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News
Wildman's been a busy guy lately... over at his homepage, he's released a new choose-your-own-adventure type of story for Doom: The Next Chapter, and has also released a new ZDoom single-player map entitled "The Storage Facility."
The Speed Demons homepage has been updated saying that the project is far from dead, just sort of quiet right now. Work progresses on levels, and the engine will resume once DoomC++ is finished.
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Fanatic has been busy putting together his second music CD entitled "Delicate Balance," but could still use some more people to buy his first CD, "Fragging Fanatical."
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Unholy Software has updated with some news about the progress of Nimrod and how the Legacy exec config system doesn't work as well as they would have hoped. There's some other stuff too, so go over there and check it out.
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There's yet another new version of the ZDoom/ZDoomGL launcher Bloodsplash, bringing it up to v2.1 beta 3. Here's the new stuff:
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The SmashDM homepage has been updated mentioning that there's a new skin that's been submitted, and also that beta 4 should be out after the weekend, barring delays on the addition of the bonus stages. They could still use more skins and levels and stuff.
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Rick Clark has updated his maps page with a new texture WAD entitled "Techlite," and has also posted a new ZDoom tutorial describing how to stop the texture bleeding sometime apparent when using polyobjects.
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Nark sent word that over on his homepage, he's released a resource WAD containing the sprites and textures that were to be used in the Destruction and Thrust projects. If you're making a TC, this might come in handy. Here's a quote from Nark:
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There's a new version of the ZDoom/ZDoomGL launcher BloodSplash available, with the following new features:
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Tarin has fixed several small bugs and general annoyances in his ZDoom(GL) launcher Bloodsplash. Go give it a try, will you?
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