBRIK2.bmp SCIBRIK4.bmp A-VINEW2.bmp A-VINEW5.bmp MUTA1.bmp SCIBRIK1.bmp SCIBRIK3.bmp SCIBRIK5.bmpChaingunner SW1CHAIN.png SW2CHAIN.png chainsky.png (sky from episode II)Deus Vult II SW_JA.bmp SW_KA.bmp SW_MA.bmp SW_ZAA.bmp SW_ZBA.bmp SW_ZZBA.bmp SW_JB.bmp SW_KB.bmp SW_MB.bmp SW_ZAB.bmp SW_ZBB.bmp SW_ZZBB.bmpEris Falling zJRwOpV.png (sky texture)Jimmy ASHBRN1.bmp METAL2LI.bmp MRBRKGY3.bmp PLBRICK4.bmp SPCMETL2.bmp STN3ROW1.bmp SUPDOOR3.bmp TEKSPCE3.bmp ASHBRN2.bmp METALA2.bmp MRBRKGY4.bmp PLBRICK5.bmp SPCMETL3.bmp STN3ROW2.bmp SUPDOOR4.bmp TEKSPCE4.bmp ASHRED2.bmp METALA3.bmp MRBRKGY5.bmp PLBWAL1.bmp SPCMETL4.bmp STN3ROW3.bmp SW1MONIT.bmp TEKSPCE5.bmp ASHRED3.bmp METALA4.bmp MRBRKGY6.bmp PLBWAL3.bmp SPCMETL5.bmp STN3ROW4.bmp SW2MONIT.bmp TEKWL4DK.bmp BGRNBNZ1.bmp METALA5.bmp MRBRKRD1.bmp PLDBRIK1.bmp SPCMETL6.bmp STN3ROW5.bmp TEKAQUA1.bmp ZIMMTAN1.bmp BGRNBNZ2.bmp METALA6.bmp MRBRKRD2.bmp PLDBRIK2.bmp SPCMETL7.bmp SUP3BHUG.bmp TEKAQUA2.bmp ZIMMTAN2.bmp BGRNBNZ3.bmp METALA7.bmp MRBRKRD3.bmp PLDBRIK3.bmp STN1ROW1.bmp SUP3BMET.bmp TEKAQUA3.bmp ZIMMTAN3.bmp BGRNBNZ4.bmp METALROW.bmp MRBRKRD4.bmp PLDOOR1.bmp STN1ROW2.bmp SUP3BWOD.bmp TEKAQUA4.bmp ZIMMWALL.bmp BGRNBNZ5.bmp METALS2.bmp MRBRKRD5.bmp PLDOOR1A.bmp STN1ROW3.bmp SUP3MID2.bmp TEKAQUA5.bmp flat/ BGRNTKW1.bmp METALS3.bmp MRBRKRD6.bmp PLMUDRK1.bmp STN1ROW4.bmp SUP3MID3.bmp TEKSLME1.bmp jimmytex.wad BGRNTKW2.bmp METALS4.bmp MYWOOD.bmp PLMUDRK2.bmp STN1ROW5.bmp SUP3MIDG.bmp TEKSLME2.bmp BIGSTON2.bmp METALS5.bmp PLBRBRK.bmp PLNBRIK1.bmp STN2ROW1.bmp SUP3MIDS.bmp TEKSLME3.bmp BIGSTON3.bmp METALS6.bmp PLBRBRK2.bmp PLNBRIK3.bmp STN2ROW2.bmp SUP3_32.bmp TEKSLME4.bmp BIGSTON4.bmp METALS7.bmp PLBRICK1.bmp PLNBRIKG.bmp STN2ROW3.bmp SUP3_64.bmp TEKSLME5.bmp BIGSTONE.bmp MRBRKGY1.bmp PLBRICK2.bmp RAILING.bmp STN2ROW4.bmp SUPDOOR1.bmp TEKSPCE1.bmp BRWNROK2.bmp MRBRKGY2.bmp PLBRICK3.bmp RAILMESH.bmp STN2ROW5.bmp SUPDOOR2.bmp TEKSPCE2.bmpNightmare 1NIGHTMA.png 2NIGHTMA.pngcd plutoniaPlutonia 2 CEILVINE.bmp N_BRIK31.bmp N_BRIK38.bmp N_ICE1.bmp N_ICE2.bmp N_SNOW01.bmp PIVY3.bmp PSTON2.bmp TVBLOOD1.bmpPrintz 1PRINTZ.pngrrider3 (Urania) A-TILE3.bmp LFALL3.bmp MFALL2.bmp N_BKBG02.bmp N_BRIK09.bmp N_BRIK12.bmp N_BRIK38.bmp VINE6.bmp VINE9.bmp LFALL1.bmp LFALL4.bmp MFALL3.bmp N_BKBG03.bmp N_BRIK10.bmp N_BRIK24.bmp VINE10.bmp VINE7.bmp LFALL2.bmp MFALL1.bmp MFALL4.bmp N_BKBG04.bmp N_BRIK11.bmp N_BRIK25.bmp VINE5.bmp VINE8.bmp Fuzzball ffdarkb2.PNG ffdarks2.PNG ffdarkt2.PNG ffdarkwl.PNG ffgrenb3.png ffgrens3.png ffgrenwl.png ffdarkb3.PNG ffdarks3.PNG ffdarktr.PNG ffdkvine.png ffgrenbk.png ffgrensk.png ffgrtew1.PNG ffdarkbk.PNG ffdarksk.PNG ffdarktw.PNG ffgrenb2.png ffgrens2.png ffgrentw.PNGYukiHerz yukisky.png ---------------Screenshots: --------------- Edited December 4, 2022 by Deadwing 111 Quote Share this post Link to post
Aquila Chrysaetos Posted December 4, 2018 I found a couple small issues almost immediately in the first map. It's easy to softlock yourself by running onto that pillar and getting stuck in the teleporter loop. This platform raises too far, at least in complevel 17, it might be worth double-checking. I liked the first map, but I didn't really feel the next. I'll continue playing it soon and provide some demos when I can. 11 Quote Share this post Link to post
Deadwing Posted December 4, 2018 Thanks a lot Aquiles! I changed the linedef to WR teleport (monsters only) in the first bug and fixed the second one. 1 Quote Share this post Link to post
Fuzzball Posted December 4, 2018 Unable to extract the rar? Every time I download it says it's corrupted :/ 0 Quote Share this post Link to post
Aquila Chrysaetos Posted December 4, 2018 That's strange. It worked fine for me. Out of curiosity, are you using 7Zip? That's the program I used. Also, here's a link to my drive: ozonia.zip If Deadwing wants me to take it down, I will, but I'm putting it here for the meantime. This archive should be fine. 1 Quote Share this post Link to post
Fuzzball Posted December 4, 2018 (edited) Just good ol' WinRAR :/ Thank you though, that worked! :D @Deadwing The stuff under "stonecrap" was made by me~ That was just the name of the folder/wad! :) Edited December 4, 2018 by Fuzzball 2 Quote Share this post Link to post
elend Posted December 4, 2018 Wonderful. Another great looking WAD for my never ending backlog of things to play. xD I hope I'll get around to it eventually. Does it feature music made by yourself again? 1 Quote Share this post Link to post
Deadwing Posted December 5, 2018 Thanks a lot, again! I've fixed the link in the first page, so it's now a .zip file instead of a .rar. Can't believe I've made that mistake again >.< Thank you so much @Aquila Chrysaetos for providing a link with a better format >.< @Fuzzball, I've fixed the credits for the texture :D Thanks @elend! There's indeed lots of good to appreciate lately. All the tracks in this wad are made by myself (some from Exomoon), but no new-track for now. I might make some new tracks, but for a further release for now >.< haha 3 Quote Share this post Link to post
hawkwind Posted December 5, 2018 (edited) General : a)May I suggest you use Boom linetypes 261 and 213 in your maps. b) This mapset could use many other Boom line and sector types. If you don't already have it boomedit.wad is very useful ... https://www.doomworld.com/idgames/themes/TeamTNT/boom/boomedit One example is at map02 sector 81. Try this if you like ... 1. Give sector 81 a tag, number 16. 2. Give line 933 line type 261 and tag number 16. 3. Give line 375 linetype 213 and tag number 16. 4. Save and see the result ... :) . ======================================== map01 - line 265 should be impassible. map02 - line 1156 should be impassible. map03 a) - showstopper - It is possible to be at sector 105, run/leap to sector 206 and fall down into sector 207 - trapped ! A suggestion is to make sector 207 secret and place a teleporter here. b) Using fwater1 at sectors 96/235 didn't look good to me imo. Note too different sector floor heights. map04 - Remove lower unpegged from lines 1491/1499. Sector 248 is not a door. map05 - a)Note that lines 1018 and 1014 use the texture doorblu2, which shows a skull. I used the keycard to open door sector 117. Boom can specify whether a skull or a keycard of the same colour can be used. b) Lower of lines 837/838 should probably use the texture sfall1. map06 - Nothing to report. ... all for now ... and yes, I'm enjoying it. :). Anything else to add I'll mention here. maps 7 to 11 ... map07 - a) ceiling of sector 86 should have the flat mflr8_4b to match sector 84 imo. Map08 - a)Wrong floor flat at sector 64 b) It is insinuated that a red key/skull is required to open door sector 172, but it is not required. c) Wrong floor flat sector 15. map09 - a) Lines 269/270 need a lower front side texture, as sector 39 lowers to the floor height of sector 38, not sector 292. b) The lowers of lines 1380-1383 would look better with plmudrk1. c) For the sake of zdoom and Risen3D, lines 999 and 1005 should be flagged impassible. map10 - Line 308 should be impassible. map11 - all good. Good job. Edited December 6, 2018 by hawkwind 5 Quote Share this post Link to post
Deadwing Posted December 5, 2018 Thanks, hawkwind! I'll take a look at the issues when I get home from work :D (later today) I hope you're enjoying the wad! 0 Quote Share this post Link to post
SP_FACE1 Posted December 5, 2018 18 hours ago, Deadwing said: carefully designed short maps, heavily inspired by the original Plutonia megawad Very accurate description! It was hard to stop testing this! Played the first three maps with GZDooM. On MAP03 you can press linedef 1076 from below Spoiler 1 Quote Share this post Link to post
Deadwing Posted December 5, 2018 Glad you both are enjoying, SP_FACE and hawkwind! I've fixed most of the stuff you've pointed out. I didn't know about the 261 and 213 linedef trick D: It looks much better now, no more random lit ceilings lol! I also added an extra-secret in map 3, located where you could get yourself trapped! Version 1.1 download: https://www.mediafire.com/file/334vl569t7hk8le/ozonia-1.1.zip/file 0 Quote Share this post Link to post
HAK3180 Posted December 5, 2018 There's no way I'm not going to play this, but it's up to you whether you want me to record my playthroughs for this thread. 1 Quote Share this post Link to post
Deadwing Posted December 5, 2018 8 minutes ago, HAK3180 said: There's no way I'm not going to play this, but it's up to you whether you want me to record my playthroughs for this thread. Oh, I definitely would like to see a playthrough of it :D Thanks a lot, HAK3180! 1 Quote Share this post Link to post
wolfmcbeard Posted December 5, 2018 I like this, the music on the first level is real nice as well. I will need to finish this when I get back from the store since I died on map two, but going off the first map, this wads going to be in my Doom folder for a long time. 1 Quote Share this post Link to post
Deadwing Posted December 6, 2018 (edited) I'm glad you've enjoyed it, wolfmcbeard! BTW, if you guys find something it not well balanced (for example, some encounter is way too harsh, or there's not enough health) or there's some pacing issue (levels look too much like each other, too much arch-villes/revenants fights), tell me :P @hawkwind, thanks a lot for the later levels feedback, I'll fix the issues you've found. :D Edited December 6, 2018 by Deadwing 0 Quote Share this post Link to post
hawkwind Posted December 7, 2018 A couple of late issues courtesy of doombuilders error checker ... map 05 - missing lower tex line 1068. map06 - missing back-side upper textures lines 103, 1360, 1361, 1363 and 1364. 1 Quote Share this post Link to post
gaspe Posted December 8, 2018 fdas for the 1.1 version recorded with cl 11: ozonia_gaspe_fdas.zip Nice mapset. I liked many things in the layouts, I can still see some bits inspired by monti here and there. Plus the gameplay focused on the RL against mancubi and arachnotron reminds of Mano Laikas. The various platforming over the pillars was fun. I didn't spot bugs, on MAP10 the linedef 308 should be impassable. If have to make a couple of complaints: the revenant at the soulsphere secret is bit of a dick move; on MAP11 all the avs encounters inside the ring started to get stale at the end. I recognized some music from Exomoon, it was pleasant to hear it again, though I would change it for the next wads :S 2 Quote Share this post Link to post
riderr3 Posted December 8, 2018 Vines and mossy bricks never gets old! 3 Quote Share this post Link to post
Deadwing Posted December 9, 2018 Awesome, thanks a lot for checking the issues, @hawkwind! @gaspe, thanks a lot for the demos! I didn't have much time to watch it, but I'll do during the week >.< I'm glad you've enjoyed the levels, hopefully there wasn't too much annoying monster placement haha!@riderr3, Plutonia never gets old! :D 0 Quote Share this post Link to post
Deadwing Posted December 12, 2018 Ozônia has been updated to version 1.2: https://www.mediafire.com/file/fdf9v5q4zomo74b/ozonia-1.2.zip/file It features some small bugs fixes and balance changes based on the feedback provided! Thanks a lot, guys! :) I recommend downloading it if you haven't played or finished the whole set yet! 0 Quote Share this post Link to post
leodoom85 Posted December 15, 2018 (edited) @DeadwingGonna upload my stream soon here. So far, I enjoyed the first episode, with lots of traps and....lots of revs and archies, a trademark of yours at this point. Ah...what caught my attention was the fact that the rocket launcher is heavily used at the start of the mapset, which is uncommon in these types of maps really. Will do another stream in another day. Also, I found a missing texture, you'll see... Edited December 15, 2018 by leodoom85 0 Quote Share this post Link to post
leodoom85 Posted December 15, 2018 The VOD. Sorry for double post... 0 Quote Share this post Link to post
Deadwing Posted December 15, 2018 Awesome, thanks a lot @leodoom85! I haven't watch the stream yet, but I'll do it asap. I'll probably have to pace things a bit better, especially regarding arch-ville and revenant placement, so the player doesn't get that "drain out" feel after finishing a map >.< 0 Quote Share this post Link to post
leodoom85 Posted December 15, 2018 2 hours ago, Deadwing said: Awesome, thanks a lot @leodoom85! I haven't watch the stream yet, but I'll do it asap. I'll probably have to pace things a bit better, especially regarding arch-ville and revenant placement, so the player doesn't get that "drain out" feel after finishing a map >.< No problem man. Another VOD is coming, second episode. 1 Quote Share this post Link to post
leodoom85 Posted December 15, 2018 Second VOD and final episode!!! It was a blast, Deadwing. 1 Quote Share this post Link to post
Deadwing Posted December 15, 2018 Niice! Thanks a lot again, @leodoom85! :D 0 Quote Share this post Link to post
Deadwing Posted December 17, 2018 Just watched the whole stream, thanks a lot @leodoom85! Some rather ugly bugs in some maps haha, especially the sky on 9 and the sleeping chaingunners in 11 >.< I'll also reduce a bit the quantity of Arch-villes and Revenants (especially), replacing for other monsters as long as it keeps the gameplay fresh and fun. It might be interesting for me to review ammo balance, so the player isn't always with 50 rockets lol Anyway, it was really fun seeing you find most secrets and only dying once or twice (i guess it was on map 10 only) :D 1 Quote Share this post Link to post
leodoom85 Posted December 17, 2018 Yea. Map 10 was special cuz breakfast lol... Also, keep in mind that I didn't used the chainsaw at all to save even more ammo or berserk since some maps don't have one. 1 Quote Share this post Link to post
Killer5 Posted December 17, 2018 @Deadwing Yo. I played through your wad. It was a fun time. There are a few things I noticed in version 1.2. The following things were found using prboom+ cl11. prboom+ supports sky xfers in cl9 so this wad might be boom compatible but I did not test it. - in map07 you do not need the rsk to open the rsk door (where the viles are on their raised area and spiders ambush you). - in map09 this appears in the sky: Here is my stream (starts at around 3:45): 1 Quote Share this post Link to post
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