Peccatum Mihzamiz Posted February 14, 2023 (edited) PUSS XXIV: Lover's Quarrel - Release Thread Hello all you Lovers! Welcome to PUSS XXIV: Lover's Quarrel led by @myolden and myself. This project is all about love and Valentine’s Day. Mappers were given certain time constraints to make Deathmatch maps, that they then adjusted (often in major ways) to also make Single Player maps with! Come and join us on this romantic stroll and kill some demons along the way! And hop into a Deathmatch or co-op server, with or without a valentine, to lose yourself in this world of love! Featuring: -A full 32 map megawad! -All maps were made for Deathmatch, Single Player ánd cooperative play! -A slightly adjusted palette to bring out more pink in the set! -Many custom textures and sprites! -Some custom weapon sprites (only cosmetic, behaviour is the same)! -A catchy Valentine's Day themed soundtrack! -Difficulty settings have been implemented (on álmost all maps). Overall this wad is close to the difficulty found in Valiant, with some extra spicy parts thrown in here and there. Technical info: -Doom II iwad -Limit removing. -complevel 2 or Doom (strict) compatibility. -Tested with DSDA, Woof, GZDoom, Zandronum and Odamex. Also to a lesser extent tested with Crispy and prboom+. -File: idgames link (updated from RC2 to full idgames release on the 2nd of August 2023) -A separate release of the resource pack to follow. -Full credits file (with a ton of names!) in the zip file. Development thread of this project over here: Screenshots: Spoiler Map List: Spoiler MAP01 - "Temple of Love" - @Pistoolkip MAP02 - "Desert Rose" - @Captain Toenail MAP03 - "Join Me In Death" - @myolden MAP04 - "Daisy Island" - @muumi MAP05 - "Castle of Love" - @Poxel12 MAP06 - "Love Refinery" - @Worriedidiot and @Norb MAP07 - "Cupid's Crucible" - Captain Toenail MAP08 - "Garden of the Cherubim" - @Qeswic MAP09 - "You May Kiss The Demon" - @SergeantAnger MAP10 - “Canyon of Love” - @LGmaire MAP11 - "Lost City of Love" - Captain Toenail MAP12 - "Pink Lipstick" - LGmaire MAP13 - "Right in Two" - @notTyrone MAP14 - "Rock-bottom Relationship" - @DynamiteKaitorn MAP15 - "From Pecca With Love" - @Peccatum Mihzamiz MAP16 - "Love-Hate" - @Decay and @Argent Agent MAP17 - "We're no strangers to love" - @United VirusX and Nodifyouloveme™ MAP18 - "Barentain Garden" - @Phoenyx and @Petyan MAP19 - "PUSSC (Pineapple Under my Sweet Sodden Crush)" - LGmaire MAP20 - "A Mix of Pink and Blue" - LGmaire and @BluePineapple72 MAP21 - "Long Walks on the Beach" - @Blexor MAP22 - "White Wedding" - Pistoolkip MAP23 - "Beachside Brawl" - Qeswic and @Matacrat MAP24 - "Heartthrob" - BluePineapple72 and @Death Bear MAP25 - "This Love is Ancient" - @King Know-Nothing MAP26 - "Don't Need No Credit Card to Ride This Train" - @horselessheadsman MAP27 - “Seashell Castle” - LGmaire MAP28 - "Like a Knife Cutting Through Water" - Peccatum Mihzamiz & partner MAP29 - "Love Machine" - Captain Toenail MAP30 - "Love Letter" - Myolden MAP31 - "Disharmony" - Blexor MAP32 - "Pinetown" - BluePineapple72 Music list: Spoiler MAP01 - "Flesh for Fantasy" - Billy Idol MAP02 - "Alright" - Jamiroquai MAP03 - "I'd Do Anything for Love (But I Won't Do That)" - Jim Steinman MAP04 - "City in the Sky" - Muddy MAP05 - "Ampersand" - James Paddock MAP06 - "Sanctuary" - AD_79 MAP07 - "Love Foolosophy" - Jamiroquai MAP08 - "Garden of Dreams" - James Paddock MAP09 - "Moonlight Densetsu" - Tetsuya Komoro MAP10 - "Blossom Haze" from Sonic Mania MAP11 - "Livin' La Vida Loca - Draco Rosa and Desmond Child MAP12 - "Hell Freezes Over" - Jazz Jackrabbit 2 - Alexander Brandon MAP13 - "Super Mario RPG - Forest Maze" - Yoko Shimomura MAP14 - "Floating Gardens - Castlevania: Aria of Sorrow" MAP15 - "From Russia With Love" - Lionel Bart MAP16 - "Obsessive" - Andre Kruger MAP17 - "Never Gonna Give You Up" - Stock Aitken Waterman MAP18 - "Little Sunflower" - Herbie Hancock MAP19 - "Call Me" - Blondie and Giorgio Moroder MAP20 - "Dreamer" - Streets of Rage 2 MAP21 - "Yuletide" - Stuart Rynn MAP22 - "White Wedding" - Billy Idol MAP23 - "Take It! (Mighty Version)" - Matacrat MAP24 - "Careless Whisper" - Wham MAP25 - "Hopes and Dreams" - Toby Fox from Undertale MAP26 - "The Power of Love" - Huey Lewis and the News MAP27 - "Max Don't Have Sex With Your Ex" - E-rotic MAP28 - "Bohemian Like You" - The Dandy Warhols MAP29 - "What is Love Techno Remix" - Haddaway MAP30 - "Heart of Glass" - Blondie MAP31 - "Riot Squadron" - James Paddock MAP32 - "115" - Kevin Sherwood Menu - "Nothing Else Matters" - Metallica Intermission - "My Heart Will Go On" - Celine Dion Text screen - "Last Dance" - Donna Summer, Paul Jabara PAST EVENTS: @MemeMind's Musical Mapping @ViolentBeetle's Solar Struggle ViolentBeetle's Skulltiverse ViolentBeetle's Hellevator Hot Potato Line in the Sand PUSS SERIES III: PUSS XXIX: Hot Soapy Water PUSS XXVIII: Quoth the Raven PUSS XXVII: PERPETUAL TORMENT PUSS XXVI: Clandestine Castle Crashing 2 PUSS XXV: Lunacy PUSS XXIV: Lover's Quarrel PUSS XXIII: Mappin' Round the Doommas Tree PUSS XXII: The Chilling Winds of Dis PUSS XXI: TRICK & TEAR THE LIVING DEAD PUSS XX: HELL YEAH! PUSS SERIES I: Spoiler PUSS XIX: Dead Mappers Tell No Tales PUSS XVIII: Rowdy Rudy in...Revenge of the Speeddemons PUSS XVII: Pandemonium Speed Weeks PUSS XVI: Pac-Man Doom PUSS XV: Mysterious Mayan Madness PUSS XIV: 12 MORE Days of Doommas PUSS XIII: TH1RT3EN PUSS XII: Trick and Tear 2 PUSS XI: Anniversary Under the Sea PUSS SERIES I: Spoiler PUSS X: The Summer of Slaughter PUSS IX: Mapping at Warpspeed PUSS VIII: Speed Squared PUSS VII: Rowdy Rudy in... March of the Speeddemons! PUSS VI: Imperfect Hatred PUSS V: Clandestine Castle Crashing PUSS IV: 12 Days of Doommas PUSS III: Boss Battle Bonanza PUSS II: TRICK & TEAR I PUSS I: September Under the Sea Edited August 9, 2023 by Peccatum Mihzamiz Some cosmetic stuff, difficulties, music, hyperlinks. RC2. idgames release. 30 Quote Share this post Link to post
Geniraul Posted February 14, 2023 It's always good to see some cool thematic maps 👍 3 Quote Share this post Link to post
CherubCorps Posted February 14, 2023 There is one way to make it more romantic. 6 Quote Share this post Link to post
Poxel12 Posted February 14, 2023 Quick fix for Castle of Love: -Fixed Misaligned Texture for Bookshelf Castle Of Love 1.76.zip 2 Quote Share this post Link to post
Decay Posted February 15, 2023 Nice work! Don't forget to add that @Argent Agent was my partner for the SP component. 3 Quote Share this post Link to post
SergeantAnger Posted February 15, 2023 Deep from the bottom of my heart in this Valentine's Day it was a pleasure to be part of the project! So many beatiful maps made here in this project. Hope I can have time and inspiration in speedmapping to work with PUSS again soon! 2 Quote Share this post Link to post
Peccatum Mihzamiz Posted February 15, 2023 (edited) This wad has been featured on PC Gamer, Game Rant and a few other gaming magazines. Congrats everybody! Also a big thanks to all the people that have played through this wad's RC1 so far. The feedback is very welcome! Mappers (and other interested people): please check out some of the videos below: Dirtygiveaway - video 1 & video 2@Phoenyx - video 1 & video 2@fuGue_tv - video@Vile - video Storkgreen - video@Contmotore - video Bacon Elemental - video@CherubCorps - video JRodslegend - video Wishing everybody a lovely Second Valentine's Day! Edited February 17, 2023 by Peccatum Mihzamiz More videos 16 Quote Share this post Link to post
Bank Posted February 16, 2023 Beautiful, fun, and such a snapshot of the modern DOOM community. Love is in the air! 4 Quote Share this post Link to post
Keyboard_Doomer Posted February 16, 2023 Hello, we're going to play the first half of the wad for Thursday Night Survival today for one more test before the final release. The filename had to be changed because of spaces and apostrophe and we'll use a small coopfix because of a few issues I'll report later. The session starts 13 hours from the time of this reply and you can expect it to be fairly active for 4+ hours. 4 Quote Share this post Link to post
Contmotore Posted February 17, 2023 (edited) This is a great success @Peccatum Mihzamiz! Congrats to everyone who worked on this project! Here are my playthroughs! (will keep updating this list) Map01-Map02 (youtube.com/contmotore) Map03-Map07 (youtube.com/contmotore) Map08-Map10 (youtube.com/contmotore) Edited February 24, 2023 by Contmotore Added my playthroughs to the post 3 Quote Share this post Link to post
Peccatum Mihzamiz Posted February 21, 2023 (edited) A couple more playthroughs the past few days, thank you all! RC2 should be released in the next few days! @sandwedge, @Doomkid et al played through the first ~10 maps of the set on Deathmatch - video @Cynder_Thief - video ZeroandNeko - video Edited June 7, 2023 by Peccatum Mihzamiz 1 Quote Share this post Link to post
sandwedge Posted February 21, 2023 Hey thanks for reminding me, had lots of fun with these in deathmatch and would like to play the singleplayer maps sometime! As was pointed out I guess this was just some of the maps as there was an issue with server setup, but they all worked well in dm. 1 Quote Share this post Link to post
Keyboard_Doomer Posted February 23, 2023 Hello again, we're finishing up the wad on TNS today. The session starts 7 hours from the time of this reply and you can expect it to be fairly active for 4+ hours. Much of this might be addressed in the upcoming RC2 but there's a longish report coming up after we've played through all the maps. 3 Quote Share this post Link to post
Peccatum Mihzamiz Posted February 25, 2023 On 2/23/2023 at 1:03 PM, Keyboard_Doomer said: Much of this might be addressed in the upcoming RC2 but there's a longish report coming up after we've played through all the maps. Looking forward to your report! 1 Quote Share this post Link to post
S3M_XM Posted February 25, 2023 I've finished this wad today. It was beautiful to see a Valentine's Day-themed megawad that's action-packed with love. 3 Quote Share this post Link to post
Keyboard_Doomer Posted February 26, 2023 (edited) Sorry for the delay, the full report is finally done (less thorough testing for the first half of the wad but I did UV Max all maps in the second half): MAP03: - two player 2 starts and no player 3 starts (this results in a voodoo doll instead of a player start) MAP07: - line 1360 can be pressed from the sides without crossing line 2616 or 2619 and it's then possible to get stuck by falling into the unraised tag 35 sectors (388, 392 and 393) MAP12: - Players that drop down to the mastermind (thing 938) area can get stuck if they don't have the pink key. Since the key already had to be used to get there you could just make the bars (sector 951) here raise with a walk-over action. MAP15: - Not exactly sure what's going on here but the sector 653 sometimes, at least temporarily, doesn't react when a player tries to open it. It think it's related to the fact that the sector is lowered as a ceiling by line 3032 and not as a door and seems to happen when there's a monster or player under or close to the sector while it's lowering. It seems it could be solved by lowering the sector as a door instead. MAP17: - crossing line 2657 closes access to sector 474 and players in the previous area can't progress - sectors 766 and 767 are tiny sectors needlessly marked as secrets - missing apostrophe in "were" in the DEHACKED map name MAP18: - Visual glitch coming from line 3502 (also there in the corresponding place in the deathmatch area) if software rendering is used. Should be solved by rebuilding the nodes with a different node builder or different settings. MAP20: - A player can end up in sector 623 either by jumping through sector 626 or archvile jumping through sector 625. It is then possible to get stuck by falling into sector 565 - monsters in sectors 858, 865 and 872 don't teleport in - Monsters can get stuck on bars (sector 418) because of the red door action from the inside. You could make the bars openable with a switch or add a monster-blocking line before the monsters reach the bars. - the map has 15 deathmatch starts, the maximum allowed in vanilla-compatible source ports is 11 - misalignment on lines 4384 and 4385 MAP24: - 34 monsters are inaccessible - there are several sectors with tag 18 but no corresponding line with the same tag - additionally 3 arachnotrons (things 811-813) never woke up so they wouldn't have teleported in anyway - archvile jumps could potentially get you stuck in sectors 598, 798 and behind thing 614 MAP25: - it's possible to get stuck in sector 595 or 881 after getting blasted there by a stray archvile - a torch (thing 216) starts floating after opening the door next to it - small misalignments on the ground level on line 3414 and 7327 MAP26: - 2 secrets (sectors 171 and 263) are in the deathmatch-only area of the map and thus impossible to get in singleplayer - It's possible to press the exit switch immediately at the start, it can even be pressed accidentally if someone decides to test if sector 531 lowers. It would be good to have something blocking it before it's actually meant to be accessible. - doesn't seem to actually be a problem but there's a voodoo doll (thing 0) in the deathmatch area MAP28: - misalignment (the seam is between lines 7736 and 7835) MAP29: - visual glitch coming from line 3397 if software rendering is used, similar to the one in MAP18 MAP30: - missing coop starts - this was unaddressed when I previously mentioned it but I would like to reiterate that there are situations in which it's important to have them there, including speedrunning since the map does have an exit despite having no monsters MAP31: - large HOM coming from sector 631 if software rendering is used - the lowering of the lifts (lines 5524 and 5677) in this map is very slow which is particularly problematic on public servers in online multiplayer SKY1 is defined in TEXTURE1 twice and the 2nd definition makes the wrong sky appear in ZDaemon. I did mention this before but the spaces and apostrophe in the filename don't play well with some hosting options and thus it might be impossible to make a server for the wad without renaming the file. I don't suppose you care enough to fix this but here's a list of maps that have items counting towards item % in deathmatch areas without them being marked as deathmatch/multiplayer only and it's thus impossible to get 100% items: ---MAP03 thing 26 (Health Potion) thing 27 (Health Potion) thing 28 (Health Potion) thing 29 (Health Potion) thing 31 (Health Potion) thing 33 (Health Potion) thing 34 (Health Potion) thing 35 (Health Potion) thing 36 (Health Potion) thing 37 (Health Potion) thing 38 (Health Potion) thing 39 (Health Potion) thing 40 (Health Potion) thing 56 (Armor Helmet) thing 57 (Armor Helmet) thing 58 (Armor Helmet) thing 65 (Soul Sphere) thing 77 (Armor Helmet) thing 78 (Armor Helmet) thing 79 (Armor Helmet) thing 80 (Armor Helmet) thing 81 (Armor Helmet) thing 82 (Armor Helmet) ---MAP06 thing 18 (Health Potion) thing 19 (Health Potion) thing 20 (Health Potion) thing 21 (Health Potion) thing 28 (Health Potion) thing 29 (Health Potion) ---MAP09 thing 407 (Soul Sphere) ---MAP16 thing 7 (Soul Sphere) ---MAP19 thing 829 (Armor Helmet) thing 830 (Armor Helmet) thing 831 (Armor Helmet) thing 832 (Armor Helmet) thing 833 (Armor Helmet) thing 834 (Armor Helmet) thing 835 (Armor Helmet) thing 836 (Armor Helmet) thing 837 (Health Potion) thing 838 (Health Potion) thing 839 (Health Potion) thing 840 (Health Potion) thing 841 (Health Potion) thing 842 (Health Potion) thing 843 (Health Potion) thing 844 (Health Potion) thing 845 (Health Potion) thing 846 (Health Potion) thing 847 (Health Potion) thing 848 (Health Potion) thing 849 (Health Potion) thing 850 (Health Potion) thing 851 (Health Potion) thing 852 (Health Potion) ---MAP23 thing 848 (Health Potion) thing 849 (Health Potion) thing 850 (Health Potion) thing 851 (Health Potion) thing 852 (Health Potion) thing 853 (Health Potion) thing 854 (Health Potion) thing 855 (Health Potion) thing 856 (Health Potion) thing 857 (Health Potion) thing 858 (Health Potion) thing 859 (Health Potion) ---MAP25 thing 941 (Berserk Pack) ---MAP26 thing 7 (Soul Sphere) thing 51 (Berserk Pack) thing 58 (Armor Helmet) thing 59 (Armor Helmet) thing 60 (Armor Helmet) thing 61 (Armor Helmet) thing 62 (Armor Helmet) thing 63 (Health Potion) thing 64 (Health Potion) thing 65 (Health Potion) thing 66 (Health Potion) thing 67 (Health Potion) thing 68 (Health Potion) thing 69 (Armor Helmet) thing 70 (Armor Helmet) thing 71 (Armor Helmet) thing 72 (Armor Helmet) thing 73 (Armor Helmet) thing 74 (Armor Helmet) thing 75 (Health Potion) thing 76 (Health Potion) thing 77 (Health Potion) thing 78 (Health Potion) thing 79 (Health Potion) thing 80 (Health Potion) thing 81 (Armor Helmet) ---MAP30 thing 64 (Health Potion) thing 66 (Health Potion) thing 99 (Soul Sphere) thing 100 (Health Potion) thing 101 (Health Potion) thing 102 (Health Potion) thing 103 (Health Potion) thing 104 (Health Potion) thing 105 (Health Potion) thing 106 (Health Potion) thing 107 (Health Potion) thing 108 (Health Potion) thing 109 (Health Potion) thing 110 (Health Potion) thing 111 (Health Potion) thing 112 (Health Potion) thing 113 (Health Potion) thing 114 (Health Potion) thing 115 (Health Potion) thing 116 (Health Potion) thing 121 (Health Potion) thing 122 (Health Potion) thing 123 (Health Potion) Thanks to boom_compatible who tested all maps and reported some of these issues. Edited February 27, 2023 by Keyboard_Doomer 6 Quote Share this post Link to post
United VirusX Posted February 26, 2023 11 hours ago, Keyboard_Doomer said: MAP17: - crossing line 2657 closes access to sector 474 and players in the previous area can't progress - sectors 766 and 767 are tiny sectors needlessly marked as secrets - missing apostrophe in "were" in the DEHACKED map name Thank you for finding these issues I fixed the secrets & the co-op issues I'll leave the DEHACKED stuff to @Peccatum Mihzamiz 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted February 27, 2023 On 2/26/2023 at 11:43 AM, Keyboard_Doomer said: Thanks to boom_compatible who tested all maps are reported some of these issues. Thank you so much for this extensive testing and the write-up! <) 1 Quote Share this post Link to post
Keyboard_Doomer Posted February 28, 2023 Turns out I made a mistake, the maximum vanilla allows is 10 deathmatch starts, not 11. This means that also MAP24 and MAP32 have too many deathmatch starts. Also found out that in MAP24 there are stuck monsters in sector 1119 on lower skills - the chaingunners there were probably meant to only appear on UV but they are set to appear on all skills. 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted February 28, 2023 1 hour ago, Keyboard_Doomer said: Turns out I made a mistake, the maximum vanilla allows is 10 deathmatch starts, not 11. This means that also MAP24 and MAP32 have too many deathmatch starts. Thank you! We are aiming for limit removing, not vanilla. Would it still be a problem then? Is this a problem on ZDaemon, Zandronum and/or Odamex? 0 Quote Share this post Link to post
Keyboard_Doomer Posted February 28, 2023 (edited) The vanilla-compatible source ports can't really remove the limit because it would break demos. It doesn't really cause issues in vanilla, the extra starts are just not used. I would assume at least Zandronum removes the limit and quite likely the other 2 as well but (and this is the only real reason it's worth reporting about the extra starts) it might be undesirable that the spawning behavior would be different compared to vanilla-compatible ports. Edited February 28, 2023 by Keyboard_Doomer 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted May 18, 2023 Release Candidate 2 has been released! Get it over here! Well, that was a long wait! Like with many people, the period after Valentine's Day hit the dev team hard and it took a while for us to get back on our feet. We've made numerous updates to Lover's Quarrel and hope to be able to put out a version to idgames soon! Feedback to this RC2 would be very much appreciated!Changelog compared to RC1: -Updates to over half the maps. Ranging from bug fixes to balancing to completely overhauling several maps, especially on the Deathmatch front. -Fixed spelling, wrong names etc.. -Removed superfluous textures. -Finished all of the spriting for the final release. -Added demos, the remaining menu graphics, intermission texts, lighting for ZDoom engines etc.. Known issues RC2: -Quit Messages don't show in non-ZDoom ports for an unknown reason. -Chaingunner death sprite doesn't show for unknown reason. 7 Quote Share this post Link to post
Peccatum Mihzamiz Posted May 22, 2023 KirieNatsuyuko started playing RC2 on single player. Please have a look here at the VOD, to see how your map played! 1 Quote Share this post Link to post
S3M_XM Posted May 25, 2023 So I to go through this wad again because of the RC2 update. This was done on PrBoom+ 2.6.2 -complevel 2. I've found some bug(s) on MAP12, MAP20, & MAP26. MAP12: On the to the Red Skull Key, between Linedefs 5558 & 5559, you can get stuck there, but you can get out of it. It doesn't seem to be a major issue, but just to point it out. Spoiler MAP20: Linedef 4665 is passable, not sure if that's an oversight or not. MAP26: Linedef 2577: You can end of the level in about a few seconds (or probably less than a second or two). There's another bug I've intentionally found out. This happened I when I was shooting at the mancubus (Thing 206), the bullets were hitting an invisible wall (by Linedef 2781), and fireballs were going through to me, and when I tried to shoot from the other side, it was going through. I looked at Ultimate Doom Builder after I was done with the wad, and doesn't seem any linedefs by 2781. So I don't know why it did that. Spoiler 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted May 29, 2023 Dear Lover’s Quarrel mappers. You now have TWO WEEKS REMAINING, until the 14th of June, for any last fixes, changes, suggestions etc. to the map set. After that we will upload the set to idgames. Please HAVE A LOOK at the RC2 file and check if your map is ok. Watch the playthrough by Kirie on twitch here, here and here and see if anything looks wrong. Check the CREDITS file in the wad to see if anything is wrong or missing. And please join us for a Deathmatch playthrough on Zandronum on the 7th of June at 4:15 PM EST (21:15 London time, 22:15 Paris time). A separate Valentine's Day themed resource pack without the maps in them will be uploaded to idgames at a later date. Tagging folks here to make sure everybody sees this in time :)@Pistoolkip @Captain Toenail @myolden @muumi @Poxel12 @Worriedidiot @Norb @Qeswic @SergeantAnger @LGmaire @notTyrone @DynamiteKaitorn @Decay @Argent Agent @United VirusX @Phoenyx @Petyan @BluePineapple72 @Blexor @Matacrat @Death Bear @King Know-Nothing @horselessheadsman 3 Quote Share this post Link to post
Blexor Posted June 1, 2023 Well it's a good thing I checked, because the MAP21 in RC2 is actually not the most up-to-date version of that map. This is especially odd considering MAP31 does appear to be the most recent version, so not sure what happened there. Let's just chalk it up to gremlins. Anyway, no need to go looking for the proper file because I have it right here: LQ_blex_vFin.zip In fact, you'll want to use this version since I took the time to make a few changes, which I've listed in the spoiler below. I gave it a couple quick tests myself and everything seems fine, but you never can be too sure with these things. If anyone wants to give the above file a spin and see if anything appears busted I'd appreciate it. Might also whip up a new version for MAP31 while I'm at it. Not sure yet. Even though the RC2 version is up to date, I'm still slightly conflicted about it. Changelog for MAP21: Spoiler -Untagged the Archvile-jump secret. -Added a required switch near the RL (So that people will actually go up there). -Made a secret switch more visible. -Added a couple teleporter rooms that open after pressing the southern-most heart switch. -Added a whole new secret to make up for untagging the archie one. -Put more health/ammo in the room with the exit door. -Made an invisible wall directly behind the perimeter fence on the DM arena, so that rockets and BFG balls will explode against it instead of sailing harmlessly out over the ocean (I realize this means players can no longer snipe each other across the inward-bending part of the fence, even though it kinda looks like they should be able to, but I'm hoping the benefit outweighs the loss, here). 1 Quote Share this post Link to post
Peccatum Mihzamiz Posted August 9, 2023 Congratulations everybody! Lover's Quarrel has now been uploaded to idgames. Get it here! 7 Quote Share this post Link to post
Peccatum Mihzamiz Posted August 15, 2023 New VOD up of ProfBloomVtuber's playthrough of the first 10-ish maps. He's scheduled to continue the set this Wednesday at 6 PM EDT. 1 Quote Share this post Link to post
BluePineapple72 Posted October 5, 2023 Part 8 of my playthrough Maps Featured (with timestamps!) 1:05 MAP22 - "White Wedding" - @Pistoolkip 19:00 MAP23 - "Beachside Brawl" - @Qeswic and @Matacrat 26:35 MAP24 - "Heartthrob" - BluePineapple72 and @Death Bear 36:11 MAP25 - "This Love is Ancient" - @King Know-Nothing 46:20 MAP26 - "Don't Need No Credit Card to Rid This Train" - @horselessheadsman 3 Quote Share this post Link to post
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