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  • Arioch

    Mole Resurfaces Again

    By Arioch, in News,

    After 3 months without an update, Wim Vanrie has returned with an update on his page, telling us what he's been doing during this span of time as well as detailing his future projects.

    Arioch

    New Doom Legacy Beta

    By Arioch, in News,

    This one was kinda missed during the confusion here earlier in the week, so here it is now. Version 1.32 beta 2 of Doom Legacy has been released. This new beta is win32 only and contains fixes for some of the Heretic bugs that have been discovered since the release of beta 1, as well as for a crash with 3d floors in software mode.
    Note: The new beta zipfile does not appear to have an up-to-date version of r_glide.dll, so Legacy 1.32b2 does not have Glide support.

    Arioch

    Shockwave Doom

    By Arioch, in News,

    Barry Swan sent in this link to a Shockwave-based 2.5D engine that he's been working on. Currently the engine uses a bit of Doom data, and has a quite navigable demonstration of E1M1. It requires Shockwave 8.5 to view, and should automatically ask you whether or not to install if you do not already have it.

    Arioch

    Fatal Attraction

    By Arioch, in News,

    Tommie Quick, better known as Fatal, has updated his site here on Doomworld with some news on a new level he is making, as well as a section on some hard trance mixes he's put together, which he claims is perfect for deathmatching.

    Arioch

    Julian Hope's .plan

    By Arioch, in News,

    Julian Hope, one-time rorDoom coder, has set up a webpage of sorts to inform us on what he's been doing since he freezed the development on rorDoom. His first update contains quite a bit of information on his recent Doom-related activities, specifically in working with Quasar on the Eternity engine sources. His ".plan" can be found here.

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