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News
Kurt Kesler, the one man editing machine, has release what was for a time thought to have been lost to the evil hard drive gods. But thanks to Anthony Soto, we now have the map back among us, and out in the open for everyone to enjoy. This level may be a year old, but hey, it\'s a Kesler special. So go over there and take a look.
And soon Chaos shall reign over the land. The Chaos Crew is within moments of finishing off the levels to the Caverns of Darkness project and will soon be entering post production. The full details are available at the page, with somewhat of a tenative release date. Nothing specific, just a guess.
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After a long, erm, pause in development, PrBoom v2.1.0 has been released over on the PrBoom homepage. This release is the result of the merger between PrBoom, LxDoom and lSDLDoom. While you should go look at the website for the list of features, this version of PrBoom, notably, greatly improves compatibility with original Doom levels and demos. Almost all original demos, and all MBF demos (included the Tools Assisted Speedrun demos) work. The Linux RPM and the Windows ZIP are now available, and the source will follow shortly (BUT IT'S GPL! OH NO CALL THE FSF!). For those of you not in the know, PrBoom originally was simply the Win32 version of Boom, but now it has become so, so much more.
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Gasp! There's only FIVE more days left in our 10 Sectors Contest! It's really getting down to the wire now, so if you've started your level or if you've been thinking real hard about one, you better fire up those level editors and get smoking, because you don't have much time to spare. Entries have slowed down in the last 2 days, but I am hoping that will reverse as a last-minute tidal wave of entries pours in on me over the next few days. How are the entries? Oh, they're cool: we've got all sorts of WADs, from hardcore all-out battles to big complex mazey things to... well, lots of stuff in between. Don't forget that a Voodoo 5 5500 AGP will be going out to the lucky winner, so don't just sit there! Actually, do just sit there, and make your WAD while you're at it.
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Fourteen new WAD files in our weekly edition of the goodies found in Newstuff.
Hell Ball, Explode, Ruin, Warped by Jason Free - These Doom 2 levels play on Map03, Map04, Map06, and Map08, respectively. The level design on these levels are pretty low-quality. Monsters are plentiful, but the ammo balance seems good. Overall, these levels are so-so. Cory\'s Clay Pidgeon Target Practice by Cory Whittle - A neat little clay-shooting game! Launch an orange clay disk with alternate fire, and blast it down with whatever weapon you happen to be carrying! See how creative you can get. Requires EDGE. Mars Base: 1 by Rick Clark - Although incomplete, another amazing WAD by Wildman. The adventure starts in a Mars Base, where something goes horribly wrong... To play this game, you\'ll need to download TeamTNT\'s Return Resources. Requires ZDoom. Phouse: The Great Arena by Wim Vanrie - The sequel to the recently released \"House Of Portals\", by the same author. This 32-level megawad is much less imaginative. Every level is exactly the same, with the only exception being the monsters on each level. Overall, very rather pointless. James Bond Skin by Chris Pisarczyk - From the creators of the Goldeneye Doom 2 Total Conversion, a new skin for the marine! Load it up in a skin-supporting port such as Legacy or ZDoom, and play however you wish. In multiplayer or Chasecam. Oh yes, it\'s a decent skin. New Flats by Chris Pisarczyk - Just a few new textures, but these ones are useful. Load them up in ZDoom to have your favorite animated liquid flats turn into a healthy Quake swirl. Very nice. City Of DooM by Paul Maurone - Just as the title implies, this 11-level WAD for Doom 2 is mainly city-themed. A few semi-new textures, a few semi-new music tracks, and a boss monster in almost every level. For those of you in the mood to paint the town red, here you go. Kpcussin by Chris Pisarczyk - How sweet! A WAD dedicated to swear words. That\'s all it is, really. Sounds replaced with those of very bad words. On the bright side, the WAD requires EDGE to use. Download at your own risk. Cjp by Chris Pisarczyk - Here\'s something a little more sane. A sound collection for Doom/Doom 2, which is basically just laughing. Heckling, cackling monsters. And a few other DDF effects. Requires EDGE. Go Get \'Em by Javier Fernando Almenara Otoya - This WAD replaces most of the sprites in Doom 2 with those of the enemies and bosses in Wolfenstien 3D. Some of the sounds are mixed up, and the weapons are wrong, but overall, a pretty good enemy conversion. Helldoom by Javier Fernando Almenara Otoya - When starting out this WAD, I find that it looks very much similar to a recently released Heretic WAD by the same author. That\'s what it mostly is. Five multi-purpose Doom 2 levels. Nothing looks very special in it, although there are some tricky puzzles in some of the maps. It\'s so-so.
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The project Last Man Standing is slowly coming together. One of the maps has been finished, and there are screenshots a-plenty to gawk at. Take a look, I'd say.
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Metabolist's site has been updated to say he hasn't updated his site yet. Riiight. But we can expect some screenshots from his "Alien Vendetta" project soon, so that's OK then.
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Anthony Soto updated his site with the news that the latest maps in the \"Classic\" series have been released. This means you get to play Anthony and Jan van der Veken\'s \"Classic 6\" as well as Jan\'s \"Classic 7\" map, which is described as \"amazing\". And if you don\'t want to play, you can still watch several demo runs for these levels which were originally build to emulate the Doom E1 style.
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Those sneaky bastards from the Covert Ops team updated a few days ago without us knowing. But then again, they ARE in the business of covert operations so stealth is only natural :) The good news is that we can expect the release of Covert Ops "within the next few days". All material will be released in the public domain, so everyone can make their own levels for this realistic EDGE action add-on. Keep your eyes peeled!
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Kurt Kesler, author of the well-known "KBoom" series, is back... He's working on a new KBoom map, although judging from the screenshot posted at his site this one won't use brick and wood textures that extensively :) Thanks Anthony Soto for the heads-up.
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