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  • 70. Doom City - Shamus Young (1995)
     

    Doom City

     

    I’m still not entirely sure whether this map is beloved because it was considered good for its time or because it’s just so purely innocent – but it’s iconic either way, and it’s an essential part of any Doomer’s classical education. With its pseudorealistic city details and custom textures that denote real-world locales, this cheesy little eight-building town is mid-90s mapping in all its questionable glory.

     

    - @Not Jabba


    69. Hazmat Hazama - Toooooasty (2016)

    Japanese Community Project Map29

     

    Hazmat Hazama

     

    This dizzying, gleefully insane map is set in what I can only guess is some kind of trash compactor at the heart of the universe, sucking in bits and pieces of structures from different worlds and cobbling them together into a layout that, owing to the sheer talent of the map author, somehow makes total sense. The opening moments have you stepping from gothic castle to techbase to Plutonian jungle ruins; it only gets weirder from there.

     

    - @Not Jabba


    68. Hobb’s End Horror - Devon West (2006)

    Hellcore 2.0 Map09

     

    Hobb's End Horror

     

    Every map in Hellcore 2.0 is highly memorable for its sense of place, each one telling its own complex story, most often through the quiet emptiness of its once-inhabited cities. Like all of them, Hobb’s End Horror uses its exquisite attention to detail to enhance the forlorn post-apocalyptic mood, but what really sets it apart from the rest is the unsettling calm-before-the-storm atmosphere building up to a massive Zerg rush of Pinkies.

     

    - @Not Jabba


    67. Undervilla - Paul Corfiatis (2009)

    Whispers of Satan Map16

     

    Undervilla

     

    Your mileage may vary as to which of Paul and Kristian’s Hexen/ice-episode maps packs the strongest emotional gut punch, but for me it’s always Undervilla, with its desolate opening view and haunted atmosphere. The mournful music, also composed by Paul Corfiatis, completes the mood as the otherwise cute, quirky megawad suddenly shifts gears and descends into darkness and despair.

     

    - @Not Jabba

     

     

    66. Skagway - 40oz and Super Jamie (2010)

    UAC Ultra Map10

     

    Skagway

     

    This relentless map keeps the pace up and forces you to deal with it on its own terms as you smash your way through heavy opposition across an almost entirely irradiated canyon landscape, juggling radsuits as you go. The setting is totally kickass, and the map lets you appreciate it by focusing on speed and ferocity rather than grueling challenge, even in the awe-inspiring final arena.

     

    - @Not Jabba


    65. Candlecove - skillsaw (2015)

    Valiant Map10

     

    Candlecove

     

    Even if it’s smacked down into the early-middle of a megawad that’s brimming with memorable maps, there’s something about Candlecove that just seems to do it for people. Call it the romantic atmosphere, perhaps – the moody, flickering torchlit grotto, the pools of blood like fine wine, the beautiful architecture, the scenic views – I, for one, would have half a mind to grab my favorite Arachnorb and start waltzing if I weren’t busy trying not to die.

     

    - @Not Jabba


    64. Eagle’s Nest - Huy Pham (2008)

    Deus Vult 2 Map13

     

    Eagle's Nest

     

    Fitting for Deus Vult II's sunglasses-wearing dual-pistol-toting protagonist, "Eagle's Nest" is an adventure map in scenes, boasting a whole mapset's worth of rich vistas. Ascend a vertiginous cliffside, liberate the abandoned observatory, hold off an infinite legion of hell knights, unlock the astral crypt that leads you... into the cosmic abyss? a DDR simulator? ice cream? DV2 was never finished, so no one can say for sure, but thank badness for what we have of it.

     

    - @rd.


    63. Dead.wire - Xaser (2015)

     

    dead.wire

     

    Doom Community veteran Xaser is no slouch when it comes to map design, but dead.wire is a work of a different caliber. With a revamped weapon loadout and nearly every enemy plus the level itself under a shroud of signal static, dead.wire introduces a new genre into the Doom scene: "Static Punk?" "Fuzzcore?" "Technogothiwave?" Whatever you'd call it, I guarantee you won't forget dead.wire's gradually-revealing world of grungy metal, bloody tech, and gothic corridors anytime soon.

     

    - @MTrop

     

    62. Time Gate - Sverre Kvernmo (1996)

    Eternal Doom Map05

     

    Time Gate

     

    Eternal Doom may be remembered more for its puzzles than its storytelling (what little there is), but there's enough worldbuilding packed into Time Gate alone to justify the price of entry for lore-seekers. As the title suggests, Sverre's second outing sends the player on a quest to power up a high-tech time machine and hurl themselves into the past to face the wad's more "ancient" offerings... provided they don't screw up and pick the wrong destination era, where a few nasty surprises await. It's cool as hell and does a fantastic job at linking the megawad's two primary themes together... for a few maps, at least (*glares at MAP31*).

     

    - @Xaser


    61. Maskim Xul - Obsidian (2018)

    Maskim Xul Map02

     

    Maskim Xul

     

    This deeply eldritch megamap is a tribute to both libraries and the Lovecraft mythos, and the uncanny atmosphere and cleverly designed encounters with new enemies will play equal roles in keeping you unsettled for the entire time you spend skulking its halls. I don’t know which is etched more strongly into my memory, the battles against the Shoggoth bosses or the maze that turns upside down.

     

    - @Not Jabba

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