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"I am not one with which to...", I'm in a movie quoting mood today. Let's just say that Ola is pissed as all hell. Read here. 'nuff said.
Those wild and crazy COMPET-N runners... apparently recording full-game speedruns in Nightmare mode is just getting too easy, so Adam Hegyi has added in a new category of NM100S movies. It has yet to be seen if anyone will manage to complete a series of levels, either in Doom or Doom 2, in Nightmare while visiting all the possible secrets, but I've learned not to doubt these guys. What else? Well, there's a COMPET-N trivia contest with the promise of fame and fortune if you win. And don't forget the slew of new speedruns to pore over, for all sorts of categories and all the Doom games. A favorite of mine is a Plutonia Map24 demo with both a archvile jump and a rocket jump. Good stuff.
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"I am Gunnery Sergeant Crispy, you're senior Drill Instructor..." hehehe, couldn't resist. The Sarge has two new CTF levels for you to download, both of which include Node files so you can bitch-slap some bots. "Sir, YES, SIR!"
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Over at the RecesS of Doomness and all that is Doom-like, there are new reviews. I like the way he associates each level with a different, very very broad theme. The Good, The Bad, and Da Ugly. Probably someone's mom or something. But seriously, go check 'em out.
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Captain Mellow has updated his bot page with a new release of DoomBot Arena, bringing it up to version 3.1. New in this release of the DoomBot front-end are Execution support, and some spiffy new menu graphics.
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Jason Sloan sent word that Doom Arena 5 is out. Although it seems he hasn't actually updated that site yet with that latest Arena-styled map yet, or at least I can't find it ;)
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Jaakko Keränen released an updated version of his OpenGL JHexen port, mostly containing of bug fixes and some new cvar features. Plus, the Doomsday engine (the platform JHexen runs on) is updated to support Heretic as well... a JHeretic is now also available although no seperate website is available for it yet. We've got the goodies mirrored at our source port section as usual.
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Sparky has reminded us about his HACX port, allowing to play this once-commercial TC in all its high-resolution glory with either ZDoom, MBF, SMMU or (OpenGL) Doom Legacy. The package contains of a WAD to be used with the shareware or registered HACX IWAD, and man, those screenshots do look really spiffy!
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Welcome to the world of Hellstorm. It includes an update, an update about the project, as well as one of Colin's purty pictures. If nothing else, you HAVE to go and look at the picture. That is all. =D
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At Fraggle's Rock you can find a new progress report on SMMU's network support. It already has the capability to let people join a server (not an ongoing game) after starting and internet server look-up. ResDe (who is the coder behind NetDoom) will also join up to help developing a Win32 version of this Doom DOS port.
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