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News
The Doomer's Recess has updated with a new review of 'Fallen' and, euh, some miscellaneous ramblings.
Saw this on DoomHQ... the mod formerly known as 'Action Doom' is now renamed to Immoral Conduct. Available in both Dehacked and EDGE/DDF format, it gives the player lots of 'real life' high-powered weapons to bash other opponents, gangsta-style. It does not come with new levels, but people are encouraged to make some. Sounds like fun :)
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Udo Munk has released an updated version of his Unix XDoom source port at Walnut Creek, which you can find mirrored at our source port section. Taken from the changelog:Forgot to create ~/.xdoom, fixed.
Ported to Solaris x86 by Per Espen Hagen.
Fixed a memory allocation problem with vissprites, which could cause the engine to halt with an error message.
Some new linedefs for a new PWAD project.
The format of the COMTXT resource has changed, NL terminated instead of 0 terminated and #EOF tag necessary.
Some documentation work here and there. As is usual, a new set of the cross-platform XWadTools has also been released. New here are:Slige build 485 integrated with big endian support from Oliver Kraus.
Wreject, waddwd and wadps have big endian support contributed by Oliver Kraus.
Tkwadcad got some new linedefs for XDoom support.
Lib and include has new byte swap functions contibuted by Oliver Kraus. This should speed up big endian support development for other WAD tools.
Oliver Kraus wrote a testbed for testing the node builders and level map compilers/decompilers. This is included too.
Some documentation work all over the place. In case you're confused about what XDoom and XWadTools actually are, head over to our source port section to grab their text files... it really is too much to mention in one post :)
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The EDGE site has some pimpage for their host SourceForge. EDGE being a GPL'ed port, it means you can submit bug reports or even source of your own which might become part of the project via the CVS repository they have there.
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Please welcome our latest addition to Doomworld: IcarusWeb. Issue 6 of this Doom paper has been posted, featuring editorials, readers' letters, a article on deathmatching plus reviews of the ZanZan TC, the SkullTag beta and the QDoom public test. Whoop!
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There's an interview with NIN's Trent Reznor on Apple.com. Nothing that would normally interest me, except for the following part:
Thanks to bluesnews.com/]Blue's News for the scoop.
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The 'Aliens Doom' TC by Justin Fisher... those who were there in Doom's first hours sure remember this one. Andrew Francis has tweaked this classic to make it compatible with any Ultimate Doom source port.
There you have it. You can grab the file from this site.
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The site of the source port Vavoom has moved to this location. According to the author there are "lots of things that must be done, fixed, improved, etc" so who knows how this port turns out.
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Nick Baker updated his Haunt a while ago with a nice 'Top ten reasons for not updating your site' and a status report on 'MorbidDM 2. Apparantly this deathmatch project is finished but not released yet, for reasons not entirely clear. Now Nick, go and finish your Mordeth levels already, you evil bastard!
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Since it is a very slow news day, here are a few snippets we received by email.
What The Freak is the name of a newly started site which aims to be "kind of a mod factory". So far they've only posted outlines and not actual levels, but who knows.
A site with a little more content is UniDoom. It contains info on their team members and a download section for their Team Fortress level. I don't know if this is the same group, but an attempt to do a proper TF source mod fell through because of a lack of coders. Perhaps this post kindles a new interest?
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