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News
Not much news today, but this is pretty cool. mewse somehow learned that the chainsaw from Doom was not drawn from scratch as I had always assumed, but instead was based on a real chainsaw owned by one Tom Hall, who helped design Doom, and is now working on Anachronox. Lucas Davis of ION Storm was kind enough to send along two pictures of the model for one of the most famous melee weapons ever. You can click the images to see a larger version.
(img)(img)The Doomguy is in strange new territoryLook familiar?
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At the Hacx news site (which has been refusing to load for me these past days, btw) there's word about several bugs found in the recently released free v1.1 Hacx TC. These are a visplane overflow on map18 and a switch between map14-15 which makes the secret exit lead to map01 instead. A patch for this will be released "in the near future".
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Following the announcement of the EDGE v1.24 release, Fanatic has uploaded a public test of his QDoom TC, showing off some of EDGE's amazing features such as 3D levels. Needless to say (or so you'd think) you do need the latest EDGE version to play this Quake-to-Doom conversion. Download, play and be merry!
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There has been a new release of the Doom source port EDGE tonight, bringing it up to version 1.24. According to the email we got "the two most important changes are support in Linux using the SDL as well as basic X plus libGGI, with the new demo pages", as well as fixing several bugs. The DOS and Windows binaries as well as the Linux source have been mirrored at our source port section as usual.
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This is a bit off-topic here, but Nostromo has written down the history of Hacx 3D, the 3D engine sequal to the original Doom2 add-on which died during development. The article is spruced up with lots of screenshots, several of which I can't remember seeing before.
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Well, we almost missed this one. Those crazy demo(n) runners at COMPET-N have uploaded a new batch of amazing demos, including a few for Final Doom. Go take a peek, if you haven't done so already!
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Jaakko has updated his RavenGames .plan with some news about how things are going during these final two weeks of work before he's carted off to the army. Thanks NewDoom.
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Rick Clark, man of a thousand activities, is starting a weekly Doom Editing Newsletter (DEN) that will cover different aspects of editing the Doom engine. You can sign up at his page or at eGroups.
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Carnevil has released beta II of Skulltag, his ZDoom-based multiplayer/botmatch mod. As he says, "this one actually works." Bots will no longer crash the game randomly, no extra command lines are needed to run the beta, the skin WADs are now built-in, and a detailed tutorial on how to make a CTF level has been included. Also, this beta version is based off ZDoom 1.22, whereas the old version was based off of ZDoom 1.18b.
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