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PUSS XX: Hell Yeah (Event Thread)


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Map Name: Tiny Shore
Author: Heich AKA DynamiteKaitorn
Music: Coral Cave [Ape Escape]
Sky: I added some blue cloudy sky but for some reason WooF hates me... ._.
Format:  BooM? (Teeeeeechnically the map's vanilla).
Difficulty Settings: None - all difficulties play the same
Gimmicks Used:
[1] Beach Map
[2] 13 Monsters
[3] No Hitscans
[4] Referencing past PUSS maps
 

Spoiler

(The starting room is sort-of referencing my Speed Squared map and the room to the side references SOS. GL guessing what the 3rd reference is ;) ).


Build Time: 43 Minutes
Comments: Sailing across the calm waters, our protagonist steps onto the calm, smooth sands of this tiny shore.
Screenshots:

Piccy1.jpg.b4519d8be6d40a6db0f1a801578a5697.jpg

 

 

TinyShore.zip

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Map Name: Devil's Playground

Author: Man With a Gun

Music: "Apostate" from The Binding of Isaac

Sky: Some random texture i found myself a long time ago and edited it.

Format: Boom complevel 9

Difficulty Settings: UV only.

Gimmicks Used:

- 13 Monsters

- Hellish Setting

- 2 Boss Battles (?)

? - If the first fight counts as a boss battle then yeah i used this gimmick.

Build Time: 1 hour and 3 mins.

Comments: Uh... i only got lucky test it once considering the amount of time i had, but it seems doable idk :p

Screenshot:

 

uXGxknp.png

 

Download: Bang!

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I was originally thinking of taking a bit of a break from Doom mapping, but as the deadline is a few weeks away and the limit is 1 hour, I might just postpone that break.

 

Best of luck to participants!

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Happy birthday PUSS! Congratulations to all of the by now over 100 people that have contributed by making maps, tinkering at resources or ACS code, testing maps, giving advice and feedback, helping fix things, make art or contribute in any other way. This is a special thing and it's great to see where it is going. 

 

Also big congratulations to all of the various other projects that have been created under the umbrella of PUSS. Many happy returns to all of you !!!!!! 🎂

Edited by Peccatum Mihzamiz

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1 hour ago, Andromeda said:

You got the wrong Steve :P

Damn. I would. Sorry @Steve88

 

Now, since I have this thread bumped…

 

I want to remind everyone that this is NOT JUST for returning PUSS mappers, it’s for EVERYONE! Join us in the fun! The water is fine!

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Map Name: Double Doom Dragon
Author: Philnemba

Music: Battletoads and Double Dragon - Level 1 (Tromocide Remix) by Lorenzo Parker

Sky: City sky from Newgothic Movement 1

Format: Boom complevel 9

Difficulty Settings: none and only tested on UV
Gimmicks Used: 

-No Hitscan Map 

-13 Monsters 

Build Time: 1 hour and 12 mins including testing 

Comments: It's just you in a hell infested city with almost nothing but your berserk fist to do some "negotiations" with demons 😈

 

Screenshot_372.png.b22597b5d9714d0cfba132b3dcc531da.png

 

PhilpussXXDoubleDoomDragon.zip

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Map Name: Many Happy Returns!

Author: Peccatum Mihzamiz

Music: "Lang zal ze leven", a traditional birthday song from The Netherlands.

Sky: OSKY01b, an OTEX sky that I changed to near gray scale. I couldn't get it to work in the map because I suck at Boom texture work. So this still needs to be added to the map pack.

Format: Boom, complevel 9.

Difficulty Settings: Same on on all difficulties. Some Multiplayer stuff added.

Gimmicks Used:

- No hitscan map

- Something Doomcute

Build Time: 56 minutes

Comments: Happy birthday folks! I had never made one of these kinds of maps so here it is. My apologies to all the UV Maxers out there.

Screenshot:

screenshot1.png

 

Many Happy Returns! by Peccatum Mihzamiz.zip

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Map Name: The Flammable Man
Author: myolden
Music: Mandalia Plains from Final Fantasy Tactics
Sky: Greenwar Sky 2 (It fits really well, but if need be I can dig up something else if you don't want to use any of the default greenwar skies)
Format: Boom
Difficulty Settings: Yes
Gimmicks Used: 13 monsters, map inspired by it's music selection
Build Time: 1 hour
Comments: I've been wanting to make a map based on this song for a while now but never quite found the right concept. Turns out I was overthinking it. Here's a map with 13 archviles.
Screenshots:

Spoiler

The_Flammable_Man_screenshot.png

 

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double deal

 

distant_memory.wad

Map Name: Distant Memory
Author: Muumi
Music: Dt2 by Muddy
Sky: HAZESKY1 from Mek box o skies
Format: Boom (just for sky transfer)
Difficulty Settings: none
Gimmicks Used:
- Something Doomcute
- Only Doom 1 Bestiary and No Super Shotgun

Build time: ~50 minutes
Comments: This is from memory recreation of my first ever (I think) doom map. The original was made somewhere in 90's. Sadly I dont have it anymore.
 

Screenshots:

Spoiler

zWNGHMd.png

 

 

first_sparks_of_love.wad

Map Name: First Sparks of Love
Author: Muumi (based on map by @DynamiteKaitorn)
Music: Dreempipes planet theme from Jazz Jackrabbit 1
Sky: SKSTB 0-31 by Muumi
Format: Boom
Difficulty Settings: none
Gimmicks Used:
- Hellish Setting
- A Bone Closet in a Trick Door
+ Remake of/ Reference to a Past PUSS map

Build time: hour and few minutes for balancing
Comments: Something from the Puss of the past, where it all began! Original music fits surprisingly nicely. Hopefully difficulty is good. 
 

Screenshots:

Spoiler

vOPE6f4.png8lzZQ5S.png

 

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I like making 1 hour speedmaps :)

 

Map Name: Doomguy's Peaceful, Relaxing Trip to the Beach
Author: finnks13
Music:  Goin' Down the Fast Way from ROTT (I know it's really overused, it fits the map alright :P)
Sky: Doom 1 Episode 4 sky recoloured to be red
Format: Boom
Difficulty Settings: Not yet
Gimmicks Used: Beach Level, A Bone Closet in a Trick Door, City full of Zombies
Build Time: About an hour
Comments: I saw the gimmick "City full of Zombies" and decided to make something a bit silly. Features nearly 300 zombiemen ready to slowly wander around and deal 5 damage to you occasionally.

 

Download: puss20_finnks.zip


Screenshots:

20M1_PIC.png.c8642a4e1f441e198ca2bf9a6a0cbb61.png

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Holy shit speedmapping is stressful xd

Just spent half an hour of super-intense mapping for this project, then took a deep breath and closed the editor. Will just do the second half tomorrow, just need to gather my thoughts before opening an editor again.

Another half an hour should be just enough to finish the map :)

 

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Map name: The room

Author: memeboi

Music: https://dripchord.com/day-night-free-sad-bell-loop/

Sky:CIELO, just a random image of the sky

Format:Boom

Difficulty settings: no

Gimmicks: 13 monsters, no hitscanners

Build time 39 minutes and 14 seconds

Comments: the ending is kinda troll-y but the map is beatable

Screenshots:

 

Screenshot_Doom_20220909_154930.png

Download:The room.7z

Edited by memeboi

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Map Name: Izimziolibiz Buirizindiz (Lingua ignota for Gospel of Fire)

Author: Peccatum Mihzamiz

Map slot: 24 (because I want to use RSKY3)

Music: "Stage 13: Apartment Building Climb" from "Yo! Noid" (NES game). Probably composed by Masakatsu Maekawa.

Sky: RSKY3 from the resource pack

Format: Boom, complevel 9.

Difficulty Settings: Added

Gimmicks Used:

- Bone closet

- No hitscan

Build Time: an hour and then a long while to balance and fix it.

Comments: Difficult map that has a tendency to become a slog if the player is not aggressive in the beginning.

Screenshot:

Spoiler

Screenshot_Doom_20220909_154405.png

 

Izimziolibiz Buirizindiz by Peccatum Mihzamiz.zip

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Map Name: Cyber Ruination
Author: Ravendesk

Music: Road to Ruin from Crash Bandicoot 2.

Original music composer is Josh Mancell, I believe. The midi was presumably transcribed by Logan812, I don't know who that person is, but it said so in the name of the midi where I got it.

Sky: SKYND09 for outdoors area and SKYFREE3 for the hell area. Both are from 32in24-15_tex_v2 texture pack. I use sky transfers for the skies, so there are two of them.

Uhhh, I don't really understand how am I supposed to add sky texture to my submission, I just added both textures inside the wad with no patch tables or texturex modifications. For testing, I just added them to the resource pack. I assumed it will be compiled afterwards by the project leads. In order to be visible in-game they should be added to patch tables and texturex. Please tell me if I was doing something wrong and I'll fix the wad.

Format: Boom

Difficulty Settings: Yes (but the differences are kinda eh, only more ammo cause it's a Reality map).
Gimmicks Used:

1. Beach Map

2. No Hitscan Map

3. 13 Monsters

4. Hellish Setting

5. 2 Boss Battles *

6. “Reality” map, where you can die in one hit

* There are two fights in the map and both should have a "boss battle" feeling to it. Not sure if I succeeded, but I was mapping with that idea in mind, so up to you to decide if that one counts or not.

Build Time: 1 hour.

Plus around 20 minutes for bugfixes and playtesting, but I only made minor changes, moved linedef triggers a bit in voodoo doll closets for the first fight, made some floors non-damaging (that were made so by accident), fixed some missing textures, etc, nothing significant.

 

Comments:

Uhh, I kinda made it in time, but I didn't manage to implement half of the ideas I had. The transition between the two settings was supposed to be much smoother, but oh well. Just made the bare minimum (and also didn't have time to make all the platforming I wanted so in some areas you just walk, lol - not for too long, though). The second fight is hard and a bit bs, but beatable, I have playtested it. Visuals look horrible though xd. One hour was barely enough for me to make the progression and combat, and certainly not enough to make it look good.

 

Screenshot:

Spoiler

image.png.bb6716f13d98c66d9355f6ef7d748fd2.png

 

Download: cyber_ruination_v2.zip

 

Small update: I think I figured out the proper way to add custom sky textures, hopefully this is all correct now. No changes to the map itself.

Edited by Ravendesk
fixed adding custom sky textures

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Just passing by don't mind me _ good luck on the project guys! @MAN_WITH_GUN

 

 

 

Another amazing 1-hour job. I love the atmosphere in the opening with the sky bleeding through places and stuff. I would consider this two boss fights. Actually the first fight wrecked me pretty good. Second fight was super easy barely an inconvenience. Good Times

 

Bye 

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Map Name: Ghostgrinder
Author: Death Bear
Music: Ghostgrinder by james paddock
Sky: ALLBLACK
Format: Boom, complevel 9.
Difficulty Settings: Yes
Gimmicks Used:
- Inspired by music track
- Boat
- Something Doomcute
- 2 Boss Battles (I mean, kinda.)
Build Time: 1 hour.
Comments: December is gonna be a lot of fun.
 

Spoiler

SPOILER_Screenshot_Doom_20220911_101110.



Map Name: Puddle of Sacrifice
Author: Death Bear
Music: You Aint the boss o' me by james paddock
Sky: RSKY3 from the resource pack
Format: Boom, complevel 9.
Difficulty Settings: None
Gimmicks Used:
- hellish
- 13 monsters
- doom 1 stuff
Build Time: 45 mins
Comments: 13 is my baby.
 

Spoiler

SPOILER_Screenshot_Doom_20220911_003944.

 

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Map Name: Totally Easy
Author: Me

Music: "Time to be on Fire" - James Paddock (30in30-4)

Sky: transfers

Format: Boom (Doom2)

Difficulty Settings: No
Gimmicks Used: Remake of an iD level, Beach map, there's a boat.

Build Time: 1 hour

Comments: Your vessel has run aground.  You hope the island's inhabitants are nice enough to prepare you a nice cold Piña colada.

Screenshots:

Spoiler

539526740_gzdoomScreenshot2022_09.11-16_40_57_91.png.b0aa44a2fcca6b14d5efff8982b26956.png

 

TotallyEasyV1PUSSXX.zip

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While I have a map to submit, unfortunately I have gone over the time limit a bit; hopefully 10 minutes isn’t too bad. Also I haven’t textured every sidedef or flat just yet, but I feel uploading the map now provides some element of transparency (you’ll be able to tell if there are any added rooms for example). Due to some time constraints, I’ll have the map finished on the up-coming weekend, 17/18th. Sorry if this is an issue.

 

Map Name: Messy Annoyance
Author: Leopard or Cyberos Leopard (either is fine :) )

Music: Demon Dance, by Dial-up for Murder. (https://dialupformurder.bandcamp.com/track/demon-dance)

Sky: The E1 sky from NEIS (I simply found an example here that I thought was rather nice: https://www.doomworld.com/forum/post/2050419)

Format: Boom

Difficulty Settings: Yes, some monsters are replaced and there are some additional items on lower difficulties.
Gimmicks Used:

  • No Hitscan Map.
  • A Bone Closet in a Trick Door.
  • Remake of/ Reference to a Past PUSS map (more on this in a moment).

Build Time: 1 hour and 10 minutes (sorry again).

Comments: I rather liked the idea of using a previous PUSS map as a base, so I started poking around some of the older PUSS projects. I then stumbled across PUSS VI, Imperfect Hatred. I think you can see where this is going. While not a remake of any particular map from Imperfect Hatred, I did apply two rules from PUSS VI; the Cyberdemon guards a secret BFG (the BFG it-self is in the open, just getting to it is the secret); and a hot-ish start with a Cacodemon swarm. The map is also rather thematic to Perfect Hatred. I’ve also imitated a room from Trick and Tear; there is a bit of a tail regarding that, but I’ll save the details for another time.

Screenshots:

Spoiler

sized_pussxx_0.png.e20dbba4a867fd69e27cebed59eab303.pngsized_pussxx_1.png.30419ae98a693549b47cf7184958074a.png

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