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News
Rick Clark sent word that he has created Doombot v3.0 nodetables for his Wildman DM set, which are all available at his site. Go get your ass kicked by some bots!
Covert Operations is back. At the site are some clarifications. They are tweaking existing features until they are 'just right' although Covert Ops depends on the first public release of the engine EDGE. It will have a minimum of ten levels, but it is expected to have several more including some old favorites from their previous TC Twilight Warrior.
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Fanatic has an update which mentions that the plans for QDOOM's last episode have been laid out, and he once again begs for everyone to relieve him of his 60-or-so "Fragging Fanatical" CDs he has lying around.
Twice Risen is back up and running after a successful "Save Twice Risen" campaign! Besides that good news, there's also a picture posted showing an early version of what will probably become a new monster in the game. Prepare for custom sprites!
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I'm sort of slacking on posting these things but since no one bothers to comment on them it doesn't really matter :P It's been pretty quiet on all fronts lately, so I'll ask if anyone has played all the way through the first hub of Doom2000 yet. If so, do you have any more comments on it? I'm stuck at that damn red door in the sleeping quarters which has a force field I can't turn off. I've heard that there are some pretty tough puzzles further on too... and has anyone figured out what those alien symbols are for?
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NiGHTMARE's Haunt has been updated with all sorts of non-Doom related stuff, but I did happen to see something about a new (sort of) texture WAD that Nick plans to release sometime soon. Man, it's a slow day.
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Doom Millennium has been updated with the news that six deathmatch levels are now complete, with the final total problably being over eight. A recent build of the partial conversion revealed that 24 levels are completed, not to mention 3 megs of textures, 27 MIDIs, and all those new sprites. Get ready for the real millennium on April 2...
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We got sent word about a site with a collection of Doom2 multiplayer (speed)runs, including one spanning all maps (although on the easiest skill setting...). Nevertheless, it's worth a mention!
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Telefragged is in the process of retiring their old server and replacing it with a new poweredge server from Dell. Which means that the Telefragged network, including Doomworld, is going to experience some downtime that might last for up to a day. Hopefully it'll be worth it.
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Doom demo archive The Public DANG has been updated with a new ranking system entitled the "best@dang ranking." They've received a lot of great demos this month, none of which they care to elaborate on, but go over and check it out anyway.
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