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Wad/Map Difficulty Scaling


Lewonx

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On 8/27/2021 at 9:58 PM, Dusty_Rhodes said:

Wow, I'll love to see you check out other wads like Alien Vendetta or Scythe. Cool little thread here.

Scythe is definitely on my to do list.

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Plutonia's map 12, Speed, always surprises me with its relative difficulty when I get to it. The Twilight and Go2It are obviously some of the most difficult of the set for memorable reason, and when i get to Speed I think "well the cyberdemon is cheeseable, I understand the archevile fight, and that plasma should let me coast by the beginning", and yet in most of my playthroughs I have more deaths to Speed than I do to Twilight and even Go2It. Go2It is obviously harder, but I dunno there's something about Speed. Maybe it's not taking it as seriously as I should that does me in.

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Personally, I think Go2It is not as hard as it appears. There's heaps of cover, ammo and plenty of wiggle room to strategize the fights. Generally the only concern is getting the numbers down.

 

Some of the earlier levels I think are much harder because they are more purposefully built and push the player to think and react in a second. Go2It can't really catch you off guard as such.

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2 hours ago, Bri said:

Personally, I think Go2It is not as hard as it appears. There's heaps of cover, ammo and plenty of wiggle room to strategize the fights. Generally the only concern is getting the numbers down.

 

Some of the earlier levels I think are much harder because they are more purposefully built and push the player to think and react in a second. Go2It can't really catch you off guard as such.

Maybe this is just me, but for the way I play it I'd say it'd be more accurate to say that as you get better, Go2It gets more easy compared to other maps. You reach Go2It your first time and you're absolutely floored by it. The "solution" to it is something that up to that point you probably haven't done a whole lot of. So to put it short, with Go2It there's a lot more stuff you just haven't done or are new to (assuming you haven't played much else like i did, before Plutonia I only played Doom 1 and 2), whereas with other maps in Plutonia, they at least resembled stuff you have done before.

Forward to now and I've played many maps since then that expect more of what Go2It expects from you to beat it. So while Go2It started out way harder in comparison to other maps in Plutonia, and while all the maps have gotten easier for me over time, this goes even more so for Go2It. Still like, I little harder than the other maps of Plutonia, but maybe not for long, most of my deaths come from those 1 on 1 cyberdemon fights in the same corridor.

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2 hours ago, BaileyTW said:

Maybe this is just me, but for the way I play it I'd say it'd be more accurate to say that as you get better, Go2It gets more easy compared to other maps. You reach Go2It your first time and you're absolutely floored by it. The "solution" to it is something that up to that point you probably haven't done a whole lot of. So to put it short, with Go2It there's a lot more stuff you just haven't done or are new to (assuming you haven't played much else like i did, before Plutonia I only played Doom 1 and 2), whereas with other maps in Plutonia, they at least resembled stuff you have done before.

Forward to now and I've played many maps since then that expect more of what Go2It expects from you to beat it. So while Go2It started out way harder in comparison to other maps in Plutonia, and while all the maps have gotten easier for me over time, this goes even more so for Go2It. Still like, I little harder than the other maps of Plutonia, but maybe not for long, most of my deaths come from those 1 on 1 cyberdemon fights in the same corridor.

 

Good points. I was thinking more in the now. I definitely remember feeling overwhelmed by Go2It back in the day. Come to think of it, I don't even know how I finished the whole Plutonia wad back then...

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  • 3 weeks later...

Massive update:

- Added 4 new wads:

1. Scythe

2. Double Impact

3. Alkylation

4. UAC Ultra

- Updated the rules to include wads designed only for continious play

- Top 50 hardest turned into top 100

 

Sorry that it took me so long, I had no internet on PC for a few weeks, due to moving to a new home. 

If anyone wondering, stuff I'm planning to cover soon:

- Jenesis (currently halfway done)

- A bunch of different congestions

- Doom 2 Redux

- 1 Monster

- E1M3 remake

- Skillsaw stuff (Valiant, Vanguard, Ancient Aliens)

- Knee Deep in Zdoom

- Zpack

- Lillium

- Comatose

- Rowdy Rudy 1 and 2

- No End In Sight

- Doom 2 in the Name Only

- Serenity

- Back to Saturn X

- Fava Beans

- Hellevator

- No Chance (if I can beat it)

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12 minutes ago, Jacek Bourne said:

You should add ribbiks releases as well as sunder and dimensions.

I will probably play Stardate 20X6 and Sunust in the future. I have no intent to play Sunder, since it's still unfinished. I am not ready to take on Dimensions and probably won't be for a long time.

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Just now, Lewonx said:

I will probably play Stardate 20X6 and Sunust in the future. I have no intent to play Sunder, since it's still unfinished. I am not ready to take on Dimensions and probably won't be for a long time.


Understood.

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8 hours ago, Captain POLAND said:

Can you add Alien Vendetta? And will there be difficulty levels above 7 if you run into them?

I will do Alien Vendetta in the future, though I'm not sure when exactly. There is definitely wads above 7. 7 is the hardest level I can currently beat. Dimensions is probably an 8 and Oukuplok is like 9 or 10

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Update:

- Added 4 new wads:

1. Jenesis

2. Fava Beans

3. Origwad

4. Toxin Refinery Remake

- Added single map wads category

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This is nifty. As a lifelong player who is no higher than about a 3 on the scale presented, it's humbling and impressive but I like reading about what skilled players are doing. Rock on, boys.

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10 hours ago, Captain POLAND said:

Can you do the Doom 64 levels?

I don't know, definitely not the original N64 version. 

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Update:

- Added 4 new wads:

1. Congestion 1024

2. Doomsday of UAC

3. Magnum Opus

4. Pirate Doom

 

Stuff I'm planning to cover:

1 Monster

10 Sectors

2002 A Doom Odyssey

Aliens TC

Alien Vendetta

Ancient Aliens

Antaresian Reliquary

Back to Saturn X Episode 1

Back to Saturn X Episode 2

Base Ganymede

Bloody Steel

Burgeois Megawad

Cleimos

Cleimos 2

Comatose

Community Chest

Community Chest 2

Community Chest 3

Community Chest 4

Congestion 64

Congestion 192

Congestion 384

Cyberdreams

Deathless

Deus Vult

Deus Vult 2

Dimensions (if I can)

Doom the Way Id Did

Doom the Way Id Did: the Lost Episodes

Doom 2 in Spain Only

Doom 2 in the Name Only

Doom 2 Redux

Doom 2 the Way id Did

Doom Zero

Hellbound

Hellevator

Hell Ground

Hell Revealed

Hell Revealed 2

Heretic Invades Doom

Icarus: Alien Vanguard

Italo Doom (if I can)

Epic

Knee Deep in Phobos

Knee Deep in Zdoom

Lillium

Linear Doom

Lunatic

Master Levels

Memento Mori

Memento Mori 2

Miasma

Moonblood

Mordeth

No End in Sight

No Chance

No Rest for the Living

Okuplok (if I become a doomgod)

Overdose

Phobos Anomaly Reborn

Phobos Mission Control

Phobos Revisited

Requiem

Rowdy Rudy

Rowdy Rudy 2 

Scythe 2

Serenity

Sigil

Speed of Doom

Stardate 20x6

Stardate 20x7

Strange Aeons

Struggle - Antaresian Legacy

Sunlust (not sure, if I can beat this)

Swim with the Wales

Tech Gone Bad

Temple of the Lizard Men

Temple of the Lizard Men 2

Temple of the Lizard Men 3

Temple of the Lizard Men 4

The Refinery

The Ultimate Torment and Torture

THT Threnody

TNT Revilution

Trinity College

Valiant

Vanguard

Whitemare

Whitemare 2

Winter's Fury

Zaero

Zdoom Community Map Project

Zdoom Community Map Project 2

Zone 300

Zone 400

Zpack

 

Obviously, I'll probably never cover all of these and cover other stuff, but this is just what to expect from me in the future in general.

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Great job, keep up the good work.

 

I have suggestions for new difficulty levels too:

 

8 - Mid Kaizo

9 - High Kaizo

10 - Very High Kaizo (just following your lead here with these)

11 - Nigh-impossible (The kind of map that even very good players would need hundreds of tries to beat, perhaps not realistically possible with pistol start or on higher difficulties or without save scumming)

12 - Absurd (The kind of map that even Zero Master would have a lot of trouble beating, even on low difficulty levels)

13 - Inhuman (Theoretically possible to beat, but not realistic without cheats or TAS)

14 - Unwinnable (Maps with no exit, or that are literally impossible to complete for other reasons)

Edited by Captain POLAND

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  • 2 weeks later...

Massive update:

- Added 7 new wads:

1. 2002 A Doom Odyssey

2. Congestion 64

3. Congestion 192

4. Congestion 384

5. Phobos Mission Control

6. Serenity

7. Tech Gone Bad

 

I need to take a break. Probably won't be updating this for at least 2 months.

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4 minutes ago, Captain POLAND said:

Nice. Although you forgot to put an exclamation mark next to de-moon side.

Fixed!

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On 9/30/2021 at 12:29 PM, Captain POLAND said:

12 - Absurd (The kind of map that even Zero Master would have a lot of trouble beating, even on low difficulty levels)

 

This is a weird way to define a rating.

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