Budoka Posted September 11, 2019 (edited) Hello there. I have long treaded the roads of "classic" (read vanilla/limit removing/Boom/MBF) format PWADs. I have either finished or to an extent am familiar with (even if, in some cases, not necessarily good at) all the classic megawads like Eviternity, Ancient Aliens, Valiant, Sunlust, Going Down, Speed of Doom, Resurgence, Back to Saturn X, Scythe, Scythe 2, Alien Vendetta, ALT, Sunder... and of course the older stuff as well, Icarus, Hell Revealed, Memento Mori II and all that jazz., as well as the most lauded smaller size offerings like Rush, Hell Ground, Frozen Time, Vanguard, Lunatic, Comatose... I intend to keep playing old-school pwads so long as mappers come out with old-school pwads worth playing, and those are likely to remain my favourite type of release, but for once I aslo feel like varying it up a bit. So I thought, why not venture into some new school material and see what it has to offer ? The trouble being, I very rarely play these kinds of wads and thus don't have the first clue which ones have stood the test of time, so to speak. I just tried Void and Rainbow, which is interesting, if quite unforgiving in its own, unusual way. I also gave Winter's Fury, playing around with the first couple maps, and damn, the railroading is strong with this one. Is it a CoD style corridor shooter ?(more on this type of issue below). I also remember Ultimate Torment and Torture from back then, but I'm not sure it's worth much these days. The bottom line is, I am requesting suggestions for good quality GZDoom/ZDoom map packs to play. But there are some caveats. Once again, we're talking level packs. Mods that are pure gameplay tweaks like Brutal Doom, Russian Overkill or Aeons of Death will not be considered valid answer. Besides, while it's perfectly alright for the wads in question to include gameplay changes, ultimately the biggest selling point for me is the level design. Sure, pulling off all those new game mechanics with a modified idtech1 engine is an impressive technical feat, but that doesn't make it a good enough excuse to deliver mediocre maps and slap on the same quality rating you would give to a Going Down or an Eviternity on the final product by claiming it "compensates" for the lacking level design with its "novelty". Outside of the Doom modding scene, video games can already do those things. Most of them aren't new per say. Therefore, if the meat of the content itself doesn't follow, then it's not good enough. With all of that cleared up, it's you guy's turn to speak. Edited September 11, 2019 by Budoka 1 Quote Share this post Link to post
FrancisT218 Posted September 11, 2019 Come Eat the Mapwitch. Very recent one. Annie DooM. Skulldash: Expanded Edition. Pirate DooM. 3 Quote Share this post Link to post
Bauul Posted September 11, 2019 (edited) We are all perfectly aware of the difference between a level and a mod. You have to be quite so condescending when asking for the help and advice of your fellow community members. With that out of the way, Verdant Citadel, Hurt, the Order of the Odonata and the Slaughter Spectrum are all notable recent GZDoom releases. Edited September 11, 2019 by Bauul 2 Quote Share this post Link to post
Gez Posted September 11, 2019 Old School: it's normal Doom, but with a few extra tricks KZDoom Zort Dark7 and mission pack Pioneers: not as impressive nowadays, but groundbreaking back then Void RTC-3057 Zen Dynamics Action Doom Runaway Train Chosen Classics: for better or worse, they shaped expectations of what GZDoom modding was about ZDCMP1 ZDCMP2 KDiZD ZPack TUTNT Demon Eclipse Pirate Doom! BGPA Liberation Threshold of Pain Legacy of Suffering Demons of Problematique and sequel Oddballs: it's Doom, but not as we know it. Either they look like Doom, but play quite differently, or they play like Doom but look completely differently, or neither. The Golden Souls and The Golden Souls 2 TurboCharged ARCADE! and sequel Rise of the Wool-Ball Urban Brawl The Adventures of Square Ashes 2063 Gene-Tech Strange Aeons Stronghold Skulldash dead.wire and dead.air Reelism The New Hotness: relatively recent titles Verdant Citadel The Alfonzone Shadows of the Nightmare Realm, Umbra of Fate, Freaky Panties Hell-Forged Hurt There's more I'd like to list but that'll have to do for now. 15 Quote Share this post Link to post
Lorenz0 Posted September 11, 2019 ''Skulldash'' is definitely one of the most fun GZDoom projects I've ever played. ''dead.air'' is also up there. This year's ''Paradise'' is quite amazing as well. 1 Quote Share this post Link to post
Bridgeburner56 Posted September 12, 2019 Hurt by elend and Paradise by tango I can recommend as I have played (and thoroughly enjoyed) them. 1 Quote Share this post Link to post
Tango Posted September 12, 2019 I've admittedly not played it yet but Lorenz0's new mapset Alienated looks really fantastic: 2 Quote Share this post Link to post
Budoka Posted September 12, 2019 @Bauul: If you think everyone knows that, then you don't watch enough youtube countdowns. Not that you're wrong, come to think of it. @Gez: "Not as impressive these days" might well spell doom for those releases by my standards, but I guess we'll see. Avactor is Boom-compatible by the way, although its spritual predecessor (I forgot the name) is not. Anyway, that is a lot of suggestions already, so thanks to everyone for that. I might post my impressions later on about the ones I try out. Feel free to keep coming with more. 1 Quote Share this post Link to post
TheNoob_Gamer Posted September 12, 2019 (edited) A bit late it seems, but I would love to list some more wads. I'm writing this on mobile, so apologize if you don't feel comfortable with my post. Some of those are Total Conversions, which are pk3s/wads made in the Doom engine but don't exactly feel like vanilla Doom. Temple of the Lizardmen series - a series of TC about killing Lizardmen in temples, with each installments growing in quaility and content. 3 is my personal favourite. Doom Tribute - A remake/reimagining of Doom 1/2, with slightly tweaked monster and weapon behaviours. Blade of Agony - this may not suit your post but I'm including it anyway. A spiritual sequel to classic Wofenstein games, featuring a proper story, good modern game mechanics (stealth, throwing grenades) Basically the closest modern gsme we got from id tech 1. Adventure of Square - An attempt of making Doom more joyful or colorful. You don't actually need an iwad to play this one; just download the main modified GZDoom exe files. Discharge - My personal favourite. A new wad consisting of 9 heavily non linear maps. Doom Resurrection - An early attempt of ultilizing ZDoom features. Very nice atmosphere. Operation Body Count - A sequel/remake of the original game with the same name. Strange Aeons - An Ultimate Doom megawad that have heavily Lovecraftian elements, with some usage of Freedoom's sprites and textures. You may also want to check out Joy of Mapping series, a community project series which consists of amateur, ambitous mappers trying to pump out decent quality maps. Edited September 12, 2019 by TheNoob_Gamer 1 Quote Share this post Link to post
D4NUK1 Posted September 12, 2019 Extermination Day or the former Hell on Earth Starter Pack it's a good re-story of Doom and Doom 2 in a complex modern level desings and have so much GZDOOM quircks that stands great. But how it's still not a vaccunated version as Valiant, it's recomended to play with a gameplay mod for the extras bosses that have the game. Also, Order of the Ordanta, it's one level but it's a big one. 1 Quote Share this post Link to post
Bauul Posted September 12, 2019 3 hours ago, Budoka said: @Bauul: If you think everyone knows that, then you don't watch enough youtube countdowns. Hey now, don't go tarnishing Doomworld with the same brush as YouTube countdowns! That's a real low blow! :) 0 Quote Share this post Link to post
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