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News
Tarin has uploaded his ZCount program to his homepage. It's up to version 1.1, fixing some bugfixes in the old one. The source is also available for download.
Coding wiz aurikan has posted a message to the Doomworld forums regarding a hole in the DoomServ program which allows people to execute any command they like on the computer of anyone running DoomServ. Kind of a big problem, and you probably shouldn't use DoomServ until they fix it...
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Brad Spencer has made two new levels using Afterglow's q2tex WAD, entitled Fury of Procyon and Freonic Craze.
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A new version of Gothic99 has been released, with a bunch of minor fixes and tweaks. Here's the list:
Also, there's a new version of the player graphics in a separate wad, this time inskin format with the pain frames fixed from the last release.
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TCount is now ZDoom Wad compatible. Thanks to the work of Andrew Francis, we have a working (although still alpha) version that will work with a ZDoom wad. You can get the full shimmy on what it can and can't do over at this lil' page. It is built right off the original TCount source, so it works on the same premises as the original.
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TeamTNT has posted one of their rare updates, announcing that, well, they don't have anything in particular to announce. Work on Doom2000 is continuing, however, but no due date has been set.
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Fanatic has updated his Asylum with some thoughts about the state of the Doom community, his thoughts about the fun of game development, some stuff about QDOOM, Covert Ops, and more.
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Rick Clark amazing machine of all things great and powerful, has written another tutorial on using DeepSea for ZDoom stuffage. Hopefully that doesn't require me to go swimming, I hate it when you start getting all wrinkly and stuff. =D
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The Hacx news site has word that Sparky has converted the existing Hacx deathmatch levels over to the new v1.1 texture set. You can find all the download links and screenshots from those levels (including several by Rick Clark) at this site.
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At the ZDoom forums there's a post by Hugh Backov regarding the observed incompatibility of FMOD v3.2 with DirectX 7. This might explain problems people had running the ZDoom v1.23 beta or who have had sound issues with the Creative Labs SoundBlaster drivers. FMOD have updated their site with a new DLL which fixes this.
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