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News
Metabolist has sent word that he has created an official separate site for the Plutonia II project. This new site can be found here.
Simon Judd, otherwise known as Slayer226, who\'s probably best known for his compilation of MD2 models for (Z)DoomGL, has moved his site from NBCi.com to Doom Center. Immediate benefits: no more NBCi ad banner.
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After 3 months without an update, Wim Vanrie has returned with an update on his page, telling us what he's been doing during this span of time as well as detailing his future projects.
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Bobby Prince has uploaded a few more tracks to his MP3.com artist section, including a few more tracks from his Doom music CDs. Thanks to Maonth for pointing that out.
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This one was kinda missed during the confusion here earlier in the week, so here it is now. Version 1.32 beta 2 of Doom Legacy has been released. This new beta is win32 only and contains fixes for some of the Heretic bugs that have been discovered since the release of beta 1, as well as for a crash with 3d floors in software mode.
Note: The new beta zipfile does not appear to have an up-to-date version of r_glide.dll, so Legacy 1.32b2 does not have Glide support.
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Barry Swan sent in this link to a Shockwave-based 2.5D engine that he's been working on. Currently the engine uses a bit of Doom data, and has a quite navigable demonstration of E1M1. It requires Shockwave 8.5 to view, and should automatically ask you whether or not to install if you do not already have it.
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Opulent has updated the Doom Speed Demos Archive with some new demos, among which are some runs through the various Doomworld Speedmapping map packs.
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Tommie Quick, better known as Fatal, has updated his site here on Doomworld with some news on a new level he is making, as well as a section on some hard trance mixes he's put together, which he claims is perfect for deathmatching.
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Julian Hope, one-time rorDoom coder, has set up a webpage of sorts to inform us on what he's been doing since he freezed the development on rorDoom. His first update contains quite a bit of information on his recent Doom-related activities, specifically in working with Quasar on the Eternity engine sources. His ".plan" can be found here.
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A look at the insanely cool Phobos: Anomaly Reborn. Remember, send in those Doom pics!
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