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News
ResDe's Cardboard Box has an update with the news that he's set up a homepage for his NetDoom project.
In the past few days I've been updating some of Doomworld's more 'static' resource sections and found that some really good sites have disappeared. For instance, does anyone know what happened to www.cybernet.dk ? It seems to have vanished, eating Hykkelbjergs' editing guide and the Dehacked Grabbag. Damn :( If someone has any info on this, please let me know! Also, if you happen to come across an outdated link I'd appreciate it if you would let me know as well.
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Rick Clark has posted a new WAD on his WADs page (obviously) with a little single player test map called Demon Keep with rorDoom to see how it would work out. There are a few bugs, but rorDoom is still alpha so that is to be expected.
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Team Insanity has updated with the results of the second round of their most recent demo competition, which was won by Adam Hegyi. Congrats to all the contestants, you'll get the home version of our game.
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The Doomer's Recess with a new review of American McGee's idmap01.wad, some spelling corrections, as well as some other stuff.
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ResDe's Cardboard Box has a status report about DIE file handling, and talks about the progress of NetDoom, including IRC-ish support.
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Captain Mellow has updated his bot page with some news about node making and node testing with the latest Doombot release.
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Ok, well speed would have been better. But that has been used before so what the hell. TAS, those crazy group of cheating l4m3rs has updated with a nice little collection of new runs. Can you out do them? Just try. And no cheating!!!!
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Um, big update and stuff at Covert-Ops. New friendly helpers, new maps, new sprites. And well, gosh darn it, too much to even bother trying to fit in a lil' old DW news update. Besides, if I tell you everything why would you go? Who do you think I am? Wait, don't answer that. I don't wanna know. Know get on over and prepare yourself for one of the main headliners for the EDGE team. Of course, since no one outside of the developers of certain TCs have seen the engine, we'll all just have to spooge at screens.
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Been a while since I've done one of these. Although I could discuss RorDoom or the new Doom Legacy or something, I'll ask what you guys think about The Adventures of MassMouth... how does it compare to Tei Tenga or Doom2000? How does scripting help out a WAD? Seems like most heavily-scripted WADs are lacking in the monster counts, something which Cyb tried to combat in this effort. Is scripting good, even if it's at the expense of less firefights?
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