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I said I would, and now I have: I tossed up some forums. I'll continue tweaking and adding stuff for the next few days, but I figured, what the hell. Post your little hearts out.
It's a very good evening for demo watchers tonight... the Public Dang has posted a lot of new demo's as well... a total of 101 to be exact. Combine this with the fact that some of those are COMPET-N records as well, and you know you want to have this.
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The COMPET-N site has yet again been updated with another batch of great recordbreaking demo's. Download and you'll have something to watch all evening long! Also, the rules for so-called 'double entries' (euh...) have changed, so check out the site for more information.
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The Co-Op Certification Laboratory has looked into using Voice-Over-IP software for ZDoom games. These programs allow you to actually talk to your human opponents during cooperative or deathmatch games. In a detailed five page report they inform the public about how to set up Roger Wilco, TeamSound, First Contact and BattleCom for ZDoom, and how testing these programs turned out. If that wasn't enough they have also reorganised part of their site, and have added a lof of content.
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Thomas Sturm has posted news about his Desktop Doom screensaver, which can be used with DoomBot 4.0 or ZCajun. He's also boasting about his new computer's specs, heh.
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Adam Garthwaite sent word that he has abandoned his TFC project because of lack of manpower. Instead he will focus on posting his graphics patches and levels at his site (you can find a new one there already).
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The Kill project now has its own level editor as well. KillEd is a rewrite of DEU, fixing the linedef/sector specials menu's, as well as support for the actual megawad itself.
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King REoL has released his Sudden Death level at his site, to mark its sixth birthday. He also announces a new project called "DeatH FesT 2000" featuring a "new format of gameplay" similar to "Death FesT '95".
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