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News
In related news, the commercial PalmOS Doom / Wolfenstein clone DREADling has been released. A shareware version is also available, as well as an editor to create your own levels. There's also mention of a first DREADling fansite, which contains among other things level editing information and screenshots.
Peter Zhou sent word that GameIDE v2.5 has been released. This shareware application was designed as an alternative for Visual C++ to be used for game coding. According to the email I got it "supports using DJGPP and Allegro, therefore, the ability to compile DOS Doom ports an a GUI replacement for the old DOS Rhide interface".
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A new version of the commercial Win32 editor DeePsea has been released. This editor handles Doom(2), Heretic, Hexen and Strife levels, edits WAD lumps plus has support for several source ports. New in this release are a fully-fledged lumps extractor / importer as a complete replacement for NWT/Wintex, new extended shareware features plus a lot more. For a complete list please refer to their site. The shareware version has been mirrored at our utilities section as usual.
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More cut and paste goodness for you tonight:[quote] After getting some suggestions and comments on the maps I have completely reworked the thing placement in each map. I downloaded the TCount program from CDROM and used the original id maps as a benchmark to implement the skill settings. I made the maps a bit more difficult than the average id map. I also fixed a bug on E1M2. I have updated my maps page, but the maps on CDROM haven't been updated yet. I think the maps play much better now and if I do nay other maps in this series, I'll use the same method. The TCount ratios are in the maps text files.</blockquote></font>For the updated maps, you can of course get them at Rick's page. Now, if only every level author would listen to user comments and try to fix their stuff up like this.
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Fanatic has posted a screenshot of the new "vertical lighting" effect he's come up with for QDoom. Looks pretty cool too...
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That's right, more Wildman goodness for you to digest is now available. The third level in the Apocalypse series is now available. Here's what Rick Clark says about it:
Note, there is nothing in there about sleep. Once again, reiterating the fact that Rick Clark is not human. =D
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Cyb has updated his homepage with some news about the status of Doomnation, and why it hasn't been up for a few days now...
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The Team Future site has updated with news that they have acquired two more level designers: Tomi Rajala and Tarin. They have also redesigned, and have announce their (big...) plans for a very large megawad.
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Well, almost. And I must say, interesting concept. Let's just say that Skulltag is almost here. Not my words mind you, but still I am interested to see what appears. From what it looks like over at the Skulltag page, this could be the most groundbreaking mod in a while. But, well, I leave that up to your opinions...
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Rick Clark has a new demo by Opulent for his newest Doom map on his maps page. He also updated DTNC with news on the change of direction for eDTNC. Also, he has updated the off line ZDoom Tech Reference with his two newest tutorials and uploaded the file to CDROM. This version uses 1.31 of the Compiled Help engine. The zip contains an update to update your help.
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