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  • Linguica

    New ZCount

    By Linguica, in News,

    Tarin has uploaded his ZCount program to his homepage. It's up to version 1.1, fixing some bugfixes in the old one. The source is also available for download.

    Linguica

    DoomServ Security Hole

    By Linguica, in News,

    Coding wiz aurikan has posted a message to the Doomworld forums regarding a hole in the DoomServ program which allows people to execute any command they like on the computer of anyone running DoomServ. Kind of a big problem, and you probably shouldn't use DoomServ until they fix it...

    Linguica

    New Gothic99

    By Linguica, in News,

    A new version of Gothic99 has been released, with a bunch of minor fixes and tweaks. Here's the list:
    Also, there's a new version of the player graphics in a separate wad, this time inskin format with the pain frames fixed from the last release.

    covaro

    ZDoom Compatible

    By covaro, in News,

    TCount is now ZDoom Wad compatible. Thanks to the work of Andrew Francis, we have a working (although still alpha) version that will work with a ZDoom wad. You can get the full shimmy on what it can and can't do over at this lil' page. It is built right off the original TCount source, so it works on the same premises as the original.

    Linguica

    Dyn-o-mite!

    By Linguica, in News,

    TeamTNT has posted one of their rare updates, announcing that, well, they don't have anything in particular to announce. Work on Doom2000 is continuing, however, but no due date has been set.

    Linguica

    Fanaticism

    By Linguica, in News,

    Fanatic has updated his Asylum with some thoughts about the state of the Doom community, his thoughts about the fun of game development, some stuff about QDOOM, Covert Ops, and more.

    covaro

    Teach Me Master Yoda

    By covaro, in News,

    Rick Clark amazing machine of all things great and powerful, has written another tutorial on using DeepSea for ZDoom stuffage. Hopefully that doesn't require me to go swimming, I hate it when you start getting all wrinkly and stuff. =D

    Mordeth

    Hacx DM Levels

    By Mordeth, in News,

    The Hacx news site has word that Sparky has converted the existing Hacx deathmatch levels over to the new v1.1 texture set. You can find all the download links and screenshots from those levels (including several by Rick Clark) at this site.

    Mordeth

    FMOD Fix

    By Mordeth, in News,

    At the ZDoom forums there's a post by Hugh Backov regarding the observed incompatibility of FMOD v3.2 with DirectX 7. This might explain problems people had running the ZDoom v1.23 beta or who have had sound issues with the Creative Labs SoundBlaster drivers. FMOD have updated their site with a new DLL which fixes this.

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