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  • Linguica

    For All Eternity

    By Linguica, in News,

    The Eternity homepage has been updated with the news that the Eternity engine will soon be released for a public beta test. Currently the FraggleScript engine needs a major rewrite and the hub system needs to be rewritten, but apparently this isn't too much of a setback and a release should be forthcoming.

    Linguica

    DWBS

    By Linguica, in News,

    Fyre's Pit has the sad news that Mike "Fyrestorm" O'Neal, who has worked on projects like Twice Risen and Skulltag, has been diagnosed with a tumor behind his left eye which will turn into an incurable type of ocular cancer if not removed, but the surgery to remove which stands a 50/50 chance of causing total vision loss. Our thoughts and prayers are with you, Fyre, and hopefully you'll pull through this...

    Linguica

    csDoom Not Dead

    By Linguica, in News,

    The csDoom homepage has been updated with the news that the project is not in fact dead as pretty much everyone had assumed by now. So what has Fly been up to lately?
    Co-op over the internet? Who's up for a 8-way Requiem runthrough?

    Linguica

    Fanaticism

    By Linguica, in News,

    Fanatic's Asylum has the news that his Delicate Balance CDs have finally arrived, and anyone who has preordered one of them will be getting theirs in the mail sometime soon. He's also updated the CD order forms so you can order multiple copies of CDs, in case you wanted 17 copies or something.

    Linguica

    Kill!

    By Linguica, in News,

    The Asylem of Team Kill has been updated with all sorts of little news tidbits. Version 1.31 of KillEd has been released with the following new stuff:
    Also, they are still working on adding javascript to the other pages.

    Linguica

    Mini Doom 3 Engine News

    By Linguica, in News,

    Jake Loewen sent word that he emailed id Software lead programmer John Carmack yesterday asking him if Doom 3 will support dual processors like the Quake 3 engine already does. Carmack's response:
    What I want to know is, will it support 3 monitors like early Doom versions did?

    Linguica

    L.I.N.K.age

    By Linguica, in News,

    The Doomer's Recess has announced a new project in the works entitled "L.I.N.K." where everyone in the Doom community is encouraged to come and download little mini-WADs and add their contribution to them, which will then be uploaded and other people will be able to add on to that, etc. I remember a WAD with the same concept a few years back by Rick Clark, Adam Windsor, and some other guy. An interesting concept to say the least.

    AndrewB

    The /newstuff Chronicles #16

    By AndrewB, in News,

    We bring you fifteen new WAD files, in our weekly wrapup of the new things found on CDROM.COM.
    Acity80 by De Zeurkous - This is strange. A single level for Doom 2, on Map15, with very strange functions. Platforms that lower for no apparent reason. Rooms with nothing important in them. It looks like a level in early development. Why it would be released at this stage, I wouldn't know. House by Anthony Cole - A classic 1994-style "My House" level. Well, whether or not it represents the authors' actual house is unknown. Still, this map is divided into two isolated sections. It seems like it could make for an interesting deathmatch. Storming through someone's house, searching for your enemy. Download if you wish! A Calm Arena by De Zeurkous - Nothing too special here. A small map. Very square. Some teleporters. A MIDI from Final DOOM, and still the ZIP is only 7 KB! Yes, good for meditating. If you're into that kind of thing during deathmatch. Ballistics by S. Woodman - An interesting level for Doom 2. Good architecture, good looks. The major downfall for this map is the insane amount of monsters and ammunition. Swarming you from every direction. Not for the faint-hearted. Lookout Base by S. Woodman - This is the first map, in a series of "Mortiser" WADs, for Doom 2. The map design seems advanced. Textures are nice, everything seems well done. Ammo supplies are on the plentiful side, but health balance is the challenging part of this map. To play this level, you'll need to use the Mortiser Resource File. The Bridge by De Zeurkous - A two-room level. One room with a bridge with lava on each side, the other room with an exit switch. Lots of items. Best used in deathmatch. Phoenix by R.L.L. Timmermans - When was the last time you saw a DOOM modification with eleven new monsters? Okay, so this is an old WAD. In an improved version B update. What's more amusing that fighting Chaingun Dudes with neckties? Butlers with chainsaws? The map design isn't bad for these four levels either, with over a hundred new textures! Enhanced DOOM port recommended. Nova10 by Brian Lester - A single map for Doom 2, running on Map30. This level is very different from your conventional maps, in so many ways. Along with monster-fighting, a lot of gameplay emphasis is put toward puzzle-solving. That alone should make this level a very, very long play. Quite different! The Tunnel Of Chaos by De Zeurkous - The description in the enclosed text file describes it best. "A large tunnel with goodies and lights. Nothing very special." So yes, this is a small level. One long, dark tunnel, with items, and torches along the side. Just another throw-together. Oh yes, and it runs on Doom 2, Map12. UAC Experiment by Jason Root - You're going to love this. A single map for DOOM, E1M4, in Episode 1 style! I would agree that this level does capture some of the many intangibles of E1M3, M4, and M6. And the level is very, very long. Some of you will just eat this one up! The pulsating lights, space base walls, it imitates Episode 1 rather well, in my opinion. ZDoom recommended. Blackgate by Patrick Martin - Hey, this level brings back memories... No wonder! I actually downloaded and played this map a few months back. Recommended in another level I downloaded. Anyway, this is just a single map, running on Map01. It is decent enough level design. It also has some new graphics and sounds extracted from Heretic, Hexen, and even Warcraft II! There's also a decent MIDI replacement. Well, download it if you wish! Dark Eden by Patrick Martin - Another decent level for Doom 2, Map01. Good length, looks are okay, but nothing special. It can be very easy to run out of ammo on this level though, and then after that, it's a disaster. Once you get by the chaingun dudes and shotgun guys, it's all mid-size monsters, and your ammunition disappears in an instant. Download at your own risk! Red Christmas 2000 by Ed C. - Here, we have a deathmatch level of surprising quality! A few neat special special effects, such as deep water, rain, and ambient sounds. As well as lots and lots of detail. The light work is decent, although physically illogical in some places. There isn't much of anything too Christmasy about it, either. Well, still worth the download! Mforest1 by Jon Croce - A single map for Doom 2. The theme is consistently wood, through the entire level. Ammo balance seems good throughout most of the map, until near the end, where you seem to lose everything to mid-size monsters. Overall, there isn't too much detail, and it does feel tiresome after a while, but it's not too bad. Save Your Hate by Vlad Sosedkin - This should be something for all to enjoy! A single-player map for Doom 2, with lots of great goodies. Floors over floors, 3D water, and other neat special effects, all packaged in a very nice looking level! Good map design, superb overall. Requires EDGE.

    Mordeth

    Vavoom v1.5.1 Released

    By Mordeth, in News,

    Version 1.5.1 of the client/server Doom, Heretic & Hexen source port Vavoom has been released, which brings a few fixes over the recently released v1.5. The dedicated server should compile correctly on FreeBSD now, a TCP/IP/video update bug has been fixed and, ohhhhh, there is a new logo too :) Available in DOS and Windows, binaries and source have been mirrored at our source port section as usual.

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