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The Top 50 WADs of 1994 - Celebrating 30 Years of Doom


Endless

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9 minutes ago, Walter confetti said:

Great listing! Some of the levels are unknown to me

Played hundreds of WADs from 1994 now thanks to the Doom Wiki and ERIWA, so I did the best I could to classify them, rank them, and see which one I remembered the best, trying to dig some near forgotten gems there.

 

I think the ''rarest'' one from the list is Nuclear, which was packed in ACE.WAD on the /idgames archive, a compilation of 25 other terrible WADs with only 2 reviews, and this one was one of the few truly good maps from it.

 

8 minutes ago, Horus said:

It’s amazing that the vast non-linear sprawl that is castevil was made in 1994

What's funny is that the WAD itself only has about 4k linedefs, but due to the way the layout is designed and how the level moves, it feels five times as big, and can take more than an hour to even finish if you take your time to explore.

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Thank you, Endless! I've been very interested in what you and your fellow explorers of the archives have turned up, but I've had so little time available to explore much of it myself. I started playing Doom in 1995, and played some of these maps back then, such as Castle of The Renegades -- both versions -- Aliens TC, Crossing Acheron, Eternity, Serenity, Trinity College, and an all-time personal fave, Doomsday of UAC, which I have probably played more than any other individual map. What you have done here is provide me with a path to follow, sifted through by enthusiasts. I plan to start at the top, play every map on the list by March 1st, and post my thoughts on these maps in this thread.

 

I'm looking forward to it! :)

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12 minutes ago, Steve D said:

Thank you, Endless! I've been very interested in what you and your fellow explorers of the archives have turned up, but I've had so little time available to explore much of it myself. I started playing Doom in 1995, and played some of these maps back then, such as Castle of The Renegades -- both versions -- Aliens TC, Crossing Acheron, Eternity, Serenity, Trinity College, and an all-time personal fave, Doomsday of UAC, which I have probably played more than any other individual map. What you have done here is provide me with a path to follow, sifted through by enthusiasts. I plan to start at the top, play every map on the list by March 1st, and post my thoughts on these maps in this thread.

 

I'm looking forward to it! :)

That will be a complete retro odyssey. You'll find that this list is quite diverse in both style and difficulty, with a little of everything from 1994.

 

Excited to see your own experiences with these.

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What a great list. I have certainly played most of these maps in my earlier days of Dooming and they gave me lots of inspiration during my mapping infancy back in the the late 1990's.

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I like how the vast majority of these ive played thanks to my delving of Maximum Doom. UCA and Mountain of Fire are 4-part series, so if you play one, you should play the bunch. I'd also recommend the one Michael Kelsey wad missing from that list: CourtYard (cortyr_b.wad), which from the opening shot is leagues above many other wads from that year. If there was ever a Master Levels for Doom 1, Kelsey would be on the list for sure.

 

The 6 compilation Doom wads I know of also have a LOT of these on them (WadPak 1 to 4, New Doom and Heroes), so give those a try for a fun '94 time

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Thanks for putting this list together. I've heard of less than half of these, and have only actually played 4 or 5. My knowledge of 90s wads is severely lacking. It's about time I delved more into the early wads, so I'm intending to play through all of these from 50 to 1 over the next couple months.

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15 minutes ago, Jakub Majewski said:

Awesome, nice to see more appreciation of 90score.

 

May I ask why version 1.666 of Dante's Gate was included instead of 2.5?

Thanks.

 

Decided to include the original updated version for og Doom just for the sake of keeping it vanilla, since it was meant to be the original version, so I wanted players to experience how it was originally introduced to the world.

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I don't think the original Dante's Gate ever showed up on Maximum Doom, which is kind of strange. Thus ive never actually played the Doom version.

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Time to start playing these maps.

 

I decided to skip AliensTC for now, because it's so incredibly annoying with its weird, awkward staircases, mazey progression, and the possibility that GZDoom wasn't applying the dehacked patches correctly. I had objects floating in the air that IMO should have been on the ground, secret rooms with nothing in them -- Map11 -- and tunnels through alien structures in Map01 that were too narrow to get through. I'll have to research some of these issues before trying again. It seems to me that when I played it on my PowerMac back in the day, using Doominator to apply the dehacked patches, everything went fine.

 

But let's get to the map I actually played . . .

 

Base, by Brandon Davids aka TALON 

Kills - 86%, Items - 50%, Deaths - Zero

 

As advertised, this is a really sweet map. Combat is pretty easy throughout, with some tedious shotgunning of Cacos and a Baron, but otherwise, it's fast-paced blasting of hitscanners and Imps. Lots of well-placed sergeants who shoot you from behind if you run boldly into each room. What really impresses me is the appearance of the map. It's absolutely fantastic. With a small amount of work, it could appear in any modern Ultimate Doom mapset. The texturing and lighting are top-notch by '94 standards, apart from occasional issues with vertical alignment. 

 

A big surprise came at the end with King Cybie guarding the exit. The shock of his appearance put me into Stumbling Drunken Monkey Fu mode, which is probably why I didn't get killed. I survived long enough to grab the God Sphere and run to the exit. All in all, a fun map.

 

Brandon said this was his second map. I wonder if any more are out there?

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2 hours ago, Steve D said:

Brandon said this was his second map. I wonder if any more are out there?

Sadly it seems his first map was never published, or perhaps never uploaded to /idgames. For just being his second map, he showed some great promise that could rival even pro mappers from the time.

 

Btw, if you ever feel lost, need help or want to search more about a map, consider looking at the Doom Wiki. A lot of the maps here, I have created and/or edited wiki pages for them. BASE.WAD has one :)

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  • 2 weeks later...

thanks to this post i finally played the classics castle of evil, mayan temple, crossing acheron and dante's gate and it was a very nice moment, i regularly played little wads from the 90s recently but more from the following years and more rarely 1994, these "rough" spaces are charming to be in and i think this will eventually inspire me to take the time to play more that i've read about

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22 minutes ago, elborbahquarama said:

thanks to this post i finally played the classics castle of evil, mayan temple, crossing acheron and dante's gate and it was a very nice moment, i regularly played little wads from the 90s recently but more from the following years and more rarely 1994, these "rough" spaces are charming to be in and i think this will eventually inspire me to take the time to play more that i've read about

Glad to hear that! Out of those that you mentioned, Mayan Temple is my personal favorite. I really enjoy its custom texture work and rudimentary but charming architecture. It is simple, but good enough for me :)

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  • 1 month later...

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