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The people responsible for Doom Millennium.
Simon Varszeghy, a.k.a. Chief:
Project Co-ordinator, Level Designer (Map04)
Steve Dudzik, a.k.a. Lüt:
Project Co-ordinator, Level Designer (Map21,
Map22, Map23, Map24, Secret 1, Secret 2, miscellaneous touchups on
most maps), Sprites (Nightmare
Imp, Shambler Demon, Baby Spider, Golden Cacodemon),
Music Co-ordinator, Texture Maintenance, In-game Storyline,
Website,
Chris Gascoigne, a.k.a. Muel:
Programming
Joel Murdoch, a.k.a. Joel Murdoch:
Additional Programming, Beta Testing
Joseph Chang, a.k.a. Hitman:
Sprites (Weapons & Ammo)
Stian Skjøndal, a.k.a. ZSignal:
Sprites (Grunt, Slimy
Green Bastard, Skinny, Spirit, Final Boss)
Janek Szulew:
Music
Jamie Robertson:
Music
Kristian Aro:
Level Designer (Map01,
Map12, Map13, Map20), Texture Maintenance
Paul Corfiatis:
Level Designer (Map02,
Map03, Map14, Map19)
Hardy Davis:
Level Designer (Map07,
Map08, Map09, Map10)
Kurt Kesler:
Level Designer (Map05)
Sam Ketner:
Level Designer (Map15)
Michael Li:
Level Designer (Map25)
Jeff Martin:
Level Designer (Map16,
Map17, Map18)
Mike Tawney:
Level Designer (Map06)
David Wood:
Story |