- Read more...
- 2 comments
- 202 views
-
News
Oliver Brakmann has released a new demo recording and playing front-end called Demon, which is also capable of sorting LMPs in different catagories and has support for DHT exams.
Sean White sent word that the Thrust project will be switching codebase to... quake. He has also made the Doom-specific Thrust textures and sprites available to the general public.
In other Sean-related news, a new test version of his SmashDM mod will be released soon, pending some code changes and addition of bonus stages. He could also use some more character skins, if anyone's listening. Plus, he's expecting some new sounds that ought to be quite good.
- Read more...
- 27 comments
- 245 views
The JHexen site carries a list showing some of the issues that still need to be adressed for the next version of this OpenGL Hexen port. The author also put up two screenshots of the Doomsday console and the rewritten control configuration menu.
- Read more...
- 0 comments
- 168 views
Pixel's Matrix has word about an upcoming MBF Ultimate Doom episode, with screenshots coming your way soon.
- Read more...
- 0 comments
- 209 views
Derek McDonald updated his site with post-SlaughterDM and post-Gothic99 comments, including some screenshots of scrapped level parts.
- Read more...
- 5 comments
- 162 views
A new site called the Co-op Certification Laboratory has seen the light of day. It aims to test various add-ons in Co-operative mode, to see if there are any problems with the level design (such as one-way elevators). Go give them a looksie.
- Read more...
- 1 comment
- 170 views
The SMMU site carries word about an upcoming release that ought to fix some Fragglescript problems. He's also listening to your suggestions on (Fragglescript) features you'd like to see.
Ola Bjorling redesigned his site, again.
- Read more...
- 13 comments
- 200 views
Andre Majorel sent word that he has released an updated version of the WAD handling tool Deutex. New features are:
...Which means that support for Hexen and ZDoom should now be all there. This new version has been mirrored at our utilities section as usual.
- Read more...
- 0 comments
- 247 views
John Frank has donated a MD2 model of the SS'er to Michaƫl Ryssen's DoomGL source port. Most (if not all, I haven't been counting) sprites can now (optionally) be replaced by MD2 files. This leaves glHeretic and glHexen... anyone care to create MD2 files for those two..?
- Read more...
- 2 comments
- 221 views